Gambling at 125% is super neat in Fallout2

el_jefe_of_ny

Still Mildly Glowing
Gambling is supposedly a useless skill to tag.

The guides say you can: sell everything

Testing this I find out:

a) you need a lot of carry weight ability
b) 4 followers are near max just carrying needed ammo
c) maybe its the nma unofficial patch, or just the game, but I use up a ton of ammo going from town to town
d) There is not enough gold coins on any merchant to sell back tons of stuff to.
e) I went from 8,000 coins to 19,000 coins gambling within a short while


There are parts of guides that talk about how rediculous some of the prices are for certain things like more power armour, etc. However, with gambling, you dont need to carry anything! I am enjoying it much at level 16 having it that high. Even at 80% it was winning me a good amount quickly. Now it just creams. I can do 100 dollar bets too now and win more than lose. The money is mad useful, dont need much strength.
 
One thing I don't like about Gambling is that there's no ceiling; once you get to a threshold value you can get arbitrary amounts of money. It's like the game is saying, "invest in this and then it's OK to use an inventory editor to give yourself infinite cash". If money was more scarce and gambling was implemented so that it made sense, it would be better.
 
I found gambling quite useful in Fallout 1.
Usually I rise the gambling skill a bit and use the won money for buying books from Hub's book supplier til my character got 91% in first aid, science, repair and outdoorsman.
Skillpoint-wise it's cheaper than raising those skills by it's own.
It's also useful to get the BoS augmentations early in the game.
 
Ah, now my Gambling is at 158%. It got boosted in zeta scan and i leveled it a lil more.

I have 750,000 cash. That is useful.
 
Well, people say that gambling is useless. It was written in the code to do this, it is not a bug. I have very low stats in other things and it's mid game until you get it that high. You could do this up first, but you have to get the big tables in like Redding to hit the 100 dollar bet ins. The Den has craps and 5 dollar machines. the machines have a max pay out per day so it is not possible to make that or anything like that without Redding or New Reno. The max payout on slots are very low.

Gambling takes out the need for:

Stealing
Lockpicking
Carry weight
Any pack rat sort of perk
Bartering - however, I feel it should be at 35% or so as gambling takes a long time to get high
 
I can’t remember exactly which table in New Reno has the 1000 dollar win, but I had a reasonably high level in Gambling (150+) and the SFALL speed fix. Holding down the key to repeat my bet I made 5,000,000 in about ten minutes of speed betting. Not that it contributed to the enjoyment of the game, but it did highlight the power of the gambling approach for the cash hungry.
 
I am playing a non gambling high steal character now. It isnt useless at all. I can make 250 exp a dood stealing. 1k exp at times moving a few feet. not so much cheating as a test of skill.

However, the cash in the game is SO MINIMAL. omgosh, I cannot get cash. I sell everything and steal all coins and never get enough cash. picking up guns is useless if no one ever gets more cash. I can't figure out who or what replenishes their cash in FO2. Fo1 had set cash and replacements. I am using killap's patch, maybe that is why??
 
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