It's been a while since we last gave you a report of what's going on in the BIS forums, so there:
First, a comment about Van Buren having a multiplayer component by JE Sawyer:<blockquote>I'd certainly like it to be, but no. Neither Van Buren or Jefferson were intended to be SP-only.
Having one combat mode and having no multiplayer component would make our jobs and our testers' jobs much easier, believe me.</blockquote>JE talks about VB's engine:<blockquote>All stuff? No. Dynamic objects? Yes. Our engine isn't like the Ultima VI engine, where everything in the world is an object you can interact with.</blockquote>And, finally, Puuk talks about Van Buren's development time:<blockquote>We have A LOT more time to develop Van Buren than we did with IWD2 (I've mentioned this several times in the past). I'd say roughly 3X more time. So relax and have a Guinness.
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First, a comment about Van Buren having a multiplayer component by JE Sawyer:<blockquote>I'd certainly like it to be, but no. Neither Van Buren or Jefferson were intended to be SP-only.
Having one combat mode and having no multiplayer component would make our jobs and our testers' jobs much easier, believe me.</blockquote>JE talks about VB's engine:<blockquote>All stuff? No. Dynamic objects? Yes. Our engine isn't like the Ultima VI engine, where everything in the world is an object you can interact with.</blockquote>And, finally, Puuk talks about Van Buren's development time:<blockquote>We have A LOT more time to develop Van Buren than we did with IWD2 (I've mentioned this several times in the past). I'd say roughly 3X more time. So relax and have a Guinness.
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