Geez, such whining about FOT: BOS . . .

  • Thread starter Thread starter Grifman
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Grifman

Guest
Geez, guys, the game isn't even out and there is weeping and gnashing of teeth. This is plain silly. Let me make some of points to some things I have read here:

1) The game is not just multiplayer - it has a single player mode. If you read the new website clearly it says that multiplayer mode can access some _singleplayer_ maps.

2) Do you really think Interplay wants to trash a valuable franchise like FO by sticking on just anything?

3) FYI, Chris Taylor who worked on the original Fallout, and also did a great job on SFC is working on this one. I think that alone will help insure quality

4) This game is not taking resources from FO3 - Interplay's strategy division, 14 East, and an outside developer, Microforte are working on the game. Black Isle is tied up on other projects. Repeat, this game will not cause a delay in FO3 - different resources are being used. In fact it is quite clear that this game is pretty far along from looking at the screenshot, and we know Interplay has had no extra RPG resources for a while what with BGII, PS:T, Ice Wind Dale, etc.

5) Frankly, I enjoyed XCOM and JA2 and, if done correctly, I think this will be a great game, and a great addition to the franchise. And if you'd use your noggins, you'd realize that anything that can help to increase the popularity of the FO universe can only help to increase the likelihood of a FO3 and its success if published.

6) I'd like to see for once, a rational logical reason why this game, if done well, is such a bad idea. So far, I haven't seen one.
 
>1) The game is not
>just multiplayer - it has
>a single player mode.
>If you read the new
>website clearly it says that
>multiplayer mode can access some
>_singleplayer_ maps.

this is a stdard for all other games than RPG. I would expect a strategy to be null without that optio... and less work for me :) That is why I hail the multiplayer option in Tactics

>2) Do you really think
>Interplay wants to trash a
>valuable franchise like FO by
>sticking on just anything?

uh... I also though Lucas Arts would be the utimate game company after realesing Tie Fighter. Look what they became right now...

>
>4) This game is not
>taking resources from FO3 -
>Interplay's strategy division, 14 East,
>and an outside developer, Microforte
>are working on the game.
> Black Isle is tied
>up on other projects.
>Repeat, this game will not
>cause a delay in FO3
>- different resources are being
>used. In fact it
>is quite clear that this
>game is pretty far along
>from looking at the screenshot,
>and we know Interplay has
>had no extra RPG resources
>for a while what with
>BGII, PS:T, Ice Wind Dale,
>etc.

How can you tell for sure? I think if they start doing Fallout 3 while before Tactics is released, maybe the market could get tired of Fallout titles. That is why it CAN delay the development of Fallout 3. Or maybe you can change my mind by ponting some more facts. I know I don't have them also but I just had to respond ;-)

>
>5) Frankly, I enjoyed XCOM
>and JA2 and, if done
>correctly, I think this will
>be a great game, and
>a great addition to the
>franchise. And if you'd
>use your noggins, you'd realize
>that anything that can help
>to increase the popularity of
>the FO universe can only
>help to increase the likelihood
>of a FO3 and its
>success if published.

Here's a tip for guys at 14 degrees and Micro Forte:
read user feedback and please, please triple hundrend check your source program code befor publishing the executable. It's easy for you guys, your tech support isn't working so 100.000 people ask me "WHERE THE F**K IS MY TRUNK!!!" :-)

>
>6) I'd like to see
>for once, a rational logical
>reason why this game, if
>done well, is such a
>bad idea. So far,
>I haven't seen one.

No one say it'll be a bad game, we are just not too keen on Fallout title being used for a non rpg game. This is all news for most of us hard core role players. Last strategy that I liked is Warcraft 1. Sure I played lot's of them, including the entire C&C series, Bllizards strategy games, TA seires, Age series... hell, what haven't I played? Oh, Star trek by Interplay :-) Just had no time lately. Basically RPG is what I enjoy in, so this came as a surprise to me

--
Miroslav, miroslav@gamestats.com
No Mutants Allowed - Fallout WebSite
http://fallout.gamestats.com/
 
>Geez, guys, the game isn't even
>out and there is weeping
>and gnashing of teeth.
>This is plain silly.
>Let me make some of
>points to some things I
>have read here:
>
>1) The game is not
>just multiplayer - it has
>a single player mode.
>If you read the new
>website clearly it says that
>multiplayer mode can access some
>_singleplayer_ maps.

Diablo does that too. So what's your point?

>2) Do you really think
>Interplay wants to trash a
>valuable franchise like FO by
>sticking on just anything?

Key word: Franchise.
When you start thinking like that, it might as well just turn into a crap online game for just the money. UO's pretty popular. But that's just the cattle running in a herd. Most of them wouldn't know a real RPG if it bit them on the ass.

>3) FYI, Chris Taylor who
>worked on the original Fallout,
>and also did a great
>job on SFC is working
>on this one. I
>think that alone will help
>insure quality

Good.

>4) This game is not
>taking resources from FO3 -
>Interplay's strategy division, 14 East,
>and an outside developer, Microforte
>are working on the game.
> Black Isle is tied
>up on other projects.
>Repeat, this game will not
>cause a delay in FO3
>- different resources are being
>used. In fact it
>is quite clear that this
>game is pretty far along
>from looking at the screenshot,
>and we know Interplay has
>had no extra RPG resources
>for a while what with
>BGII, PS:T, Ice Wind Dale,
>etc.

Did anyone say it was talking away from the possible resources of Fallout 3? Not to my knowledge.

>5) Frankly, I enjoyed XCOM
>and JA2 and, if done
>correctly, I think this will
>be a great game, and
>a great addition to the
>franchise. And if you'd
>use your noggins, you'd realize
>that anything that can help
>to increase the popularity of
>the FO universe can only
>help to increase the likelihood
>of a FO3 and its
>success if published.
>
>6) I'd like to see
>for once, a rational logical
>reason why this game, if
>done well, is such a
>bad idea. So far,
>I haven't seen one.

So by that merit, your argument is useless in turn.
Wow, great debating tactics. Got to love that kind of mentality.

Read my thread down below with SkyNet, particularly the one where Miroslav replies to it.
 
Hack and Slash.

>Geez, guys, the game isn't even
>out and there is weeping
>and gnashing of teeth.
>This is plain silly.
>Let me make some of
>points to some things I
>have read here:
>
>1) The game is not
>just multiplayer - it has
>a single player mode.
>If you read the new
>website clearly it says that
>multiplayer mode can access some
>_singleplayer_ maps.

This isn't the issue. The issue is that Fallout will have an emphasis on hack and slash rather than RPG/Story. I don't have too many qualms over multiplayer, I still believe it would detract from the game however.

Do you actually expect that we think this game is totally multiplayer? Hell even Quake III has a single player option. However do you think there will be a good storyline to back up the game? Get real. Here's a pretty good guess at the storyline:

"BOS must protect the wasteland/city/their base against -enemy- and thus must sneak into their base and kill off their leader/trash the place."

