Getting 12 levels of Educated perk (without Falche2)

I Must Be Crazy 2

First time out of the vault
Hmmmm, it seems as if I have stumped all of you with my last post.

Here is the code (NOID 1.01) for adding a level of the Educated perk:

op_critter_add_trait(op_dude_obj(), 0, 18, 1);


However, the problem with this code is that if the player already has 3 levels of the Educated perk, (s)he will not get any more levels with this code. Is there any command or script that will allow me to overcome this without using the Falche2 editor?
 
Well, all depends on what you mean by stumped. Since I had no solution I couldn't suggest one. My guess is that it's hardcoded in the engine which would eather suggest a EXE hack or a loader (or someone with knowledge on how to access proto data otherwise through the editor which I'm not one with...)

Right now I don't really have time to look into it albeit perhaps later on. I can see tons of good reasons to want to be able to make multilevel perks work; none of which are important enough for me to investigate right now though.
 
Really? Tons of good reasons? May I ask what are they? Remember, perks come every 3 levels, unless you've got the 'Skilled' trait, which takes you even longer to get perks. So why would someone like a perk enough to want more than 3 levels of it? Especially for the 'Educated' perk, which is made obsolete by the 'Skilled' trait anyway?
 
DataSpot said:
Really? Tons of good reasons? May I ask what are they? Remember, perks come every 3 levels, unless you've got the 'Skilled' trait, which takes you even longer to get perks. So why would someone like a perk enough to want more than 3 levels of it? Especially for the 'Educated' perk, which is made obsolete by the 'Skilled' trait anyway?



Rather than be a rude asshole, try to help him prehaps, mkay ?
 
Darn... I was hoping that it wouldn't come down to having to hack the .EXE file...

I had an idea for a MOD that would feature a random encounter (7-10 Luck needed) in which a Fortune Teller would allow your character the opportunity to extend certain perks, like Educated, Bonus Move, Bonus HtH Damage, etc., beyond their normal level limitations if you are willing to pay the price in coins.

Of course, there is no way to script Falche2 to open during a game and work "behind the scenes" to add more than 3 levels of certain perks.

As for the Educated perk, having 3 levels of it will give your character the benefit of 6 additional skill points per level and still get perks every 3 levels. With the Skilled trait, you give up one perk every 12 levels.
 
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