Funny AI

Irwin John Finster

Sonny, I Watched the Vault Bein' Built!
Bethesda games always have some funny moments with the AI. I think overall Fallout 4 improved the AI but it still allows for some of the more amusing moments, such as:

1) A provisioner immediately opened fire on a non-violent Redstag Deer, chasing it as the poor thing tried to escape. After killing it, the provisioner said this: "I had no choice" in a very sad, regretting tone. Because he apparently had no choice to chase down a deer who wasn't attacking anyone and minding its own business.

2) Everytime I'm using the weapons workbench at Sanctuary Hills, Preston Gravey walks up and acts like we're chums as though I didn't just empty a Plasma Rifle at him. I just think "we both know they only reason you're still in the game is because your marked as essential and therefore are immortal."

3) Two Brotherhood of Steel paladins drop out of a helicopter to chase down a non-hostile Redstag Deer as it runs away towards Sanctuary Hills.

4) At least half of the Diamond City Security guards have the exact same "itch" despite the "100 trillion lines of dialogue" or whatever.

5) Nick Valentine told me his life story after I picked some locks and hacked some terminals, while Piper decided I was the love of her life for doing so.

Surely others have similar stories?
 
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There's nothing funny about this AI. Though I will share one story.

I had the pacifying perk for making wasteland monsters your bitch, which is under Charisma, and I was being attacked by Super Mutants near.. um.. Warwick Farms I think. Anyway, there was a Super Mutant Suicider running at me really slowly. I pacified him, which until I incite him, means he's supposed to just stand there. Well, for some reason despite me not giving him any orders, he ran towards me like a lost puppy and blew me to pieces from behind. It caught me off guard to be sure. I didn't have a chuckle about it though considering my last save had been 30 minutes back.

Also am I the only one who hasn't seen one of these fucking deer? I saw one back when I very first started the game near Abernathy Farm, and I haven't seen a single one since.
 
Also am I the only one who hasn't seen one of these fucking deer? I saw one back when I very first started the game near Abernathy Farm, and I haven't seen a single one since.
The deer so far are hilarious in that every single character other than your character seems to attack them on sight. Even companions chase them for what seems like miles. It's like watching a dog chase a squirrel.
 
I thought I had a Legendary Feral Ghoul Stalker stumped when I jumped over one of those road rails to stop cars from crashing off the road and the funny AI decided that dashing grants levitation and so it levitated over the railing over to me and smacked my pussy so raw I had to concede my life.

Oh and it was on Survival so I hadn't saved in 20 minutes.

It was 'hilarious'.
 
Well, I'll just say this - someone needs to start teaching the raiders and super mutants in the Commonwealth that Fat Man mini-nuke launchers are not close-quarters weaponry. Not to mention raiders love to share alcohol with each other during combat, especially when said alcohol has a flaming rag stuffed into it.

Remember - same publisher of the lovely Brainless Boston: The Game we're seeing here owns the developer that practically spearheaded the FPS genre, and another developer that created a fairly popular stealth game released quite recently. One wonders why there is nothing they could do at all to make wasteland residents a tad bit smarter.
 
I thought I had a Legendary Feral Ghoul Stalker stumped when I jumped over one of those road rails to stop cars from crashing off the road and the funny AI decided that dashing grants levitation and so it levitated over the railing over to me and smacked my pussy so raw I had to concede my life.

Oh and it was on Survival so I hadn't saved in 20 minutes.

It was 'hilarious'.
Yea if you play a Bethesda game without saving you're gonna have a bad time.

They better allow you to disable that no-save requirement in Survival mode otherwise I'm not touching it.
 
I mean, don't get me wrong, it certainly makes you more cautious to jump into shit and there are tons of beds, cots, sleeping bags and mattresses littering the wasteland so all you gotta do is be cautious. Find a bed, explore a bit, see something that looks like a dungeon, find nearest bed, sleep, attempt to clear the dungeon.

When you die you really do lose progress and you have to re-do whatever you just did so in a way it makes your deaths matter. The problem I have is when the game suddenly just decides to fuck you over. Like mines that for some god forsaken reason take 1 millisecond to explode. Or that legendary ghoul who glitched over the railing when I thought I was safe. Or the game spawning a sudden legendary in an unfair place.

It does make some things tedious, like when you've cleared a third of a dungeon and you don't want to lose progress you gotta leave and find a bed and then go back. But it does live up to what it promises, to hurt the player.

It's just the bullshit things that can kill you that I can't stand. And the game really does need to auto-save on entering a dungeon and when you've [Cleared] it then when you exit it it should also auto-save. Otherwise, if you die and lose progress then it is usually because of your own poor decisions.

Remember the car-park littered with traps and ghouls to the south of the map? I had cleared most of it but the ghoul part and when I saw a legendary glowing one charge at me and take a swipe that took 80% of my health I opened up the pip-boy and used every combat and defense chem/food I had to survive the onslaught. Few games have made my sphincter tighten up so hard that I could turn coal into diamonds as that time.

So Survival, while flawed in a lot of ways, is living up to its name.
 
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