Wait now.. that almost sounds like the storyline to Quake II.

The BOS was supposed to be trying to keep a low profile and release technology to the world at a good pace. When did they become gladiators of the wasteland?

>2) Do you really think
>Interplay wants to trash a
>valuable franchise like FO by
>sticking on just anything?

I don't know, Interplay has supposedly been not doing very well. They figure: "Hey, Fallout has a nice motif, and hell, the character uses guns and stuff, let's make a tactical strategy out of it."

>3) FYI, Chris Taylor who
>worked on the original Fallout,
>and also did a great
>job on SFC is working
>on this one. I
>think that alone will help
>insure quality

Oh uh huh, one person makes the game right? Chris Taylor is the regular "Sid Meier" of Interplay right? Stamp his name on it and BAM you have a good game.

I don't think that Fallout: BOS will necessarily be a low quality game, but it is a major cut to what Fallout represents: A higher standard of RPG. I have to say I wish Fallout 1 and 2 used the rendering engine BOS uses.

>4) This game is not
>taking resources from FO3 -
>Interplay's strategy division, 14 East,
>and an outside developer, Microforte
>are working on the game.
> Black Isle is tied
>up on other projects.
>Repeat, this game will not
>cause a delay in FO3
>- different resources are being
>used. In fact it
>is quite clear that this
>game is pretty far along
>from looking at the screenshot,
>and we know Interplay has
>had no extra RPG resources
>for a while what with
>BGII, PS:T, Ice Wind Dale,
>etc.

Since when was that a concern? I don't expect Fallout 3 until around 2002 to 2003. As long as the quality is high, as long as the RPG element is retained as in the previous Fallouts, that's all that needed to make it great. It didn't even phase me that Fallout: BOS could be sapping away Fallout 3 resources, mostly because I looked and saw that BIS wasn't making the game.

>5) Frankly, I enjoyed XCOM
>and JA2 and, if done
>correctly, I think this will
>be a great game, and
>a great addition to the
>franchise. And if you'd
>use your noggins, you'd realize
>that anything that can help
>to increase the popularity of
>the FO universe can only
>help to increase the likelihood
>of a FO3 and its
>success if published.

I really don't CARE if anything increases the popularity of Fallout. Yeah, sure, *I* like it, but until popularity has a direct effect on QUALITY, I don't give a damn if Joe gamer likes it or not. Quality is the issue.

By the time Fallout 3 IS published it will be something completely new. Most people, most GAMERS, will have forgotten about the previous two games. It will be the quality of the game itself that will sell it.

And since when does a game that is of a completely different genre help sell a game of another genre? C&C: Renegade, which is an action game isn't building off the success of the other games, hell Tiberian Sun SUCKED, it's selling itself on its 3D graphics.

>6) I'd like to see
>for once, a rational logical
>reason why this game, if
>done well, is such a
>bad idea. So far,
>I haven't seen one.

It destroys the RPG element of Fallout. Fallout is noted for a push towards CLASSIC RPGing. It is not watered-down garbage like Diablo and BG, it's what RPGs are all about: dynamic interactive storylines base around a character.

And what is Fallout: BOS? Hack and Slash.. no wait.. point and shoot.

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
>>Geez, guys, the game isn't even
>>out and there is weeping
>>and gnashing of teeth.
>>This is plain silly.
>>Let me make some of
>>points to some things I
>>have read here:
>>
>>1) The game is not
>>just multiplayer - it has
>>a single player mode.
>>If you read the new
>>website clearly it says that
>>multiplayer mode can access some
>>_singleplayer_ maps.
>
>Diablo does that too. So
>what's your point?

My point is some people were saying this is just multiplayer - I was just trying to clear that up :)

>
>>2) Do you really think
>>Interplay wants to trash a
>>valuable franchise like FO by
>>sticking on just anything?
>
>Key word: Franchise.
>When you start thinking like that,
>it might as well just
>turn into a crap online
>game for just the money.
> UO's pretty popular.
>But that's just the cattle
>running in a herd.
>Most of them wouldn't know
>a real RPG if it
>bit them on the ass.

And your point is? It might be crap, or it might be great. We just don't know yet, do we? So why make a judgement before the game is out yet?

>
>
>>3) FYI, Chris Taylor who
>>worked on the original Fallout,
>>and also did a great
>>job on SFC is working
>>on this one. I
>>think that alone will help
>>insure quality
>
>Good.

Hehehe, we agree :)

>
>>4) This game is not
>>taking resources from FO3 -
>>Interplay's strategy division, 14 East,
>>and an outside developer, Microforte
>>are working on the game.
>> Black Isle is tied
>>up on other projects.
>>Repeat, this game will not
>>cause a delay in FO3
>>- different resources are being
>>used. In fact it
>>is quite clear that this
>>game is pretty far along
>>from looking at the screenshot,
>>and we know Interplay has
>>had no extra RPG resources
>>for a while what with
>>BGII, PS:T, Ice Wind Dale,
>>etc.
>
>Did anyone say it was talking
>away from the possible resources
>of Fallout 3? Not
>to my knowledge.

Then you don't know everything, do you? :) I have seem some stating this, lamenting why we weren't getting FO3 instead.

>
>>5) Frankly, I enjoyed XCOM
>>and JA2 and, if done
>>correctly, I think this will
>>be a great game, and
>>a great addition to the
>>franchise. And if you'd
>>use your noggins, you'd realize
>>that anything that can help
>>to increase the popularity of
>>the FO universe can only
>>help to increase the likelihood
>>of a FO3 and its
>>success if published.
>>
>>6) I'd like to see
>>for once, a rational logical
>>reason why this game, if
>>done well, is such a
>>bad idea. So far,
>>I haven't seen one.
>
>So by that merit, your argument
>is useless in turn.

Really, I guess you misunderstood. I wasn't making any kind of argument. I was merely making some points for people to consider and trying to clear up a misconception or two.

And I notice you didn't refute my point # 5, did you?

>Wow, great debating tactics. Got
>to love that kind of
>mentality.

What was I debating. Just made a few points, and the ones relevant to any debate about the game you didn't really deal with. Great, you win a debate that wasn't being made. Got to love that kind of mentality too :)

Like I said, you made no point whatsoever as to why this game is going to be bad, nor did say anything to refute my non-debate.

>
>Read my thread down below with
>SkyNet, particularly the one where
>Miroslav replies to it.

I read it, and the one before it, and I disagree and posted my response :)
 
RE: Hack and Slash.

>>Geez, guys, the game isn't even
>>out and there is weeping
>>and gnashing of teeth.
>>This is plain silly.
>>Let me make some of
>>points to some things I
>>have read here:
>>
>>1) The game is not
>>just multiplayer - it has
>>a single player mode.
>>If you read the new
>>website clearly it says that
>>multiplayer mode can access some
>>_singleplayer_ maps.
>
>This isn't the issue. The
>issue is that Fallout will
>have an emphasis on hack
>and slash rather than RPG/Story.
> I don't have too
>many qualms over multiplayer, I
>still believe it would detract
>from the game however.
>
>Do you actually expect that we
>think this game is totally
>multiplayer? Hell even Quake
>III has a single player
>option. However do you
>think there will be a
>good storyline to back up
>the game? Get real.

