JADabandon
First time out of the vault
Helloes, ive been into Fallout ever sence ive had a Windows 95 based computer and bought Fallout2 when it first went on sale and the same for Tactics. Naturaly I dove into the FOT map making when I first had the chance, none of my maps were ever fully finished. I have been meaning to, but havent had the chance or the time to give a try at making a Fallout 1/2 map.
I still have the passion for wanting to create my own Fallout single player story based game. And I appologize if I end up cross posting in both the Fallout modding and FOT modding forums, but I cant help beg the question. Ive already seen quite a few opinions people have had over the FOT game in general.
But when a person is planning in general to make a Fallout map or series of maps as part of a campaign of sorts. Where does their prefrence lay? Would they create a Fallout 2 map? Is there many reasons for creating a Fallout 1 map vs. a Fallout 2 map? Or would they prefer to create maps or a campaign using Fallout Tactics?
I know there are some technological diferences between the two games. (Sorry if I batch Fallout 1 and 2 together) I understand there is a set of kits and documentation for Fallout2 mapping and scripting. And I have heard of some Fallout 1/2 modernization projects, I think its called FIFE, and I have seen a mention of a libSDL Falllout 1/2 project (So you can play Fallout under Linux with out needing directx support, it also helps modernize Fallout for newer Windows based computers too).
So already there are many choices for fallout modding, but there are still more choices I can find, such as the obvious difrences in the games collection of tiles and sprites. Which is something I my self enjoy exporing when planning how to create my world.
I my self am planning to design a mega-vault of sorts for the story creation a FOT seems to offer a wider selection of some types of graphics but lacks in others. The way im planning it out now I would have to use more than JUST the Vault specific graphics, im already mixing some of the Robotic walls and BOS floors...
One thing I was sad to find lacking was the broken vault tiles from Fallout 2 specificaly. I mean, how can you create a vault with out damage from an earth quake or dynamite? or just flat out complete catastrophe?
Sence my Vault is going to have some damage from a major earth quake, which the player awakens to discover much work is needed to be done, I am considering to leave FOT behind and begin learning how to do Fallout 2 mapping. But shouldent it be possible to do some sort of graphics conversion? I dont think I could mix Fallout 2 wall tiles with FOT's own tiles, but it could in theory be possible to create say, a fot map that consists only of Fallout 2 vault tile sets...
But I am probably getting ahead of my self here, and should stick to just a generic discussion topic type question...
And that is just what your preference for Fallout world creation?
I still have the passion for wanting to create my own Fallout single player story based game. And I appologize if I end up cross posting in both the Fallout modding and FOT modding forums, but I cant help beg the question. Ive already seen quite a few opinions people have had over the FOT game in general.
But when a person is planning in general to make a Fallout map or series of maps as part of a campaign of sorts. Where does their prefrence lay? Would they create a Fallout 2 map? Is there many reasons for creating a Fallout 1 map vs. a Fallout 2 map? Or would they prefer to create maps or a campaign using Fallout Tactics?
I know there are some technological diferences between the two games. (Sorry if I batch Fallout 1 and 2 together) I understand there is a set of kits and documentation for Fallout2 mapping and scripting. And I have heard of some Fallout 1/2 modernization projects, I think its called FIFE, and I have seen a mention of a libSDL Falllout 1/2 project (So you can play Fallout under Linux with out needing directx support, it also helps modernize Fallout for newer Windows based computers too).
So already there are many choices for fallout modding, but there are still more choices I can find, such as the obvious difrences in the games collection of tiles and sprites. Which is something I my self enjoy exporing when planning how to create my world.
I my self am planning to design a mega-vault of sorts for the story creation a FOT seems to offer a wider selection of some types of graphics but lacks in others. The way im planning it out now I would have to use more than JUST the Vault specific graphics, im already mixing some of the Robotic walls and BOS floors...
One thing I was sad to find lacking was the broken vault tiles from Fallout 2 specificaly. I mean, how can you create a vault with out damage from an earth quake or dynamite? or just flat out complete catastrophe?
Sence my Vault is going to have some damage from a major earth quake, which the player awakens to discover much work is needed to be done, I am considering to leave FOT behind and begin learning how to do Fallout 2 mapping. But shouldent it be possible to do some sort of graphics conversion? I dont think I could mix Fallout 2 wall tiles with FOT's own tiles, but it could in theory be possible to create say, a fot map that consists only of Fallout 2 vault tile sets...
But I am probably getting ahead of my self here, and should stick to just a generic discussion topic type question...
And that is just what your preference for Fallout world creation?