Paladin Solo
So Old I'm Losing Radiation Signs
Pale Horse's Gamer Review;
First Impression: Galciv 2: Dread Lords
Although you aren't confined to one small/large planet (which could be good and bad), you are tasked with the fate of not just a planetary civilization, but instead, with the fate of the entire galaxy. Think Star Wars Empire at War, only better, bigger, and much more fun.
There is a main story-line for those of you who are not into the open-ended/Civilization-type games. And although I have not yet finished it, it's playing well for now. It involves a story, a galaxy not-so far away, in the future. The Precursors, as they are called, were the ultimate, supreme sentient, badasses. When other sentient and intelligent life begins to emerge in the galaxy, the highly advanced alien race is divided on two sides on what to do with these new beings. One side wants to preserve and protect these life-forms, and let them prosper, while the other wants to enslave it. Eventually, the rifts become so wide between the two, that the controversy spills over into all-out war, with the Dread Lords (the side supporting enslavement of all other life) winning the war on all fronts. But, one day, for some odd, unkown reason, they all disappear. The main story starts off with the humans already colonizing space in the year 2225, and in hostilities with some other alien races, and allied with others, like their Altarian cousins, who look remarkably similiar to humans/terrans.
Then, there is the single-player non-story random maps, not much different from the way Civilization plays. However, it is on a much larger scale than Civilization, believe me. The single-player, "free mode," as I refer to it, starts you off with selecting galaxy specifics and what race, whether alien, or human/terran, and what race specifics you want, such as race name, race leader, logos, ship specifics, political party choice, race abilities, etc... You can even design your own custom race. Then, once you're all set, you begin the game in a beautifully crafted 3-D galaxy, where your home star system and planet are laid in front of your screen, with other stars and planets nearby. You are tasked with leading your galactic civilization in the direction you feel fit, whether that is winning by an alliance-victory (like the U.N. victory in Civilization 4, except without the U.N. part, since there already is a United Planets Council) where you must either ally with all the major civilizations, or destroy those that won't, or whether it is winning by conquest, domination/cultural, or technological victory, where you research technology to the point of evolving past life itself (divinity, so to speak). But, before you get your hopes up on victory, there are major roadblocks in your way. There are unique AI in the game, where sometimes, they just plain hate you depending on your race, and will want to fight you off into extinction.
Other than the gaming-modes itself, the actual gameplay is very fun. Much improved over its prequel, space battles are now more fun to watch. Colonizing star systems are no longer limited to one civilization per system anymore, as more than 1 civilization can share the same star system, though with uneasy cultural consequences. Micro-management is not anything close to what Superpower would be, but it is still involved for a game like this. And, if you're not much of a fan of micro-managing your galactic empire, you can always install governors to do it for you. And, like in the prequel, you must try and keep the economy at least at a stand-still to survive, and that means winning elections for your political party in the Senate. The military side of the game presents tons of new opportunities, especially now that you can design your very own ships! Research and Developement come into major play as well, since they will lead you down the road you pave for yourself. Survival depends on staying up-to-par with technology in a dangerous galaxy. The research provides some entertaining reading material as well. Then, there is foreign policies, espionage, trade/trade embargos, and of course, domestic governing.
Aside from the main civilizations, there are just as much minor races that randomly can pop up at any given time during gameplay. It's nice, especially when you're playing as the humans/terrans, when you run into a technologically less advanced race than yours. Now you're the advanced alien life-forms. But don't think of this as a conquer or be conquered game. There are other victory options, just be prepared for some sinister AI, especially if you play on the advanced difficulty settings.
The one issues that need to be, and apparently are being resolved, are the bugs. From what I've seen on the forums, customer support is rather good. But, it'll take some time, none-the-less to resolve some of the in-game issues. But, until that happens, the modding community is rather good as well, and provide some helpful, useful, and fun downloadables, which can be easily put into your game, and even modded yourself.
All-in-all, I give this game a 9/10. I reccommend picking it up if you can.