Get real yourself. A number of people have suggested that the game is just multiplayer - just trying to clear that up. Do you have a problem with that?

As far as a good storyline, both XCOM and JA2 had great storylines. Why damn the game when you really don't know anything about it.

> Here's a pretty good
>guess at the storyline:
>
>"BOS must protect the wasteland/city/their base
>against -enemy- and thus must
>sneak into their base and
>kill off their leader/trash the
>place."

So it is _supposed_ to be a combat game.

>
>Wait now.. that almost sounds like
>the storyline to Quake II.

If you don't know the difference between JA2/XCOM and Quake II, then perhaps you should try all three and report back as to their similiarities and differences :)

>
>
>The BOS was supposed to be
>trying to keep a low
>profile and release technology to
>the world at a good
>pace. When did they
>become gladiators of the wasteland?

I guess all those miniguns and power armor were just for looks, right? :)

When they fought off the Masters Army. And besides we actually know very little of their history - not every detail. There is plenty of room in the FO universe for their story to develop.

>
>
>>2) Do you really think
>>Interplay wants to trash a
>>valuable franchise like FO by
>>sticking on just anything?
>
>I don't know, Interplay has supposedly
>been not doing very well.
> They figure: "Hey,
>Fallout has a nice motif,
>and hell, the character uses
>guns and stuff, let's make
>a tactical strategy out of
>it."

Sounds good to me. And what is wrong with a tactical strategy game?

>
>>3) FYI, Chris Taylor who
>>worked on the original Fallout,
>>and also did a great
>>job on SFC is working
>>on this one. I
>>think that alone will help
>>insure quality
>
>Oh uh huh, one person makes
>the game right? Chris
>Taylor is the regular "Sid
>Meier" of Interplay right?
>Stamp his name on it
>and BAM you have a
>good game.

It certainly won't hurt. It is certainly more evidence of quality than the evidence you have of lack of quality. On that basis I win :)

>
>I don't think that Fallout: BOS
>will necessarily be a low
>quality game, but it is
>a major cut to what
>Fallout represents: A higher
>standard of RPG. I
>have to say I wish
>Fallout 1 and 2 used
>the rendering engine BOS uses.

Why is it a cut? Is there not room in the FO universe for a game of this type?

>
>
>>4) This game is not
>>taking resources from FO3 -
>>Interplay's strategy division, 14 East,
>>and an outside developer, Microforte
>>are working on the game.
>> Black Isle is tied
>>up on other projects.
>>Repeat, this game will not
>>cause a delay in FO3
>>- different resources are being
>>used. In fact it
>>is quite clear that this
>>game is pretty far along
>>from looking at the screenshot,
>>and we know Interplay has
>>had no extra RPG resources
>>for a while what with
>>BGII, PS:T, Ice Wind Dale,
>>etc.
>
>Since when was that a concern?

Again, like the multiplayer question, a lot of people have raised this point mistakenly.

> I don't expect Fallout
>3 until around 2002 to
>2003. As long as
>the quality is high, as
>long as the RPG element
>is retained as in the
>previous Fallouts, that's all that
>needed to make it great.
> It didn't even phase
>me that Fallout: BOS could
>be sapping away Fallout 3
>resources, mostly because I looked
>and saw that BIS wasn't
>making the game.
>
>>5) Frankly, I enjoyed XCOM
>>and JA2 and, if done
>>correctly, I think this will
>>be a great game, and
>>a great addition to the
>>franchise. And if you'd
>>use your noggins, you'd realize
>>that anything that can help
>>to increase the popularity of
>>the FO universe can only
>>help to increase the likelihood
>>of a FO3 and its
>>success if published.
>
>I really don't CARE if anything
>increases the popularity of Fallout.

You ought to. Sales means games get made, no sales means they don't get made.

> Yeah, sure, *I* like
>it, but until popularity has
>a direct effect on QUALITY,
>I don't give a damn
>if Joe gamer likes it
>or not. Quality is
>the issue.

Popularity does not mean lack of quality in every case. Did Civ2 lack sales or quality? Did Starcraft lack sales or quality?

>
>By the time Fallout 3 IS
>published it will be something
>completely new. Most people,
>most GAMERS, will have forgotten
>about the previous two games.
> It will be the
>quality of the game itself
>that will sell it.

In three more years, _most_ gamers will forget about Fallout? Really? What is your basis for that claim?

>
>And since when does a game
>that is of a completely
>different genre help sell a
>game of another genre?

Hasn't really been tried alot. Except the ST and Star wars universes have been used alot for various types of games. And I expect there is some synergy there.

>C&C: Renegade, which is an
>action game isn't building off
>the success of the other
>games, hell Tiberian Sun SUCKED,
>it's selling itself on its
>3D graphics.

A successful game might. And C&C Renegade _is_ using TB - it is using the C&C universe as one of its selling points. And that has a certain draw to certain people.

>
>>6) I'd like to see
>>for once, a rational logical
>>reason why this game, if
>>done well, is such a
>>bad idea. So far,
>>I haven't seen one.
>
>It destroys the RPG element of
>Fallout. Fallout is noted for
>a push towards CLASSIC RPGing.
> It is not watered-down
>garbage like Diablo and BG,
>it's what RPGs are all
>about: dynamic interactive storylines base
>around a character.

Why does it destroy the RPG element of Fallout. It's not FO3, it's a different game. No reason the FO universe can't expand. You'd have an argument if they claimed it was FO3, but it's not.


>
>And what is Fallout: BOS?
>Hack and Slash.. no wait..
>point and shoot.

Wrong, it is a tactical combat game like JA2 or Xcom. And _if_ it delivers like those two, then it will be lots of fun.

>
>-Xotor-
>
>[div align=center]

>http://www.poseidonet.f2s.com/files/nostupid.gif
>[/div]
 
*Sigh*

>My point is some people were
>saying this is just multiplayer
>- I was just trying
>to clear that up :)

Clear up what? Who actually complained about a non-existent lack of a single-player mode? I tell you NO game with exception to Online games lack a single player mode of SOME KIND. By DEFINITION your game would have a single-player mode or your game would be Fallout Online (FOOL).

>>
>>>2) Do you really think
>>>Interplay wants to trash a
>>>valuable franchise like FO by
>>>sticking on just anything?
>>
>>Key word: Franchise.
>>When you start thinking like that,
>>it might as well just
>>turn into a crap online
>>game for just the money.
>> UO's pretty popular.
>>But that's just the cattle
>>running in a herd.
>>Most of them wouldn't know
>>a real RPG if it
>>bit them on the ass.
>
>And your point is? It
>might be crap, or it
>might be great. We
>just don't know yet, do
>we? So why make
>a judgement before the game
>is out yet?

