Sander said:
No. I implied that you wanted realism, but failed to realise that realism often conflicts with fun.
And that's where one's personal "objectives" come to play. In other words, that's the relativism of fun. Sure, it's not fun driving for hours in the barren wasteland. But maybe it is for somebody else. No matter, that's not what you meant.
What I mean with this is that it's fun for ME that time goes by realistically, and that I have to wait, or sleep, or abstractedly do something to spend time. I like that. I understand others may not like it, but I do, and I find it rewarding that my choices rather than my speed going through the swamps are important in the outcome of my actions.
Sander said:
If 'games' isn't something you can just define, why the hell are you pinning down rewards as the basis of games?
Good question... I don't know. But it doesn't feel wrong, somehow...
Sander said:
Also, this is just silly word games.
Morbus said:
I think I explained it in the text... And it's not only games, but all entertainment in general. Books also reward you. They reward you (or not) for spending time reading them. In the most basic of examples, games reward you for spending time playing them. This is more convoluted, and I explained it, I think. You did read the whole argument, right?
Now this is just silly.
Books do *not* reward you for reading them. What books do is provide entertainment while reading them, and part of that entertainment is the ending. But it's the process of reading and the telling of the story what it's about, not the ending itself.
I don't think I understand what you mean. Can you develop a bit? I mean, sure, books are not actively rewarding nor entertaining the reader, and you can't say they reward you for reading them, even if they're good. A better choice of words would be to say they are worth the time spent on them, but I think it's basically the same thing. I don't think, I don't know, Hemingway's books are worth MY type, and they're not fun to read for ME, they don't reward me. Is it just my choice of words that is wrong or is it my whole thinking?
Sander said:
See the ancient Greeks. They had a very rich tradition of theater, but one that always performed the same plays over and over again. That's because the plays and stories weren't about the pay-off, they were about the process of getting there.
Actually only comedies wore about the process. Dramas were mainly about the plot. And dramas are about 75% of Greek theater. Three dramas (tragedies) and a comedy to lighten the mood up. That's the thing if I remember correctly.
Sander said:
Similarly music - people listen to music over and over and over again - and it isn't to get to that 'reward' of the final note.
The same goes for books - good books, anyway.
Yeah, you're right. My example was silly. Books have no objectives, they can't reward the "player"... Sorry for the confusion.
Sander said:
You are confusing the process for the reward. You just defined the entirety of the game itself as the reward.
So what? Isn't that what it's all about? Finishing the game? Or, in other words, doing the game. There's more to it, like doing tricks, or letting it fall less times that you did yesterday, but that goes without saying.
Sander said:
Similarly, you could say that moving a step forward in Doom is a reward. It isn't.
It could be...
To a 3 year old... To an average player (11 year old?) it's so common and accepted that its reward, even if present, doesn't mean anything in the light of the whole objectives and rewards thing, what with finishing the game and killing that boss and stuff.
Sander said:
Did you even read what I wrote?
I specifically wrote that even people who get completely slaughtered, who fail to accomplish any of their objectives often *still* have fun playing chess. Why are you skipping over this and claiming it is a moot point? It is an *essential* point. The fact that you do not see this still just illustrates that you fail to see a game for what it really is about: entertainment, not being rewarded for accomplishing something.
My logic is flawed here. What I'd naturally say in reply to your argument is "
so, what you're saying is, they don't manage to complete ANY of their objectives, temporary or otherwise, and they still manage to have fun? Well then, there are other "hidden" objectives there, like being there with the opponent, and they value them so much that its simple reward is fun enough for them to have fun". My logic is flawed. I get your point though, and I agree with it. At least now, at the present time.
Sander said:
Ehm, no you didn't, you did not anywhere contemplate the compulsive gambler who gambles for the process of gambling, for whom the fun is in the playing of the game, the risking of the money itself.
I haven't read the text in a while, so I'm possibly mistaken there. My bad.
Still, and even though I admit my flaws, at least explain to me the very basic issue that originally led me to write the article: what about games like silent hill, or the lost siren? What are they about? Is it fun? Because I don't get much joy after getting all scared and stuff... Not that silent hill scares me though (I find it crappy and overrated)... But still, what about those games?