Galciv
Stardock
First Impression: Galciv 2: Dread Lords
Although you aren't confined to one small/large planet (which could be good and bad), you are tasked with the fate of not just a planetary civilization, but instead, with the fate of the entire galaxy. Think Star Wars Empire at War, only better, bigger, and much more fun.
There is a main story-line for those of you who are not into the open-ended/Civilization-type games. And although I have not yet finished it, it's playing well for now. It involves a story, a galaxy not-so far away, in the future. The Precursors, as they are called, were the ultimate, supreme sentient, badasses. When other sentient and intelligent life begins to emerge in the galaxy, the highly advanced alien race is divided on two sides on what to do with these new beings. One side wants to preserve and protect these life-forms, and let them prosper, while the other wants to enslave it. Eventually, the rifts become so wide between the two, that the controversy spills over into all-out war, with the Dread Lords (the side supporting enslavement of all other life) winning the war on all fronts. But, one day, for some odd, unkown reason, they all disappear. The main story starts off with the humans already colonizing space in the year 2225, and in hostilities with some other alien races, and allied with others, like their Altarian cousins, who look remarkably similiar to humans/terrans.
Then, there is the single-player non-story random maps, not much different from the way Civilization plays. However, it is on a much larger scale than Civilization, believe me. The single-player, "free mode," as I refer to it, starts you off with selecting galaxy specifics and what race, whether alien, or human/terran, and what race specifics you want, such as race name, race leader, logos, ship specifics, political party choice, race abilities, etc... You can even design your own custom race. Then, once you're all set, you begin the game in a beautifully crafted 3-D galaxy, where your home star system and planet are laid in front of your screen, with other stars and planets nearby. You are tasked with leading your galactic civilization in the direction you feel fit, whether that is winning by an alliance-victory (like the U.N. victory in Civilization 4, except without the U.N. part, since there already is a United Planets Council) where you must either ally with all the major civilizations, or destroy those that won't, or whether it is winning by conquest, domination/cultural, or technological victory, where you research technology to the point of evolving past life itself (divinity, so to speak). But, before you get your hopes up on victory, there are major roadblocks in your way. There are unique AI in the game, where sometimes, they just plain hate you depending on your race, and will want to fight you off into extinction.
Other than the gaming-modes itself, the actual gameplay is very fun. Much improved over its prequel, space battles are now more fun to watch. Colonizing star systems are no longer limited to one civilization per system anymore, as more than 1 civilization can share the same star system, though with uneasy cultural consequences. Micro-management is not anything close to what Superpower would be, but it is still involved for a game like this. And, if you're not much of a fan of micro-managing your galactic empire, you can always install governors to do it for you. And, like in the prequel, you must try and keep the economy at least at a stand-still to survive, and that means winning elections for your political party in the Senate. The military side of the game presents tons of new opportunities, especially now that you can design your very own ships! Research and Developement come into major play as well, since they will lead you down the road you pave for yourself. Survival depends on staying up-to-par with technology in a dangerous galaxy. The research provides some entertaining reading material as well. Then, there is foreign policies, espionage, trade/trade embargos, and of course, domestic governing.
Aside from the main civilizations, there are just as much minor races that randomly can pop up at any given time during gameplay. It's nice, especially when you're playing as the humans/terrans, when you run into a technologically less advanced race than yours. Now you're the advanced alien life-forms. But don't think of this as a conquer or be conquered game. There are other victory options, just be prepared for some sinister AI, especially if you play on the advanced difficulty settings.
The one issues that need to be, and apparently are being resolved, are the bugs. From what I've seen on the forums, customer support is rather good. But, it'll take some time, none-the-less to resolve some of the in-game issues. But, until that happens, the modding community is rather good as well, and provide some helpful, useful, and fun downloadables, which can be easily put into your game, and even modded yourself.
All-in-all, I give this game a 9/10. I reccommend picking it up if you can.
Galciv
Stardock