Why NOT? If Interplay didn't want people to make judgements beforehand they WOULDN'T HAVE MADE A SCREENSHOT SITE. We are not even debating the quality of the game itself, hell it may blow us away in gameplay, but is that the type of game Fallout has made us expect? The emphasis on what so many games neglect: A good dynamic storyline? A push towards the basics of RPGs, the attraction of good RPGs?

>Really, I guess you misunderstood.
>I wasn't making any kind
>of argument. I was
>merely making some points for
>people to consider and trying
>to clear up a misconception
>or two.

You most definitely WERE making an argument. "Clearing up some misconceptions" get real. You're trying to counter the arguments against FOTBOS as is evident in your "wait and see" argument above.

>And I notice you didn't refute
>my point # 5, did
>you?

But he already did in this message:

http://fallout.gamestats.com/forum/index.cgi?az=show_thread&om=266&forum=ForumID2&omm=2

>>Wow, great debating tactics. Got
>>to love that kind of
>>mentality.
>
>What was I debating. Just
>made a few points, and
>the ones relevant to any
>debate about the game you
>didn't really deal with.
>Great, you win a debate
>that wasn't being made.
>Got to love that kind
>of mentality too :)
>
>Like I said, you made no
>point whatsoever as to why
>this game is going to
>be bad, nor did say
>anything to refute my non-debate.

I think it was Rafiki from the Lion King who said:

"Look harder"

There seems to be a layer of cheesecloth over your eyes.

-Xotor-

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[/div]
 
RE: Hack and Slash.

alright first off, i don't know what "old school" etc. is, i love rpg's, i wouldn't have a clue if i'm old school or not.
& i hate shit like diablo & baldur's gate.

>As far as a good storyline,
>both XCOM and JA2 had
>great storylines. Why damn
>the game when you really
>don't know anything about it.

great storylines compared to fallout?
i don't think so.

great storylines compared to the other tactical games?
yes

>> Here's a pretty good
>>guess at the storyline:
>>
>>"BOS must protect the wasteland/city/their base
>>against -enemy- and thus must
>>sneak into their base and
>>kill off their leader/trash the
>>place."
>
>So it is _supposed_ to be
>a combat game.

fallout is _not_ a combat game, take Fallout out of the "Fallout Tactics: Brotherhood Of Steel"
& you will have "Tactics: Brotherhood Of Steel". it will then be a game in it's own right & not a fallout ripoff


>>Wait now.. that almost sounds like
>>the storyline to Quake II.
>
>If you don't know the difference
>between JA2/XCOM and Quake II,
>then perhaps you should try
>all three and report back
>as to their similiarities and
>differences :)

JA2 - NOT FALLOUT
XCOM - NOT FALLOUT
QUAKE II - NOT FALLOUT

this is why these 3 games aren't as goood as fallout, they're all the same.. they're not fallout...

i have played all three by the way...
i enjoyed ja2 & xcom...
& i enjoyed quake 2 not at all...


>>The BOS was supposed to be
>>trying to keep a low
>>profile and release technology to
>>the world at a good
>>pace. When did they
>>become gladiators of the wasteland?
>
>I guess all those miniguns and
>power armor were just for
>looks, right? :)

they're for defence, not running around the desert like retards shooting shit.


>When they fought off the Masters
>Army. And besides we
>actually know very little of
>their history - not every
>detail. There is plenty
>of room in the FO
>universe for their story to
>develop.

well if the brotherhood starts taking jet & buffout, it could fit into the storyline.


>>I don't know, Interplay has supposedly
>>been not doing very well.
>> They figure: "Hey,
>>Fallout has a nice motif,
>>and hell, the character uses
>>guns and stuff, let's make
>>a tactical strategy out of
>>it."
>
>Sounds good to me. And
>what is wrong with a
>tactical strategy game?

nothing, except for that Fallout has nothing to do with tactical strategy.
the fact that Fallout is attached to the title is the main problem


>>Oh uh huh, one person makes
>>the game right? Chris
>>Taylor is the regular "Sid
>>Meier" of Interplay right?
>>Stamp his name on it
>>and BAM you have a
>>good game.
>
>It certainly won't hurt. It
>is certainly more evidence of
>quality than the evidence you
>have of lack of quality.
> On that basis I
>win :)

children speak of "I win" maybe now you should start taunting him & saying "I'm better than you, so nyeah!"


>>I don't think that Fallout: BOS
>>will necessarily be a low
>>quality game, but it is
>>a major cut to what
>>Fallout represents: A higher
>>standard of RPG. I
>>have to say I wish
>>Fallout 1 and 2 used
>>the rendering engine BOS uses.
>
>Why is it a cut?
>Is there not room in
>the FO universe for a
>game of this type?

there's room, but i don't want to buy a q3a clone that has the fallout name attached, there's room or that also....


>>I really don't CARE if anything
>>increases the popularity of Fallout.
>
>You ought to. Sales means
>games get made, no sales
>means they don't get made.

if ft:bos sells well, we'll most likely get fallout tactics: brotherhood of steel 2, not fallout 3
it will be the death of fallout rpg's.
after all, fallout tactics would be easier to make than fallout 3.....


>Popularity does not mean lack of
>quality in every case.
>Did Civ2 lack sales or
>quality? Did Starcraft lack
>sales or quality?

civ2 was civ except with a lot of enhancments.
starcraft was a game in it's own right, it didn't have anything to live up to.
they have no relevance to the ft:bos discusion.


>>By the time Fallout 3 IS
>>published it will be something
>>completely new. Most people,
>>most GAMERS, will have forgotten
>>about the previous two games.
>> It will be the
>>quality of the game itself
>>that will sell it.
>
>In three more years, _most_ gamers
>will forget about Fallout?
>Really? What is your
>basis for that claim?

if a game takes too long your interest in it will dwindle.
look at battlecruiser 3000ad, it was released, there was a large following, but it had bugs, so it was recalled.
everyone waited for the patches, when they were released, there was a tiny group of people who re-bought it.


>>And since when does a game
>>that is of a completely
>>different genre help sell a
>>game of another genre?
>
>Hasn't really been tried alot.
>Except the ST and Star
>wars universes have been used
>alot for various types of
>games. And I expect
>there is some synergy there.

look at starwars games, notice since tie fighter the quality has really died off?


>Why does it destroy the RPG
>element of Fallout. It's
>not FO3, it's a different
>game. No reason the
>FO universe can't expand.
>You'd have an argument if
>they claimed it was FO3,
>but it's not.

they claim it's fallout, which it most certainly isn't.
once again, if they kill the fallout part of the title, there's no problem.


