Fot one of the underrated games?

Odin

Carbon Dated and Proud
Admin
According to this article at Gamespy, someone thinks that we ruined Fallout Tactics:<blockquote>Fallout Tactics: Brotherhood of Steel has to go down in history as one of the only times having a beloved brand name attached to a good game was a mistake. It seemed like a no-brainer for Interplay -- create a squad-level tactical combat game set in the incredibly beloved post-apocalyptic universe popularized by the Fallout 1 and 2 RPGs. The game itself, while quite good and garnering a lot of critical praise, was torpedoed from the get-go by most unlikely of people -- Fallout fans. A hardcore contingent of Fallout fans (angry that Tactics wasn't the long-awaited Fallout 3) proceeded to flame the heck out of Fallout Tactics almost from the minute it was announced, savaging every feature of the game on message boards all across the Internet before they'd even had a chance to play it. In the end, a solid strategy game was killed by the very people it was created for. If you can find Fallout: Tactics in a bargain bin, it's worth picking up.</blockquote>Damn, and I thought that we tried to help them at first, but the story/bad tactical combat system ruined Fot! Go Figure!
 
Man, the guy who wrote this don't have a clue. We only started to bash it after we tried the demo, then when the final game came and we saw the story.. OMG!! Someone give this "reader" a clue!
 
I`m doing some maintenance stuff on the computer, but i was going to put that on the news later. Someone please tell him that we`ve kept the Tactics forums up, and the fallout fans helped in making that game the biggest pre-order seller at the Interplay store time, but we can`t be blamed for the game being released full of bugs and having several gameplay bad choices, together with the fact that we can`t be blamed for the problems in communication between Microforte and Interplay, or the way Microforte picked resources meant to go to Tactics and used them in their pathetic MMORPG engine...
 
Oh yeah, forgot about all those bugs and the fact that the title was real mediocre. Especially compared to Jagged Alliance 2...
 
I bought if for $10 a few weeks ago, after 10 minutes with the combat engine I put it away. Currently beating JA2 expansion after completing and loving JA2.
 
I wasn't around the Fallout community when Fallout Tactics arrived, but Odin, you have to accept that as the Fallout media, you would have to accept that in broadcasting news in a certain way, you can effectively change the opinion of the community over time.

You have already done so just now by saying Tactics had a bad tactical combat system. This isn't necessarily the opinion of the whole community, but you would make it appear so to outsiders and the easily-influenced within.

I have spoken.
 
Human Shield said:
I bought if for $10 a few weeks ago, after 10 minutes with the combat engine I put it away. Currently beating JA2 expansion after completing and loving JA2.

There`s going to be a stand alone expansion coming up in December, and JA3 seems to be in the making, i hope so.
 
Power

The power! Imagine the damage we will inflict to FBOS! The copies will burst into flames right on the shelves :twisted:
 
rad-X said:
....but Odin, you have to accept that as the Fallout media, you would have to accept that in broadcasting news in a certain way, you can effectively change the opinion of the community over time.......

Sure I haven't argued about that, but that's like saying that the fault is ours (when we didn't make the game what it is). When it wasn't, had Micro-Forté and BIS/IPLY made the game better then we would have cheered. Why should we silence our opinions about the game? Hell, that's why we're here. To state our opinion. Remember we're not one of the ass-kissing gaming newspapers, but rather the fans of the earlier work.

We didn't start giving the game bad "reviews" until after it was released, they disregarded the whole setting and had several holes in their story. I'm not saying that the game is bad, I would give it an 50-60%. Hell I even played through it, the game isn't that bad. BUT compared to earlier games, in the tactical squad game genre, the game truly sucks.
 
I can't speak for anyone else, but my main problem with FoT was that the Combat wasn't like FO 1/2 combat. I loved the combat in FO and I expected that system, instead I got something that seemed only slightly related to Fallout. It was tedious and bland and turned a fun combat system into a dull chore.

After playing JA2 on the recommendation of many people at NMA I was further disappointed as it just seemed like a poorer version of a game released years before it, and then after finally getting used to the system I realized that the story and adaption of the Fallout world was pretty bad as well(IMHO).

