Gambling hint

  • Thread starter Thread starter Guest
  • Start date Start date
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Guest

Guest
Dunno if anyone else posted this already, but have you noticed that when you gamble it isn't random? Sure, its based on your skill and your opponents skill, but it's "set". For example, if you win 1, then lose 2, that will happen all the time, you will continue to win 1, lose 2, win 1, lose 2 etc etc. Hopefully it's only the gambling skill that's broken this way, and not the entire system (maybe they use the same random algorithm everywhere, including shooting?)

/Saxit
 
I think that the all Fallout series have "pre-rolled" system, at least 1-2 actions ahead (same as Jagged Allience 2). This has to be this way so the players don't Save, Roll, Reload, Roll a better outcome and Save again. Rinse and repeat - and you'll never die...
The same happens when stealing - I tried stealing from one character and succeeded, then saved and tried again, fail. Reload - Fail, load the guy up with alchohol and healing powder (works nice), then try again - still fail! Try another guy - success, come back to the guy I failed on before and succeeded.

For the reason explained above - this is the case, not every turn but a couple are pre-rolled. Outcome changes a little bit to make it look randomised but computer knows outcome of a roll before you start your turn - single miss, burst hit 50% of shots, targeted shot hit.

Stuka!
 
True:

And with a 90 or more gambling skill in Fo2, all you need to do is hold down or preset a macro for some buttons and you have a limitless supply of cash. I'd rather it be a bit random and affect the outcome then be how the outcome is calculated by the skill.

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RE: True:

It's easy to exploit this though... Save try a few gambles, write down (or just remember what the order was) reload, then in the case of Loss Win Win start off with a bet of $1 then bet everything the next time.
 
I don't know about random, but I just used the gambler guy in the pool and he cleaned up.
 
RE: True:

The writing down what order things happen in didn't work, It worked about 9 out of ten times, and then I did it one more time and it changed from what I was expecting. So it is at least marginally random...
 
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