>>And what is Fallout: BOS?
>>Hack and Slash.. no wait..
>>point and shoot.
>
>Wrong, it is a tactical combat
>game like JA2 or Xcom.
>And _if_ it delivers like
>those two, then it will
>be lots of fun.

nothing wrong with fun.
but the title needs to be changed.
a lot of people who buy it will think "oh wow! a new fallout game", then what will they think when fallout 3 is released "i've been ripped off once, screw them".
realistically it might have a negative affect on fallout 3.
 
RE: Hack and Slash.

>alright first off, i don't know
>what "old school" etc. is,
>i love rpg's, i wouldn't
>have a clue if i'm
>old school or not.
>& i hate shit like diablo
>& baldur's gate.
>
>>As far as a good storyline,
>>both XCOM and JA2 had
>>great storylines. Why damn
>>the game when you really
>>don't know anything about it.
>
>great storylines compared to fallout?
>i don't think so.
>
>great storylines compared to the other
>tactical games?
>yes
>
Well that is kinda obvious considering the whole idea of an RPG is to create an "alternate existence" for the player to take part in, and without a story, it is pretty hard to RP.
>
>>> Here's a pretty good
>>>guess at the storyline:
>>>
>>>"BOS must protect the wasteland/city/their base
>>>against -enemy- and thus must
>>>sneak into their base and
>>>kill off their leader/trash the
>>>place."
>>
>>So it is _supposed_ to be
>>a combat game.
>

Man for someone so enthusiastic about RPGs you don't have much imagination. For one, the webpage say that it takes place in the middle-USA so try to imagine how and why they got there and what they intend to do now that they are there. I know it's got me thinking.

>fallout is _not_ a combat game,
>take Fallout out of the
>"Fallout Tactics: Brotherhood Of Steel"
>
>& you will have "Tactics: Brotherhood
>Of Steel". it will then
>be a game in it's
>own right & not a
>fallout ripoff
>
Why is Fallout _not_ a combat game? It is an RPG, but I resolved most of my conflicts through the use of superior firepower. And I must say that Fallout w/out combat would just plain suck, because an entire game of skillful negotiation would get real boring real quick.
>
>>>Wait now.. that almost sounds like
>>>the storyline to Quake II.
>>
Hey that is your unimaginitive storyline, so any negative comments you make about it are a reflection on yourself...

>>If you don't know the difference
>>between JA2/XCOM and Quake II,
>>then perhaps you should try
>>all three and report back
>>as to their similiarities and
>>differences :)
>
>JA2 - NOT FALLOUT
>XCOM - NOT FALLOUT
>QUAKE II - NOT FALLOUT
>
>this is why these 3 games
>aren't as goood as fallout,
>they're all the same.. they're
>not fallout...
>
Last I checked they were all quite different. If you categorize according to whether or not they are Fallout, then you are a true fan and I salute that, but you are also very narrow-minded and should ask yourself if this is rational thinking. Most people with such single-mindedness are usually the scum of society, exhibiting Nazi, vomitous intentions.

>i have played all three by
>the way...
>i enjoyed ja2 & xcom...
>& i enjoyed quake 2 not
>at all...
>
Why are we making Quake2 comparisons? it has absolutely no bearing on the argument? And which XCOM game are you talking about?
>
>>>The BOS was supposed to be
>>>trying to keep a low
>>>profile and release technology to
>>>the world at a good
>>>pace. When did they
>>>become gladiators of the wasteland?
>>
Who says that they are? This is once again based on your own lame plotline you devised earlier in this thread. And when the wasteland is threatened
(see Master, The) they took action. Who is to say they are not defending out of necessity.

>>I guess all those miniguns and
>>power armor were just for
>>looks, right? :)
>
>they're for defence, not running around
>the desert like retards shooting
>shit.
>
Brilliantly worded. Quite often retards are seen running around the desert shooting shit. And once again, why are you so convinced they are on the offence?
>
>>When they fought off the Masters
>>Army. And besides we
>>actually know very little of
>>their history - not every
>>detail. There is plenty
>>of room in the FO
>>universe for their story to
>>develop.
>
>well if the brotherhood starts taking
>jet & buffout, it could
>fit into the storyline.
>
>
>>>I don't know, Interplay has supposedly
>>>been not doing very well.
>>> They figure: "Hey,
>>>Fallout has a nice motif,
>>>and hell, the character uses
>>>guns and stuff, let's make
>>>a tactical strategy out of
>>>it."
>>
>>Sounds good to me. And
>>what is wrong with a
>>tactical strategy game?
>
>nothing, except for that Fallout has
>nothing to do with tactical
>strategy.
>the fact that Fallout is attached
>to the title is the
>main problem
>
Well seeing as how it seems all of you guys played through Fallout with a really high speech skill I will explain it. When you engage in combat in Fallout, you begin a turn-based strategic mode of play. How can you say Fallout has nothing to do with tactical strategy?
>
>>>Oh uh huh, one person makes
>>>the game right? Chris
>>>Taylor is the regular "Sid
>>>Meier" of Interplay right?
>>>Stamp his name on it
>>>and BAM you have a
>>>good game.
>>
>>It certainly won't hurt. It
>>is certainly more evidence of
>>quality than the evidence you
>>have of lack of quality.
>> On that basis I
>>win :)
>
>children speak of "I win" maybe
>now you should start taunting
>him & saying "I'm better
>than you, so nyeah!"
>
That's beside the point, he is simply saying his point presents a stronger argument than yours
>
>>>I don't think that Fallout: BOS
>>>will necessarily be a low
>>>quality game, but it is
>>>a major cut to what
>>>Fallout represents: A higher
>>>standard of RPG. I
>>>have to say I wish
>>>Fallout 1 and 2 used
>>>the rendering engine BOS uses.
>>
>>Why is it a cut?
>>Is there not room in
>>the FO universe for a
>>game of this type?
>
>there's room, but i don't want
>to buy a q3a clone
>that has the fallout name
>attached, there's room or that
>also....
>
Not really. If you are so ignorant to believe that Interplay would endorse such a product you are dead wrong. You all seem to ignore the fact that the combat in Fallout 1 and 2 is rooted in tactical Strategy.
>
>>>I really don't CARE if anything
>>>increases the popularity of Fallout.
>>
>>You ought to. Sales means
>>games get made, no sales
>>means they don't get made.
>
>if ft:bos sells well, we'll most
>likely get fallout tactics: brotherhood
>of steel 2, not fallout
>3
>it will be the death of
>fallout rpg's.
>after all, fallout tactics would be
>easier to make than fallout
>3.....
>
But Fallout 3 has a much larger fanbase, and has cornered the true RPG market, hence it would be stupid not to make it, regardless of well BOS sells.
>
>>Popularity does not mean lack of
>>quality in every case.
>>Did Civ2 lack sales or
>>quality? Did Starcraft lack
>>sales or quality?
>
>civ2 was civ except with a
>lot of enhancments.
>starcraft was a game in it's
>own right, it didn't have
>anything to live up to.
>
On the contrary Starcraft had a lot to live up to. It is the next evolution of Warcraft, It used pre-rendered graphics when TA had already taken the step to RT3D. It is also the next game from the people who made Diablo. It was anticipated more than Fallout will ever be.

