I'm sure this has been discussed here before, but I've searched several different ways and checked all the modding FAQs and tutorials I could find. Not even an ancient thread to bring back from the dead, except for much larger projects.
Somewhere I read that there were only 3-4 critters from Fallout1 that didn't get added to Fallout2: (lieutenant, gizmo, overseer). No one mentions the Glowing Ones.
There are some Glowing Ghouls in FO2, but none of them are dangerously radioactive like those in FO1, Vault 12. Is this just a different proto file that could be added back into FO2? Some places I read said the FO1 and FO2 proto files were compatible, and at least one said they were different format and were not.
Or would it be better to find some way to make new protos from scratch? They'd use the same FRMs as Glowing Ghouls, so that's not a problem. I tried examining them in FUCK but I don't understand it. Is there a different tool for doing this? 'Damages' shows "Threshold" and "Resistance", but nothing about causing radiation damage - which is the only thing that really makes them any different than normal Glowing Ones. - Though I would probably make them a bit harder to kill.
Somewhere I read that there were only 3-4 critters from Fallout1 that didn't get added to Fallout2: (lieutenant, gizmo, overseer). No one mentions the Glowing Ones.
There are some Glowing Ghouls in FO2, but none of them are dangerously radioactive like those in FO1, Vault 12. Is this just a different proto file that could be added back into FO2? Some places I read said the FO1 and FO2 proto files were compatible, and at least one said they were different format and were not.
So how could these be used in FO2? Should I copy, edit, then add the original protos from FO1?jargo said:I think that Critter pro format from FO1 is almost the same like in FO2 . You need only to add 4 bytes at the end of every *.pro to make it in fallout 2 size.
(if i remember right)
This list is nothing but numbers, so how do I find the actual proto I want? (before I can try to figure out how to add 4 bytes to it. Hex editor, I guess?)red said:The ID of the PROs are actually their line numbers from the critter.lst, not their filename
Or would it be better to find some way to make new protos from scratch? They'd use the same FRMs as Glowing Ghouls, so that's not a problem. I tried examining them in FUCK but I don't understand it. Is there a different tool for doing this? 'Damages' shows "Threshold" and "Resistance", but nothing about causing radiation damage - which is the only thing that really makes them any different than normal Glowing Ones. - Though I would probably make them a bit harder to kill.