FSE troubles after WinXP re-install

Sirren67

Look, Ma! Two Heads!
I had a few troubles with winxp and I had to clean my hard disk.( a troyan horse, besides a broken lcd screen ). After I rebuilt everything i tried to compile a new script, but without success. I always get the following error message:

TEMP.I(2143): Error! Expecting Top-level statement
FSE info --> Compiler was unable to find some basic script data that
should be located here (Procedure keyword, begin, end, etc)
"Mismatching delimiters (begin, end) found. Please also check comments
and if there are any commands outside the procedures."

------------------------------------------------------------------

Compilation cannot complete due to critical error


I always get this message, even when trying to compile the original .ssl files shipped with the mapper.
Due to technical problems my HD has a double partition, resulting in C:\ and a backup D:\ (where I had to install Fallout2 in order to have it run). FSE version is the latest with built in watcom files.
Any tip or suggestion would be appreciated, thanks.


EDIT

I managed to solve the problem...
Here's what happened: just before I formatted my HD i was tinkering with weapons spawned via script, and I decided to try with my new protos. I registered a new weapon in only one header file and the new script was screwed. I got ridd of my changes in the the header file , but this was useless. Scripts couldn't be compiled anymore. I decompiled one of them from .int file, tried to recompile it and got an error message dealing with character companions (!!!). Then I had to clean the HD and forgot about the problem. I got a fresh Header file and now everything works fine. In terms of Fo2 modding, that is...
 
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