>
>>>By the time Fallout 3 IS
>>>published it will be something
>>>completely new. Most people,
>>>most GAMERS, will have forgotten
>>>about the previous two games.
>>> It will be the
>>>quality of the game itself
>>>that will sell it.
>>
>>In three more years, _most_ gamers
>>will forget about Fallout?
>>Really? What is your
>>basis for that claim?
>
>if a game takes too long
>your interest in it will
>dwindle.
>look at battlecruiser 3000ad, it was
>released, there was a large
>following, but it had bugs,
>so it was recalled.
>everyone waited for the patches, when
>they were released, there was
>a tiny group of people
>who re-bought it.
>
But if there is a related game released while the anticipated title is in development, people are less likely to forget. Also technology from BOS can be re-used for Fallout 3 if need be.
>
>>>And since when does a game
>>>that is of a completely
>>>different genre help sell a
>>>game of another genre?
>>
>>Hasn't really been tried alot.
>>Except the ST and Star
>>wars universes have been used
>>alot for various types of
>>games. And I expect
>>there is some synergy there.
>
>look at starwars games, notice since
>tie fighter the quality has
>really died off?
>
Yes, but has anyone else noticed that since Jedi the movie quality has died off also? SW has unfortunately become over marketed, and is reaching the "milking-machine" stage.
BOS is not doing this to Fallout, but rather attracting even more gamers to the Fallout franchise

>>Why does it destroy the RPG
>>element of Fallout. It's
>>not FO3, it's a different
>>game. No reason the
>>FO universe can't expand.
>>You'd have an argument if
>>they claimed it was FO3,
>>but it's not.
>
>they claim it's fallout, which it
>most certainly isn't.
>once again, if they kill the
>fallout part of the title,
>there's no problem.
>
Why is it not Fallout, and what gives you the right to judge whether it is or not?
>
>>>And what is Fallout: BOS?
>>>Hack and Slash.. no wait..
>>>point and shoot.
>>
>>Wrong, it is a tactical combat
>>game like JA2 or Xcom.
>>And _if_ it delivers like
>>those two, then it will
>>be lots of fun.
>
>nothing wrong with fun.
>but the title needs to be
>changed.
>a lot of people who buy
>it will think "oh wow!
>a new fallout game", then
>what will they think when
>fallout 3 is released "i've
>been ripped off once, screw
>them".
>realistically it might have a negative
>affect on fallout 3.

Doubtful. And if it didn't have the Fallout name you guys would be up in arms anyway because it would be "ripping off Fallout" Besides why don't you actually wait until more info is released before you make snap judgment
 
Moot point once again.

>>alright first off, i don't know
>>what "old school" etc. is,
>>i love rpg's, i wouldn't
>>have a clue if i'm
>>old school or not.
>>& i hate shit like diablo
>>& baldur's gate.
>>
>>>As far as a good storyline,
>>>both XCOM and JA2 had
>>>great storylines. Why damn
>>>the game when you really
>>>don't know anything about it.
>>
>>great storylines compared to fallout?
>>i don't think so.
>>
>>great storylines compared to the other
>>tactical games?
>>yes
>>
>Well that is kinda obvious considering
>the whole idea of an
>RPG is to create an
>"alternate existence" for the player
>to take part in, and
>without a story, it is
>pretty hard to RP.

And what does FOT:BOS do? Yeah you can give it a history and place the player in the middle of the action, hell that was done in STARCRAFT. However does it give you the ability to manipulate your character and truly play out their theme, actions, and ambitions? Hell no.

>>>> Here's a pretty good
>>>>guess at the storyline:
>>>>
>>>>"BOS must protect the wasteland/city/their base
>>>>against -enemy- and thus must
>>>>sneak into their base and
>>>>kill off their leader/trash the
>>>>place."
>>>
>>>So it is _supposed_ to be
>>>a combat game.
>>
>
>Man for someone so enthusiastic about
>RPGs you don't have much
>imagination. For one, the webpage
>say that it takes place
>in the middle-USA so try
>to imagine how and why
>they got there and what
>they intend to do now
>that they are there. I
>know it's got me thinking.

It happens in the mid-USA? Whoa! Man *that* stirs up some real high-brow thinking. It's like "conceptual" if you get my meaning.

Ooo.. and you know what else just BOGGLES my mind for storyline? *Some* books (not all) deal with places that are DARK! Man, that gives me SHIVERS!

It really gets me thinking...

>>fallout is _not_ a combat game,
>>take Fallout out of the
>>"Fallout Tactics: Brotherhood Of Steel"
>>
>>& you will have "Tactics: Brotherhood
>>Of Steel". it will then
>>be a game in it's
>>own right & not a
>>fallout ripoff
>>
>Why is Fallout _not_ a combat
>game? It is an RPG,
>but I resolved most of
>my conflicts through the use
>of superior firepower. And I
>must say that Fallout w/out
>combat would just plain suck,
>because an entire game of
>skillful negotiation would get real
>boring real quick.

*Knocks on Slipknot's head* Hellooo..

The real draw for Fallout is that, yeah you *can* engage in combat if you really want to, but no, that's not your only choice. You can negotiate battles, you can run away, you can prevent battle just by talking smooth. This gives the game a LOT of replay value.

What does FOT:BOS have for replay value? Multiplayer capabilities. Wow..

The sad thing about FOT:BOS's multiplayer is that because of its "tactical strategic gameplay" all you can really do is choose who to attack and walk around the place. No wait.. I guess you *could* cordinate with your friends and flank them.. gee how fun.

Do you know how BORING multiplay will become after playing a few times? Unlike FPS like Quake games your only control is to tell guys to go and kill other guys. You can't aim (wait, I guess you can see the percentage shot right?), your movement is limited, and worst, it is not real-time. Hell you can't even build stuff to give you *some* gameplay dynamics.

FOT:BOS is a bastard child in the realm of multiplay. It is turn-based (no wait, phase based), you have very limited control over your guys, and the game is using a combat system DESIGNED for an RPG. Because you can't build anything you have no way to improve yourself other than find a good position.

Fun.....

>>>>Wait now.. that almost sounds like
>>>>the storyline to Quake II.
>>>
>Hey that is your unimaginitive storyline,
>so any negative comments you
>make about it are a
>reflection on yourself...

Don't turn this against me. Tell me, what could POSSIBLY be made of FOT:BOS in the realm of storyline?

You want to know what? They'll give us a history of what is currently going on, you play through the missions learning a little more as it goes on, and then in the end you learn what finally happened to the BOS.

Sounds like regular Fallout's pattern? Yeah it does but there is one difference, FOT:BOS is linear: there is no way to change your footing in society, manipulate your environment, choose who/what you want to be, and finally, what you want to do in the big picture. Do you think I can be an idiot guy with a huge lack of intelligence in FOT:BOS? Get real, dumb guys don't fight well. Where does my charisma factor into FOT:BOS? It doesn't.

