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Night Watchman
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The www.forlornworld.com website was updated with an anticipated news item a few days ago:<blockquote>The works on Forlorn World have entered a crucial for us phase. From now on we start a cycle of news that will present the posibilities of the demo version, both graphic and purely fiction. First, couple of words about the state of our work on the engine. At the moment the priority for our programmers is "scene's importer" that will enable to transfer in easy way whole locations without the necessity of adding single objects. We are working also on weather effects which you will soon see on first public screenshots.

Now few words about the plot and the location. Main action will take place around a pre-war farmer's city, that had been transformed during the war into a military station. After the war when the nuclear winter started, the village
desolated and the pre-war eguipment was left untouched. The weapons that could change the fate of the conflict that is now taking place in the country are the reason for a group of soldiers to come and try to establish a camp there. The game starts at the moment of their arrival to the location. They are tired and weaken by the journey through snow, and as misery likes to pair up, they lost contact with their base. They do not know, that besides the pre-war treasure in the village, there is something else...

Demo production is a complicated process and its major element is to plan precisely the location. First there is the view from the top on the whole game teritory with the division on sectors.
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Secondly we took care about the map of height, and then we made a complete draft of the location.
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When our 3d graphic designers were making the concept map, our 2d graphic designers were working on details of some of the buildings.
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Usually only the modeling of the location allows to see mistakes and imperfections. At every stage of game-making changes and corrections are needed. Now our graphic designers are working on objects and items for the location - its outline we present here.
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Next report from the battlefield will be about one of the characters from the game - his model and an animation of his moves.</blockquote>
Seems to me they're jealous of Afterfall's plans for a demo, but this can only mean good for us and a considerable speedup of the work. Good luck!

Link: www.forlornworld.com
 
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