Gaming Technology in the Real World

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Hey everyone, I'm fairly new to the forums though I love the fallout games. Anyways, to the point of my posting... I've developed an interest lately in technology in the real world thats seen in video games. I used to have some great sites for these but lost all of the links and was hoping someone else here might have a few of them bookmarked.

If you don't understand what I'm talking about here are some examples: I read in a news article that they were developing a suit that would be used in the military that would make a person run faster, change sweat into water and allow the wearer to jump higher. Another article involved a type of gun that fired a laser, similar to the energy weapons in Fallout.

To my dismay I've lost these links as well as the other ones I had. If anyone has the links to these sites or any similar sites it'd be greatly appreciated. Thanks guys!
 
I don't really see a future where the individual human takes much part aside from decision making. If anything, we'll distance the human further and further from the war, choosing to use long-range weaponry instead of short-range direct combat.

My other interest is in advanced combat AI, the kind that would render human reactions useless. Eventually we won't need, nor want humans aiming our guns or guiding our planes, we'll need much faster reactions and predictive analysis engines.

I wonder how far off that is...

-Xotor-

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[table width=200" border="0" cellspacing="0" cellpadding="0][tr bgcolor=#000000] [td style=font-family: 'Times New Roman', Times, serif; font-size: 8px]  [/td][td align=left" valign="middle" style="font-family: Arial, Helvetica, sans-serif; font-size: 36px; font-weight: bold; color: #FF0000; text-decoration: none]PAS:[/td][td align=left" valign="top" style="font-family: Arial, Helvetica, sans-serif; font-size: 14px; font-weight: normal; color: #FF0000]  [/td][td align=left" valign="middle" style="font-family: Arial, Helvetica, sans-serif; font-size: 14px; font-weight: normal; color: #FF0000]People Against Stupidity[/td][/tr][tr bgcolor=#000000" style="font-family: 'Times New Roman', Times, serif; font-size: 8px][td] [/td][td align=left" valign="top" colspan="3] [/td][/tr][tr bgcolor=#000000" style="font-family: 'Times New Roman', Times, serif; font-size: 16px; font-style: italic; font-weight: normal; color: #FFFFFF] [td] [/td][td align=left" valign="top" colspan="3]"Ignorance is excusable. Stupidity is not."[/td][/tr][/table][/div]
 
I still think it is a long way off before the AI in computers can take away the battle decision-making of humans. Even the simple task of computer controlled vehicles is still many years away. I would bet the technology for that is at least fifty years or more down the road. Even then the question would remain whether it would be a good idea to put major weaponry in the control of a computer.

Combat AI is much more complex than that needed for cruise missiles. Cruise missiles are not programmed to make changes to the original plan. In a combat situation the unit must be able to get feedback from various sensors, make sense of that, and react appropriately in an extremely short time. You obviously don't want a computer to make combat decisions in which it doesn't have a high confidence.
 
It's true that that is far off in the future, but what about systems where a tank would be given commands from a person far off from the battlefield? Like people playing videogames where the videogame is actually an actual battle. It could only work for vehicles so infantry would obviously have to be humans still, but planes could pretty much become "remote-controlled" :).
 
Remote controlled craft are in use and have seen action as spy-planes in Afghanistan. AFAIK, there are no remote combat units yet. Not a bad idea although you still need to be in the area to avoid communication lag. Smaller cheaper units would be more useful in my opinion than say a big combat robot. Kamikaze RC planes would be cool!
 
>It's true that that is far
>off in the future, but
>what about systems where a
>tank would be given commands
>from a person far off
>from the battlefield? Like
>people playing videogames where the
>videogame is actually an actual
>battle. It could only
>work for vehicles so infantry
>would obviously have to be
>humans still, but planes could
>pretty much become "remote-controlled" :).

The problem with your way of thinking is that it is embedded in the paradigm of current warfare, where combat takes place in "real time" and decisions need to be made quickly "on instinct" rather than planned out. As you "think faster" time appears to slow down. You could say that time moves at the speed of your thought, so time acutally might "fly" when you're having fun. Say the AI of a system was in a computer that ran, oh, a million times faster than our vision and mind operates, which is about 60-100hz. The machine could perceive reality a million times slower than our minds, and make far more decisions in that amount of time.

Imagine a flying sphere, launched by an extremely large howitzer cannon with many small guns lining the exterior of it. In mid-air it acquires all targets visible, identifies them, and isolates weakness points, known and predicted, and identifies probably and possible trajectories on all of them. All of this occurs in a hundreth of a second or so. Then as the sphere travels the guns move on the body with extreme speed and fire their load. As soon as the bullets can hit their targets hundreds of "slow" targets are disabled or severely damaged.

Imagine also, a "mobile sniper rifle," that is really just a projectile accelerator attached to, first generation, a small wheeled vehicle, but later on, perhaps a micro-legged system that can climb into tight spots and assemble the accelerator on demand. This bot is merely told what the target is and let free and it seeks out a location to hide and does "perfect" physical movement predictions on its target, say an important political figure. It only needs one shot, unless deflected, it can't actually miss a target based on bad aiming.

But on the other end, by the politcial figure to be shot, there are counter-bots. Scanning all visible areas simultaneously, the bot detects a fast moving objects headed in the direction of the political figure. To counter the attack, it launches its own shot to deflect the incoming shot and at the same time launches a shot at the sniper unit it has back-traced the shot from. Now imagine that kind of protection on every kind of vehicle.

All of this kind of thinking is one reason why when I saw Star Wars 1 and 2 (both sucked), I thought it unrealistic that any kind of "clone" or other lifeform could actually beat a droid. Hell, if they were that dumb, why didn't they use powerful tanks that could rattle off many more shots and have better armor?

I expect by that time a lot of reality will be virtualized and such battles in reality will be a stalemate, much like the nuclear weapon situation nowadays.

Just prepare for a change in the combat paradigm. Humans may soon only be top-level generals, not in any direct control of the actual battling.

-Xotor-

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[table width=200" border="0" cellspacing="0" cellpadding="0][tr bgcolor=#000000] [td style=font-family: 'Times New Roman', Times, serif; font-size: 8px]  [/td][td align=left" valign="middle" style="font-family: Arial, Helvetica, sans-serif; font-size: 36px; font-weight: bold; color: #FF0000; text-decoration: none]PAS:[/td][td align=left" valign="top" style="font-family: Arial, Helvetica, sans-serif; font-size: 14px; font-weight: normal; color: #FF0000]  [/td][td align=left" valign="middle" style="font-family: Arial, Helvetica, sans-serif; font-size: 14px; font-weight: normal; color: #FF0000]People Against Stupidity[/td][/tr][tr bgcolor=#000000" style="font-family: 'Times New Roman', Times, serif; font-size: 8px][td] [/td][td align=left" valign="top" colspan="3] [/td][/tr][tr bgcolor=#000000" style="font-family: 'Times New Roman', Times, serif; font-size: 16px; font-style: italic; font-weight: normal; color: #FFFFFF] [td] [/td][td align=left" valign="top" colspan="3]"Ignorance is excusable. Stupidity is not."[/td][/tr][/table][/div]
 
Check this out:
http://www.nma-fallout.com/cgi-bin/forum/ForumID2/1239.shtml

I posted this a looong time ago, so you may have to hunt down some of the threads in the correct address. It was inspired by the Fallout Bible discussion involving a DARPA project currently working on this.

You got questions, fire them away, if I got the time, I might be able to hunt down some update for you.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
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