Hmmm... i posted something 'similar' to this a time ago. Thought i'd give it a go again today. I don't like the getting rid of the 'traditional' style of gameplay of FO, but i want it left an option. FPP(First Person Perspective) is to be an extra feature to this new game, and i want to discuss ideas on how to make it work for the next evolution in FO. Even if this new version of FO, F3, is a bust. I want to talk of future ways to still make it AS immersive, or even more so, as FO1/2.
Here are some ideas. If you have better ones (and not having a FPP aspect to the game at all, is not really wanted), please post it, and we'll have a discussion about it.
Anyways, here's 'basically' what i posted last time. Lets see if anyone has better ways to improve upon them:
Weaponry and Skills:
if the person has only 10% in their Small arms skills, (or w/e).
- Make the sights larger and the player have bad accuracy. This way it will be more realistic, and they will have to "evolve" their weaponry skills in order for them to get more accuracy.
-This also applies to things like Throwing and Unarmed (although having them break their wrist most of the time they do land a strike would be good and humorous too ^^ lol)
- No strength? don't let them use it. just like the other fallouts did.
Walking and Agility:
if the person picks 1 agility (so they can cram the rest into charm or int. so they can FPS the whole thing) then:
- Make them have a slight wobble when they walk (back and forth, left right, and others! but do it at random)
- if they run? hahah make them stagger around uncontrollably(or fall!!! Mr. Green)
- This will get rid of all the people who just want to "FPS" and beat the game. or ex CS players who just want to do the running knife tactics).
I have never seen anyone beat FO with 1 Perception (who didn't hack the bloody thing), so if a person who plays this game as a FPS and not as a FPPCRPG/CRPG, should have some disadvantages, is what i'm saying. So if you have a better way. Please do say.
Perception:
- If the person has terrible perception (like 3 or lower) give them fog of war in FPP! or make stuff in the distance blurry.
-or an option you can have is something like what was done in Fallout Tactics. Where if your perception is shat, then you can't really 'find' the enemy, until they are right on you. Or the enemies "sneak" is heightened by your lack of perception.
The rest of the S.P.E.C.I.A.L. list pretty much take care of themselves. And i'm sure Bethesda has the Endurance thing worked out.
As for the weapons themselves:
- if the person has a low firearms score, if/when the weapon jams on them (i don't know if F3 will have that happening). DON'T LET THEM CLEAR IT!
- Hell most people in REAL life who have never fired a weapon do not know how to clear a jam. So why should some1 with a low weapons skill have that? Make them put it into storage until they have better skills.
- OR! let them keep trying to fire it! if they have Luck at/below lvl 5, then it will almost always blow up on them, causing destruction to the gun, and blindness/Damage to the player. Luck above 5 will have a higher chance of clearing the jam.
Throwing:
- if it's below 10% have them throw and "drop" the grenade behind themselves. A some what of 'critical failure.'
-And yes, if you can throw in the general direction of something, you pretty much can throw anything. But if you are going to use that argument, then you pretty much are saying that the thrown weapons perk, has really no point in the FO universe.
Unarmed/Melee:
- Seriously. Most people who have never fought, usually wind up hurting themselves their 1st time. Why should here be any different?
- If they have a low skill in these 2, make them break their wrist (Cripple), and not be able to use them in FPP. or they fall down ^^
Sneak:
- If the person has terrible Sneaking skills. Make them noisy, or go at a snails pace
- But if anything, just make it similar to the old Fallouts. If they have terrible sneak, it's just damn hard to do.
Outdoorsman: Hmmm... If this is a factor in F3. Make all herbs, Xander root, or etc... look like grass till u get better at it, then u'll start to know what to look for then the herbs will look like herbs again!
Well thats my spiel. If anyone has any better ideas, or wants to add on, do so!
Btw, i'm new to the forums, but have played FO since it came out, and have wandered around here for a long ass time.
-EDIT- Btw, i will be editing this post with (what i consider) options to improve the FPP aspects of a future FO game, and credit will be given.
Here are some ideas. If you have better ones (and not having a FPP aspect to the game at all, is not really wanted), please post it, and we'll have a discussion about it.
Anyways, here's 'basically' what i posted last time. Lets see if anyone has better ways to improve upon them:
Weaponry and Skills:
if the person has only 10% in their Small arms skills, (or w/e).
- Make the sights larger and the player have bad accuracy. This way it will be more realistic, and they will have to "evolve" their weaponry skills in order for them to get more accuracy.
-This also applies to things like Throwing and Unarmed (although having them break their wrist most of the time they do land a strike would be good and humorous too ^^ lol)
- No strength? don't let them use it. just like the other fallouts did.
Walking and Agility:
if the person picks 1 agility (so they can cram the rest into charm or int. so they can FPS the whole thing) then:
- Make them have a slight wobble when they walk (back and forth, left right, and others! but do it at random)
- if they run? hahah make them stagger around uncontrollably(or fall!!! Mr. Green)
- This will get rid of all the people who just want to "FPS" and beat the game. or ex CS players who just want to do the running knife tactics).
Meh, i like this one better. But will leave my flawed option up for comparisonSander said:limit their movement and rate of fire. There's no need to wobble a player back and forth.
I have never seen anyone beat FO with 1 Perception (who didn't hack the bloody thing), so if a person who plays this game as a FPS and not as a FPPCRPG/CRPG, should have some disadvantages, is what i'm saying. So if you have a better way. Please do say.
Perception:
- If the person has terrible perception (like 3 or lower) give them fog of war in FPP! or make stuff in the distance blurry.
-or an option you can have is something like what was done in Fallout Tactics. Where if your perception is shat, then you can't really 'find' the enemy, until they are right on you. Or the enemies "sneak" is heightened by your lack of perception.
The rest of the S.P.E.C.I.A.L. list pretty much take care of themselves. And i'm sure Bethesda has the Endurance thing worked out.
As for the weapons themselves:
- if the person has a low firearms score, if/when the weapon jams on them (i don't know if F3 will have that happening). DON'T LET THEM CLEAR IT!
- Hell most people in REAL life who have never fired a weapon do not know how to clear a jam. So why should some1 with a low weapons skill have that? Make them put it into storage until they have better skills.
- OR! let them keep trying to fire it! if they have Luck at/below lvl 5, then it will almost always blow up on them, causing destruction to the gun, and blindness/Damage to the player. Luck above 5 will have a higher chance of clearing the jam.
Throwing:
- if it's below 10% have them throw and "drop" the grenade behind themselves. A some what of 'critical failure.'
-And yes, if you can throw in the general direction of something, you pretty much can throw anything. But if you are going to use that argument, then you pretty much are saying that the thrown weapons perk, has really no point in the FO universe.
Unarmed/Melee:
- Seriously. Most people who have never fought, usually wind up hurting themselves their 1st time. Why should here be any different?
- If they have a low skill in these 2, make them break their wrist (Cripple), and not be able to use them in FPP. or they fall down ^^
Sneak:
- If the person has terrible Sneaking skills. Make them noisy, or go at a snails pace
- But if anything, just make it similar to the old Fallouts. If they have terrible sneak, it's just damn hard to do.
Outdoorsman: Hmmm... If this is a factor in F3. Make all herbs, Xander root, or etc... look like grass till u get better at it, then u'll start to know what to look for then the herbs will look like herbs again!
Well thats my spiel. If anyone has any better ideas, or wants to add on, do so!
Btw, i'm new to the forums, but have played FO since it came out, and have wandered around here for a long ass time.
-EDIT- Btw, i will be editing this post with (what i consider) options to improve the FPP aspects of a future FO game, and credit will be given.