FO3 Savegame Manager (F3SgM) / Savegame API

Forcepoint

First time out of the vault
Hi all :)

I'm working on a Fallout 3 Savegame Manager similar to my Oblivion Savegame Manager (OSgM). It's simple and not very popular (that wasn't my intention anyway), but it does the job.

Because FO 3's savegame system is pretty much the same as Oblivion's, it's easy to modify OSgM. The only problem is the Savegame file reader which I didn't create myself (Oblivion Save File API, by mpuonti). I had to update the api in order to let it read savegames from the latest Oblivion version, so I'm quite familiar with the source code of it.

To create something like that for FO3, I'm looking into the differences between Fallout 3's savegame format and Oblivion's. I've created a page on the FO3Modding wiki where I'll post my findings: http://falloutmods.wikia.com/wiki/FOS_File_Format. Please post your 'discoveries' about the format on that page too :mrgreen:

Anyway, the FO3 Save File API can already read out the character's ingame name, so I'm on the right track. Once the API is done, I'll continue on the Savegame Manager. II'll keep you posted ;)
 
Good thing. I really want to remove Bloody Mess. It's no fun killing 8 supermutants and then doing guesswork which drop of blood i didn't loot yet. :P
 
This will help with my searchings too... I just found that it changed SO much between saves.. like 30 second time difference and the file was 100% different.
 
I'm sorry if I'm highjacking your thread... but can one of you guys that knows how to edit these files help me with my save game? Somehow it has become corrupt where no matter how much stuff I drop, I still walk as if overencumbered. (I tried cheats but they didn't work) What sucks it that my previous save which works fine is way behind this one! Please let me know. Thanks!
 
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