I see as much plot depth coming to FOT:BOS as Starcraft, the only difference is that Starcraft will probably be a lot more fun.

>>>If you don't know the difference
>>>between JA2/XCOM and Quake II,
>>>then perhaps you should try
>>>all three and report back
>>>as to their similiarities and
>>>differences :)
>>
>>JA2 - NOT FALLOUT
>>XCOM - NOT FALLOUT
>>QUAKE II - NOT FALLOUT
>>
>>this is why these 3 games
>>aren't as goood as fallout,
>>they're all the same.. they're
>>not fallout...
>>
>Last I checked they were all
>quite different. If you categorize
>according to whether or not
>they are Fallout, then you
>are a true fan and
>I salute that, but you
>are also very narrow-minded and
>should ask yourself if this
>is rational thinking. Most people
>with such single-mindedness are usually
>the scum of society, exhibiting
>Nazi, vomitous intentions.

Oh how nice, you're pinning Nazism on us for proclaiming the defilation of a good series with a game that is so contradictory to its series.

Do you want Fallout to be like other games? Fallout is the standard by which many RPGs are graded. It was hailed because it provided an RPG game that had not been found in a long time. It was not watered-down garbage like Diablo where you just kill stuff, grab stuff, and heal yourself. Fallout is not like Final Fantasy where the only experience you earn is by killing stuff. No, Fallout represents a new standard of RPGing proving that Pen and Paper RPGs can be emulated in computer games to a certain extent never accomplished before.

>>i have played all three by
>>the way...
>>i enjoyed ja2 & xcom...
>>& i enjoyed quake 2 not
>>at all...
>>
>Why are we making Quake2 comparisons?
>it has absolutely no bearing
>on the argument? And which
>XCOM game are you talking
>about?

Quake 2 is purely combat oriented as is FOT:BOS. Sad thing is that in Quake II at least you have more control over your character.

>>>>The BOS was supposed to be
>>>>trying to keep a low
>>>>profile and release technology to
>>>>the world at a good
>>>>pace. When did they
>>>>become gladiators of the wasteland?
>>>
>Who says that they are? This
>is once again based on
>your own lame plotline you
>devised earlier in this thread.
>And when the wasteland is
>threatened
>(see Master, The) they took action.
>Who is to say they
>are not defending out of
>necessity.

Then tell me, what kind of intricate plotline could FOT:BOS possibly have? It will obviously be linear, have no character developement, and simply provide a history. Big whoop.

I've outlined the basic structure of FOT:BOS, and I can bet that it won't deviate too much from it.

Here's some stock story outlines that will probably fit:

"The BOS is threatened so they must counter the attack and kill off the invading hordes"

"The BOS has identified an unknown threat, so they investigate and see it is something very dire. They must act and destroy this evil."

Ooo.. and I can guess there will be some real plot twists too, maybe a power struggle within the BOS. Oh wow!

Check out the storyline for Starcraft and play through the game, it will be as generic as that.

>>>I guess all those miniguns and
>>>power armor were just for
>>>looks, right? :)
>>
>>they're for defence, not running around
>>the desert like retards shooting
>>shit.
>>
>Brilliantly worded. Quite often retards are
>seen running around the desert
>shooting shit. And once again,
>why are you so convinced
>they are on the offence?

Oh great, now we can flip a coin. Now they're on the defense. Of course the only way to resolve the battle is by violence right? Real dynamic there real dynamic.

>Well seeing as how it seems
>all of you guys played
>through Fallout with a really
>high speech skill I will
>explain it. When you engage
>in combat in Fallout, you
>begin a turn-based strategic mode
>of play. How can you
>say Fallout has nothing to
>do with tactical strategy?

It does have tactical strategy, however this is not to say the game is based around it. Do you know how OLD it gets fighting raiders? It is really rewarding to see that you're changing the game around you in Fallout. I doubt I shall feel so rewarded with FOT:BOS.

You can make combat as intricate as you want, but it gets OLD. Do you know that Deathmatch gameplay for FPS games is really declining? Want to know why? Because it is so one-dimensional.

Now team-based games are on the uprise because it introduces variety.

FOT:BOS may have team-based battle but do you really have much control over yourself? Hardly. At least in Quake you are in the perspective of the player, not just ordering the guys about.

Oh and FOT:BOS had BETTER be open-specs (unlike the previous Fallouts) or it will die SOOOOO quick. Quake III is so successful because John Carmack is a genious when it comes to structuring his games for the fans. He releases the full source code knowing that it does him no good to keep. What is DOES do is allow people to MOD Quake III to their heart's desire giving Quake III infinite replayablility. Best of all, the engine is so robust that nearly anything can be done with it.

FOT:BOS will die like Tiberian Sun if it has no moddablility. Starcraft is STILL more popular than Tiberian Sun despite being over a year older for the fact that they continue to fix the game, and more importantly, they allow it to be changed through the excellent map editor.

>>>>Oh uh huh, one person makes
>>>>the game right? Chris
>>>>Taylor is the regular "Sid
>>>>Meier" of Interplay right?
>>>>Stamp his name on it
>>>>and BAM you have a
>>>>good game.
>>>
>>>It certainly won't hurt. It
>>>is certainly more evidence of
>>>quality than the evidence you
>>>have of lack of quality.
>>> On that basis I
>>>win :)
>>
>>children speak of "I win" maybe
>>now you should start taunting
>>him & saying "I'm better
>>than you, so nyeah!"
>>
>That's beside the point, he is
>simply saying his point presents
>a stronger argument than yours

The fact is that it isn't an argument. One person does not make the game. The only people I really would put my money into a game for is John Carmack and Sid Meier, they have proven again and again that they uphold excellent standards. Also they work on the same kinds of games all the time too so that may factor into it too.

>>there's room, but i don't want
>>to buy a q3a clone
>>that has the fallout name
>>attached, there's room or that
>>also....
>>
>Not really. If you are so
>ignorant to believe that Interplay
>would endorse such a product
>you are dead wrong. You
>all seem to ignore the
>fact that the combat in
>Fallout 1 and 2 is
>rooted in tactical Strategy.

Interplay isn't doing so well financially. They are simply a parent company competing against other giants like Electronic Arts, Blizzard Entertainment and others. They are also quite distanced from their games. Do you really think Interplay has any real direct involvement with BIS other than the knowledge that they produce some good RPGs? What do they see in Fallout? They see a theme that could be expanded to other arenas for money. They see quick cash. Produce a quick game using the foundation built by other games, modify the engine a bit and volia, instant game to market.

>>if ft:bos sells well, we'll most
>>likely get fallout tactics: brotherhood
>>of steel 2, not fallout
>>3
>>it will be the death of
>>fallout rpg's.
>>after all, fallout tactics would be
>>easier to make than fallout
>>3.....
>>
>But Fallout 3 has a much
>larger fanbase, and has cornered
>the true RPG market, hence
>it would be stupid not
>to make it, regardless of
>well BOS sells.