I only had a PC for a year or two before I played it (used to use Macs) and hadn't played that many games, so maybe I just didn't know what I was getting into by buying a "Tactics" version of a game I liked - even so, I expected a game that was as fun to play as FO 1/2 and it didn't deliver for me. If it didn't have the Fallout name on it I never would have bought it, so in my opinion it did suffer because it had the Fallout name attached - I expected a better game. If it had been called something else I might not have judged it so harshly, just like if FO: PoS was called something else I wouldn't even care about it.

I might be reading too much into this gamespy article, but does anyone else think it's related to the upcoming PoS? Like they are subtly saying "Fallout Tactics was a great game ruined by the Fallout fans, so don't listen to their opinions on Brotherhood of Steel either!".
 
Well, the thing is... The Fallout fans ARE the base for a lot of copies sold on this game. FOT is still the only game that I have ever pre-ordered, and ordered online. I must say, I was heavily disappointed with the gameplay as soon as it came out. When TO had a Tactics clan, we gave our own opinion of the game... and thought it stucked. I say, the premise could have been really cool, just like Final Fantasy brought out their Tactics version.

Problem is, as stated, the game was full of bugs from the beginning. People's PCs were crashing all over the place, and memory leaks were rampant. Online play was atrocious, and was slower than anything I've seen. For something running a 2d engine, that should have been handled with easy. I was in a bunch of games that dropped everyone for no reason. You might remember the clan games that people tried to make... a few games ended in draws/undecided/reschedules because of lag and connection problems. Supposedly, after they patched the game, some of those problems were fixed.

Only problem is, the Fallout fanbase expected certain criteria for the game while released, and IPLY did not deliver.

I feel that a lot of magazines really don't look into anything, they just see what they see. That's natural of everything. I find it funny that we have a stronghold on all things Fallout. If we really bashed it so much and ruined the game, then why did the creators keep coming to us for ideas? We really did shape the game in the way it came along... it was IPLY who ended up producing a game that was half finished. IPLY still post and hold chats to take ideas from the FO community, to mold the game into something that players really want.

http://www.pcgamer.com/reviews/archives/review_2001-08-08n.html

Here's is PCGamer's review, which gave it an 85, but just read what the highs and lows are, then read the article. Hmm, didn't seem like the best game around the block to reviewers.
 
Yes yes yes, the "M.S.S. virus" is spreading, thanks to Intetplay. In fact, I belive that they are wasting valuable Fo3 Money on bribing gaming coloumnists and the like to badmouth us. This is why J.E. Sawyer asked us to buy "Sellout: Peice of Shit"; because Interplay is syphoning Van Buren's budget for "gaming press bribe money". This is probably also why he cannot afford animators for Van Buren.
 
I didn't know there was a JA2 Addon coming up. JA2:UB sucks anyway... it's exactly like JA:DD compared to the original JA. Batlle after battle, only combat strategy. It got too boring for me to finish.. i tink i was at 80% :). But JA2 is a piece of art. If only they made it for multiplayer...
Maybe FO:T isn't that bad if you stop comparing it to FO1&2... That's not what it's makers were trying to do. I know people that like it as a RTT. And look at UFO Aftermath for example... you though FO:T had a bad combat system :),
 
Honestly, I bought FO Tactics thinking," Oh yes, another fallout game- must have." And happily have been since disillusioned.

There are a lot of folks that still like it. Its hardly what it should have been, it was disappointing to the fans, it was sloppy. Moments of fun, yes. But considering the bugs, the discrepencies....

Lesson- If you make a good product and have good fans, don't take advantage of them by trying to sell inferior product.
Which has not yet been learned.
 
I only bought it cause it was a Fallout game...but that told me...I played it for 5 days and got bored. Havn't played it since.
 
My question for the Fallout lynch mob is should the storyline from Tactics be considered when talking about future Fallouts or is that also a big no-no? Is there a vault zero and its bunch of rampaging robots, not to mention the second brotherhood?
 
Wifi said:
My question for the Fallout lynch mob is should the storyline from Tactics be considered when talking about future Fallouts or is that also a big no-no? Is there a vault zero and its bunch of rampaging robots, not to mention the second brotherhood?

Fallout lynch mob? Where?


On your question the standard set by Chris Avellone that Tactics should be considered an alternate universe that shouldn`t be taken in account on future Fallout RPGs, because of all the screwing up with the setting, remains valid to the team working in FO3, according to the interview made by NCRRanger to Sawyer.
 
