I was wondering how the GECK might be more user friendly than a program like the FOMM?
Will the GECK kinda be like an .ini file I can modify values such as gun damage, radition amount, hit points per level, etc.?
Will it be a simple all-in-one program I can click .exe and run and then 'open' the bsa files directly into it and edit them in less coding-intensive fashion.
I read the that GECK might be like the editor for Oblivion but what is the Oblivion editor like?
I was thinking it might be best to wait till the GECK is released shortly hereafter.
Also once the mod is created will it be much simpler to use it by simply drag/drop a master file or set of files into the Data folder for Fallout to use?
Will the GECK kinda be like an .ini file I can modify values such as gun damage, radition amount, hit points per level, etc.?
Will it be a simple all-in-one program I can click .exe and run and then 'open' the bsa files directly into it and edit them in less coding-intensive fashion.
I read the that GECK might be like the editor for Oblivion but what is the Oblivion editor like?
I was thinking it might be best to wait till the GECK is released shortly hereafter.
Also once the mod is created will it be much simpler to use it by simply drag/drop a master file or set of files into the Data folder for Fallout to use?