What does FOT:BOS do? It makes people expect that Fallout is a combat-oriented game. They buy FOT:BOS, they play, they say, hey I wonder what the others are like. Ugh, they aren't Tactical Strategies.

Then Interplay gets feedback saying that FOT:BOS's gameplay is more popular than the RPG version. They commission more games surrounding tactical combat in the Fallout arena. The RPG slowly fades away....

Or maybe it's a dismal failure. Then Interplay sees that the Fallout series isn't grossing too much, that fans associate Fallout with a garbage game nobody liked, who will buy Fallout 3?

Take Heros of Might and Magic. It's very popular and there is even concern that Might and Magic (RPG) may be disovlved in favor of making HoMM instead.

>>civ2 was civ except with a
>>lot of enhancments.
>>starcraft was a game in it's
>>own right, it didn't have
>>anything to live up to.
>>
>On the contrary Starcraft had a
>lot to live up to.
>It is the next evolution
>of Warcraft, It used pre-rendered
>graphics when TA had already
>taken the step to RT3D.
>It is also the next
>game from the people who
>made Diablo. It was anticipated
>more than Fallout will ever
>be.

Starcraft thrived on the fact that Blizzard is extremely adept at providing a fair game. They created three races and for the most part they are perfectly balance. TA floundered because it got old REAL quick. People don't want fancy graphics, they want a game that entertains and is well engineered. Blizzard produces those kinds of games.

Fallout doesn't exactly have the most spectacular graphics, and hell Fallout 2's maps didn't load up really fast either. Those are TECHNICAL matters. Real gamers look right past that.

That's also why Tiberian Sun sucks. Technically speaking, it is far more advanced than Starcraft, but Starcraft is so farther tuned. Tiberian Sun has voxel graphics, it has deformible terrain, it has real physics, it can even go into high res modes. Starcraft however is extremely balanced, in fact that's what took most of the production time. Starcraft has notable graphics but it is not techincally powerful. There is only air and ground and damage. No physics, no experience points, nothing. It is balanced.

Gamers are deep, they want better games, not just clones of other games. Duke Nukem never grossed as high as DOOM despite being far more powerful. Yeah DOOM was first, but clones don't attract players.

FOT:BOS is Xcom with the Fallout combat system. It is not dynamic, it is simply point A to point B. Do gamers want another clone? Do they want a game that was whipped out in a marketting frenzy? No.

>>look at battlecruiser 3000ad, it was
>>released, there was a large
>>following, but it had bugs,
>>so it was recalled.
>>everyone waited for the patches, when
>>they were released, there was
>>a tiny group of people
>>who re-bought it.
>>
>But if there is a related
>game released while the anticipated
>title is in development, people
>are less likely to forget.
>Also technology from BOS can
>be re-used for Fallout 3
>if need be.

Forget? But what if that game changes the whole memory/vision of what the game is? Will people expect another FOT:BOS when they buy Fallout 3? Will they anticipate FOT:BOS 2 more than Fallout 3?

>>>Hasn't really been tried alot.
>>>Except the ST and Star
>>>wars universes have been used
>>>alot for various types of
>>>games. And I expect
>>>there is some synergy there.
>>
>>look at starwars games, notice since
>>tie fighter the quality has
>>really died off?
>>
>Yes, but has anyone else noticed
>that since Jedi the movie
>quality has died off also?
>SW has unfortunately become over
>marketed, and is reaching the
>"milking-machine" stage.
>BOS is not doing this to
>Fallout, but rather attracting even
>more gamers to the Fallout
>franchise

Fallout is not a franchise as you call it. It is not a way of life that can be morphed into whatever marketing ploy Interplay wants. It is an RPG created on the basis of dynamic storylines and Pen and Paper bindings. People looking for Tactical Strategy won't go looking for RPGs. If they do, they want an RPG anyway.

What would you think if someone thought to franchise the whole Chess game idea? Real-time chess battling. Rather than basing the game on strategy where the pieces have set moves, now even a pawn has a chance to kill a queen if he's lucky. What does that do to the flavor of Chess? Now it's become a hack and slash battle. It is no longer chess in any way besides name.

>>they claim it's fallout, which it
>>most certainly isn't.
>>once again, if they kill the
>>fallout part of the title,
>>there's no problem.
>>
>Why is it not Fallout, and
>what gives you the right
>to judge whether it is
>or not?

Fallout is an RPG based off of Pen and Paper mechanics and dynamic character interaction. It won an award as RPG of the year for this. It represents a standard of RPG not found in much else. Fallout was revolutionary. Before it were pseudo-RPGs like Diablo and Final Fantasy. They emphasized combat as the center of their game, rather than character developement which is the true nature of an RPG. In Fallout you had a choice as to fight or not to fight, you determined what the character did as far as his life.

Along comes FOT:BOS, which deemphasized all that Fallout did so well. It is purely linear, there is no character developement, it is combat-oriented. What does this say for Fallout? It has fallen to the masses. No longer king of its realm it is among the other games made to please the lowest common denominator: violent battles to achieve an outcome.

>>nothing wrong with fun.
>>but the title needs to be
>>changed.
>>a lot of people who buy
>>it will think "oh wow!
>>a new fallout game", then
>>what will they think when
>>fallout 3 is released "i've
>>been ripped off once, screw
>>them".
>>realistically it might have a negative
>>affect on fallout 3.
>
>Doubtful. And if it didn't have
>the Fallout name you guys
>would be up in arms
>anyway because it would be
>"ripping off Fallout" Besides why
>don't you actually wait until
>more info is released before
>you make snap judgment

Actually any association with Fallout is simply wrong. It is like associating devil worship with the Bible. They contradict all that the other stands for.

-Xotor-

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Starcraft RPG...

>http://www.dailyradar.com/previews/game_preview_639.html
>
>this might clear a little bit
>up...

The guy reviewing must be using the "Starcraft RPG" standard. This standard states that an RPG is a game where you control one character and move him around gaining experience points and gaining levels. No character development, killing is the only real way to earn experience, and usually you use money only for guns.

It certainly DOES clear up things.

-Xotor-

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RE: Starcraft RPG...

Hahahaha, "Starcraft RPG". This game will be as far away from "Starcraft" as it gets. First of all, Starcraft is a "strategy" game, this game is "tactical". Secondly, Starcraft is real time, FOT:BOS is turn based.
 
RE: Starcraft RPG...

>Hahahaha, "Starcraft RPG". This game will
>be as far away from
>"Starcraft" as it gets. First
>of all, Starcraft is a
>"strategy" game, this game is
>"tactical". Secondly, Starcraft is real
>time, FOT:BOS is turn based.

I'm not comparing FOT:BOS with Starcraft, I'm comparing the so-called "RPG" element in FOT:BOS, it's depth moreover, with what kind of "RPG" you could make with Starcraft. Tie it to the text buddy.

-Xotor-

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