FRM2BMP Help, Please (SmackRazor preferred)

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Guest

Guest
Hey, everybody, its ForcedEvoVirus... oh yeah, hey SmackRazor...

I'm having a problem with that FRM2BMP program of yours. I unpacked the critter.dat to extract some graphics I needed (you'll most likely hear about to what extent I plan to use them :-) in a few months) with FRM2BMP. Whenever I tell FRM2BMP to convert all FRMs to BMPs, it scrolls down the list and puts a "Cannot read" message in front of all the filenames. I tried it on individual file names, and re-unpacked the dat three times. I tried DATMan Lite and other dat unpackers you have, but they don't work. The only one that works for me is the DOS-based Undat.exe. I managed to extract the graphics before, about 6 months ago when I was searching for the key to my carry weight mod, and it worked perfectly. Any suggestions?

Also, speaking of my carry weight mod, is there some way you could put that in your Fallout 2 mods section on your page? Just asking.

Any help would be appreciated, SmackRazor.

-ForcedEvo
 
[font size=1" color="#FF0000]LAST EDITED ON Mar-28-01 AT 00:21AM (GMT)[p]>I'm having a problem with that
>FRM2BMP program of yours. I
>unpacked the critter.dat to extract
>some graphics I needed (you'll
>most likely hear about to
>what extent I plan to
>use them :-) in a
>few months) with FRM2BMP. Whenever
>I tell FRM2BMP to convert
>all FRMs to BMPs, it
>scrolls down the list and
>puts a "Cannot read" message
>in front of all the
>filenames. I tried it on
>individual file names, and re-unpacked
>the dat three times. I
>tried DATMan Lite and other
>dat unpackers you have, but
>they don't work. The only
>one that works for me
>is the DOS-based Undat.exe. I
>managed to extract the graphics
>before, about 6 months ago
>when I was searching for
>the key to my carry
>weight mod, and it worked
>perfectly. Any suggestions?

What are you trying to do exactly? FRM2BMP is for use on the art files once they are extracted frin the critter.dat. DATMan L is use to extract the files from the actual dat file.

>Also, speaking of my carry weight
>mod, is there some way
>you could put that in
>your Fallout 2 mods section
>on your page? Just asking.

EDIT:
If you give me the finished mod then I'll do it, but I incorporated a similar mod into Klint the Generous and gave you credit for the idea in the NFO file.

>
>Any help would be appreciated, SmackRazor.
>
>
>
>
>
>
>
>
>
> -ForcedEvo


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