I'm thinking of at some point trying my hand at making a vapourware/game of my own, and given that I want to do something a bit more challenging than the Multimedia Fusion sillyness I did years ago, I'm pretty sure I'm going to have to learn (at the very least) some very basic programming.
Now, my question is if there's one of the languages out there which has a particular affinity with that of the scripting in Fallout. I don't have any illusions that being able to do some basic mod scripting will give me a really big advantage when it comes to learning a programming language, but I assume that it's at least somewhat useful. I read somewhere that the Fallout language is closest to Pascal and C preprocessor, but I'm fairly sure those don't get used a lot anymore (at least, all the talk I see is about C#, Python and C++).
Also, would anyone be able to recommend a good game making engine (which should of course ideally use this language affiliated with Fallout's)? I was planning on either going a very small step from Multimedia Fusion to Game Maker (at least, I heard it has more scripting options for you to change the basics) or a slightly bigger one to Torque2d.
Now, my question is if there's one of the languages out there which has a particular affinity with that of the scripting in Fallout. I don't have any illusions that being able to do some basic mod scripting will give me a really big advantage when it comes to learning a programming language, but I assume that it's at least somewhat useful. I read somewhere that the Fallout language is closest to Pascal and C preprocessor, but I'm fairly sure those don't get used a lot anymore (at least, all the talk I see is about C#, Python and C++).
Also, would anyone be able to recommend a good game making engine (which should of course ideally use this language affiliated with Fallout's)? I was planning on either going a very small step from Multimedia Fusion to Game Maker (at least, I heard it has more scripting options for you to change the basics) or a slightly bigger one to Torque2d.