The rules of this forum seem to dictate that when I ask for troubleshooting help I state which mods I am running. I am using Restoration Project.
I used Falche to modify all my stats to 1 for a challenge, but I found a glitch. My hit points, which should have plummeted to 18, remained at 30. My skill point gain per level, which should have been 12 (I had skilled), was 20 (reflecting 5 intelligence). My hit point gain per level, which should have been 2, was 4 (reflecting 5 endurance).
Anyone know how to fix this? It would be annoying to have to open up falche and manually adjust my stats every time I level up. I'm also concerned that this failure to reflect modified stats could have problems elsewhere in the game.
All other derived stats, such as carry weight, sequence, action points, base armor class, poison and radiation resistance, etc. ARE properly reflected by the modified by the stats.
I suppose I could fix this if I could edit the GCD file, that might solve the glitch. But a search of this site and google turn up no results for GCD editors.
I used Falche to modify all my stats to 1 for a challenge, but I found a glitch. My hit points, which should have plummeted to 18, remained at 30. My skill point gain per level, which should have been 12 (I had skilled), was 20 (reflecting 5 intelligence). My hit point gain per level, which should have been 2, was 4 (reflecting 5 endurance).
Anyone know how to fix this? It would be annoying to have to open up falche and manually adjust my stats every time I level up. I'm also concerned that this failure to reflect modified stats could have problems elsewhere in the game.
All other derived stats, such as carry weight, sequence, action points, base armor class, poison and radiation resistance, etc. ARE properly reflected by the modified by the stats.
I suppose I could fix this if I could edit the GCD file, that might solve the glitch. But a search of this site and google turn up no results for GCD editors.