This is what i posted on the Iplay boards to those agreeing with what that creep wrote:
That is the Reader`s choice, any crackhead could go there and say that Daikatana was a master piece of gaming craftsmanship.

But it does have an interesting point, wich is "don`t believe everything you read on the net".

When the game was first announced people complained it wasn`t fallout3 and so on. People from Interplay went to NMA and discussed the issue with Roshambo and others, saying that it would be a spin off, let`s not worry, it wouldn`t be in the way of Fallout3, and it would be good, Jagged Alliance style.

Ok, everyone bought it, the Vault13 site was created aroung Tactics, by people from the old Interplay boards, DAC went to the Gamespy network, becoming PlanetFalloutTactics as a side name and url, to help to support the Multiplayer scene Iplay was telling us would be enourmous, NMA started to follow the game, dev chats were made, they were lots of fun, we still have the logs, new sites showed up, everything was going nifty.

The Interplay boards were very different, they had heated discussions, with insults and attacks between the people on the boards that had conflicts over who was tyhe best fan site or between the newly formed tactics clans, Krazikatt and Chris Taylor had to keep an eye on all times because of that, but there wasn´t any hostility towards the devs.

Than the demos came out, and a few doubts starting to appear, although that didn`t stoped the game from beeing at that time the all time best seller on pre orders on the Interplay store.

JC from Vault13 calls on Miroslav from NMA and Kreegle from DAC and starts creating a mega portal with maps, tools, tiles and everything else to future tactics modders, so the spirits were high, but still Saint Proverbius and Roshambo start saying it louder that something is wrong...

...and it was, the game goes out unfinished, buggy as hell, unbalanced, with the network code still not working properly, and with repeated crashes.

After the first not very exciting reviews, with the exception of the Gamespy one, since Gamespy had beed a partner 14 degrees east and Microforte, and all the multiplayer was going on using their client, wich lead them to cheat the readers into believing the game was playable, one of the worst examples of dishonest gaming sites attitudes towards their readers i ever saw, the fallout fan sites were full of people complaining.

So definitely instead of Rosh ans Saint and a couple of others complaining, everyone got hangry. By that time word of mouth on the problems were rampant all over the internet (what is now called the "ToEE effect...") and the sales of the game plummeted...

Fallout fans in general gave a chance to the game, the game simply didn`t reach the levels in gameplay of JA2, and the multiplayer did get fixed with a few late patches, but the best content for it was made by the fans, and it wasn`t much.

The fan sites kept the forums running, and the maps online to be downloaded, but in time we saw the clans disapearing or moving on to other games, Chris Taylor was fired, most of our friends at Microforte were fired too, and we found out that instead of helping Fallout3 all that Tactics had made was convincing that instead Tactics2 was preferable and plans were made to start production, wich of course didn`t happen, since unfinished work that screws a setting normally doesn`t sell well.

While all this was happening FO3 was canceled twice by the way, and the Fallout fans kept waiting and hoping for better days.
 
Briosafreak said:
So definitely instead of Rosh ans Saint and a couple of others complaining, everyone got hangry.
Hangry? Is that a new word for an anrgy Fallout fan? ;) I'm HANGRRRY! RARRR!!

GameSpy said:
(angry that Tactics wasn't the long-awaited Fallout 3)
Is this the same GameSpy that ditched Killian from DaC because he posted "off-the-record" information which he was actually allowed to post? Riiight... Are we sure Silverdawn didn't write the article?

Actually, being a reader submission by a guy called Lpokie, I wouldn't think much of it.
 
Crash Rewrite

Safari crashed... on ''Preview''.

Gist was, this pseudo personna is perpetuating THE BIG LIE.

Another propagandist twit shrieking of THE ...... "back stab".

Fascism never sleeps.

I see no moral high ground for this ''corporate'' socialist. This entity is blind to the reality that Interplay publishes faulty products that only WE would BUY and TRY. Interplay has proven it's mediocre mentality and disfunctional corporate structure by the consistant publishing a reputed finished works,....., that do not appeal to the larger computer game community.

Would it help if I called this agent provocateur a moron? No.

I'll try this.....

WHO BUYS THESE BUG RIDDEN INTERPLAY GAMES?

WE DO!

Got it, I'play fanboy.

4too
 
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