Game Crashes !

CRAIZEprince

First time out of the vault
My game crashes everytime i trie to travel to The Museum of History . This are the mods that i am using :
-Unofficial Fallout 3 patch.esp
-Fallout3.esm
-Anchorage.esm
-Mart's Mutant Mod.esm
-FreePlayAfterMQ_V05.esp
-Fellout-Full.esp
-KillableKidsNormalHealthOptional.esp
-ASU.esp
-NippersWeaponNips.esp
-NippersArmorNips.esp
-TL_Color.esp
-MrSlackPants-NoAutoaim.esp
-FreePlay addon -clean Potomac.esp
-Speedmod.esp
-Suite-Suite.esp
-999 Weight Limit.esp
-Fast VATS 2.esp
-norepairneededv2.esp
-Burnification.esp
-Remove That Glove
-GNRfix.esp
-ReneersInvisibleKarmaMod
-AnimalFriend-Insects-Exclusions.esp
-Vault101 Exit Cancel
-KarmaRevamp1009
-eye_hair_en.esp
-AmplifiedCrippledEffects020.esp
-Owned!.esp
-Skeleton_key.esp
-Magic Pip-Light (90Brightness).esp
-Cannibal.esp
-Sword.esp
-AN-94_Abakan.esp
-Alternate Start - Roleplayers.esp

Please help because i can't find it with FO3EDIT
 
CRAIZEprince said:
This are the mods that i am using

Then what are you doing wrong?

Ah yes. Posting in the unmodded game help section about a modded game and without all the information that was set forth as required in the stickies.
 
As a rule of thumb, TES engine games (Fallout 3, Oblivion, Morrowind, Daggerfall) have remarkable instability when more than a handful of plugins are used at the same time. *Great* care must be taken to make certain that the plugins being used do not conflict with each other in -any- way.
 
I would just deactivate every plugin and try if it keeps crashing.
 
Yes, but if using the same game file after removing the plugins will *definately* make it crash.
 
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