This time, the discussion on the subject has shifted over to this thread on the IPLY boards.
JE made a couple of posts that strike me as a little odd:
<blockquote>
"I think you need to start looking at the math again. First of all, you get seven stat points, not six. The points put into IN don't just offset the level-to-level skill penalty, they also boost any skills that are based off of IN. First Aid, Doctor, Science, Repair, and Outdoorsman are all affected by IN. A number of derived statistics are also based off of attributes, not skills (Throwing Range, Perception Range, AP, etc.). In addition to all of that, one of the biggest roadblocks to qualifying for perks is a high primary attribute. Getting seven free stat points sure helps with that. Unless you honestly plan on using every skill in the game, that -180 point penalty isn't worth the sum of its parts. If I put three points in IN, two points in AG, and two points in PE, tag one or two combat skills and put the rest in science skills, I'm doing really, really well, even from the very beginning of the game."
"Yes, because the benefit of Skilled, specifically, sucks when compared to the drawback. The benefit of Gifted is far greater than the benefit of Skilled. Seven attribute points vs. five skill points per level?"
</blockquote>
I don't think looking at the math is the right thing to do here. if Gifted is acknowledged as an overpowered trait, it needs fixing. If it needs fixing then looking at the old numbers is un relevant.
It seems the choice of what do with the trait is limited to two: the old way, or the new JE way.
What about changing the numbers without changing the traits so the math will be right?
JE made a couple of posts that strike me as a little odd:
<blockquote>
"I think you need to start looking at the math again. First of all, you get seven stat points, not six. The points put into IN don't just offset the level-to-level skill penalty, they also boost any skills that are based off of IN. First Aid, Doctor, Science, Repair, and Outdoorsman are all affected by IN. A number of derived statistics are also based off of attributes, not skills (Throwing Range, Perception Range, AP, etc.). In addition to all of that, one of the biggest roadblocks to qualifying for perks is a high primary attribute. Getting seven free stat points sure helps with that. Unless you honestly plan on using every skill in the game, that -180 point penalty isn't worth the sum of its parts. If I put three points in IN, two points in AG, and two points in PE, tag one or two combat skills and put the rest in science skills, I'm doing really, really well, even from the very beginning of the game."
"Yes, because the benefit of Skilled, specifically, sucks when compared to the drawback. The benefit of Gifted is far greater than the benefit of Skilled. Seven attribute points vs. five skill points per level?"
</blockquote>
I don't think looking at the math is the right thing to do here. if Gifted is acknowledged as an overpowered trait, it needs fixing. If it needs fixing then looking at the old numbers is un relevant.
It seems the choice of what do with the trait is limited to two: the old way, or the new JE way.
What about changing the numbers without changing the traits so the math will be right?