That is the Reader`s choice, any crackhead could go there and say that Daikatana was a master piece of gaming craftsmanship.
But it does have an interesting point, wich is "don`t believe everything you read on the net".
When the game was first announced people complained it wasn`t fallout3 and so on. People from Interplay went to NMA and discussed the issue with Roshambo and others, saying that it would be a spin off, let`s not worry, it wouldn`t be in the way of Fallout3, and it would be good, Jagged Alliance style.
Ok, everyone bought it, the Vault13 site was created aroung Tactics, by people from the old Interplay boards, DAC went to the Gamespy network, becoming PlanetFalloutTactics as a side name and url, to help to support the Multiplayer scene Iplay was telling us would be enourmous, NMA started to follow the game, dev chats were made, they were lots of fun, we still have the logs, new sites showed up, everything was going nifty.
The Interplay boards were very different, they had heated discussions, with insults and attacks between the people on the boards that had conflicts over who was tyhe best fan site or between the newly formed tactics clans, Krazikatt and Chris Taylor had to keep an eye on all times because of that, but there wasn´t any hostility towards the devs.
Than the demos came out, and a few doubts starting to appear, although that didn`t stoped the game from beeing at that time the all time best seller on pre orders on the Interplay store.
JC from Vault13 calls on Miroslav from NMA and Kreegle from DAC and starts creating a mega portal with maps, tools, tiles and everything else to future tactics modders, so the spirits were high, but still Saint Proverbius and Roshambo start saying it louder that something is wrong...
...and it was, the game goes out unfinished, buggy as hell, unbalanced, with the network code still not working properly, and with repeated crashes.
After the first not very exciting reviews, with the exception of the Gamespy one, since Gamespy had beed a partner 14 degrees east and Microforte, and all the multiplayer was going on using their client, wich lead them to cheat the readers into believing the game was playable, one of the worst examples of dishonest gaming sites attitudes towards their readers i ever saw, the fallout fan sites were full of people complaining.
So definitely instead of Rosh ans Saint and a couple of others complaining, everyone got hangry. By that time word of mouth on the problems were rampant all over the internet (what is now called the "ToEE effect...") and the sales of the game plummeted...
Fallout fans in general gave a chance to the game, the game simply didn`t reach the levels in gameplay of JA2, and the multiplayer did get fixed with a few late patches, but the best content for it was made by the fans, and it wasn`t much.
The fan sites kept the forums running, and the maps online to be downloaded, but in time we saw the clans disapearing or moving on to other games, Chris Taylor was fired, most of our friends at Microforte were fired too, and we found out that instead of helping Fallout3 all that Tactics had made was convincing that instead Tactics2 was preferable and plans were made to start production, wich of course didn`t happen, since unfinished work that screws a setting normally doesn`t sell well.
While all this was happening FO3 was canceled twice by the way, and the Fallout fans kept waiting and hoping for better days.