FoT MP w/Ai desyncs without fail. Why?

Burnov

First time out of the vault
I've read a few entries on DaC about FOT games desyncing but all those were attributed to having improperly installed the editor. I have the version of fallout that comes with the editor and the 1.27 patch already installed. I haven't overwritten any critical files. I have a clean untouched installed copy of FoT as with all the other PCs on my network and yet, no sooner do I try to play a coop mission. Or any mission that has any active AI in it at all. The game starts doing weird shit.

For example: My group of guys attacks a super mutant, as does the other player on the network. The super mutant kills one of the guys on the other players team, only to me Nobody is dead when I look at his group of guys. That and similar oddities have occured as well. Mobs of enemies attacking me and yet the other player is right beside me and he isn't being attacked by anyone.

Is this just an innate flaw with my edition of fallout or a flaw of fallout in general? I'd really like to know how to work around this problem.
 
Fallout Tactics apparently wasn't QC'd for coop MP. If it was fully tested and implemented FOT could have been pretty impressive. I had some ideas of making some fully coop missions but had to give up after finding about those desynching problems. It is sad.
 
Back
Top