Gog.com fallout2 always violent

lac

First time out of the vault
I've applied killap's bugfix and include children patch to the game I purchased from Gog.com, but this has nothing to do with my problem, which exists in the unpatched game. The violence setting in preferences has no effect. No matter what, I always get the most violent animations possible. Is there any way to change this?

Thanks in advance,
Grävling
 
By the way, I just checked, and Fallout 1 from Gog.com works the same way -- maximum violence, no way to change it. (I didn't know last month when bought it that the violence was about animations, so I didn't realise that changing that setting was having no effect, but it wasn't).

Since I don't know what the various violence level animations look like, I suppose that what I am seeing could be something other than maximum violence. But it is rather hard to believe that there could be a setting where the animations are more gory than what I am seeing. Every time Cassidy kills something with the solar scorcher, the target is always sliced in two. All creatures that bleed leak copious amounts of blood on the floor when they die, etc.

I am going to quickly roll up a new character and take the trait bloody mess and see if it's any different. ... edited, (and yes, my goodness isn't the temple of trials a lot easier if you have str 10 and end 10 :) ) but I have verified that with the bloody mess trait set ants, scorpions, people, spore plants, little geckos and dogs (well one dog) all die precisely the same way as I have already been seeing them die, all the time. While not conclusive, I therefore think that this thread is indeed properly titled. :)

Grävling the Gory
 
On (some of the) lower violence settings, critters just keel over and die, without any bloodshed or weapon-specific animations being played. It's just like you'd knock everything unconscious.
 
Ok, then this is my problem. None of the low violence settings work. I speculate that Gog.com may have started with a European Low Violence version of the game -- where I read you cannot change the violence settings -- but somebody decided that if there was to be only one setting, then ultra-violent was the way to go. There wouldn't be any known way to override this, would there?
 
Don't know if this would work, but maybe try opening fallout2.cfg with a notepad (the file is in the same directory as fallout2.exe), find the line:

Code:
violence_level=3

and change 3 to 0. Save and have a look.
 
I had the line violence_level = 2 (not 3). I quit my game, changed the 2 to 0, checked and read the file again to make sure that the file really was changed, started fallout2, loaded a game, and the violence remained the same. On exit, the line violence_level = 2
was back in fallout2.cfg .

Rats! This was exactly the sort of fix I was hoping to find. But thank you.
 
lac said:
I had the line violence_level = 2 (not 3). I quit my game, changed the 2 to 0, checked and read the file again to make sure that the file really was changed, started fallout2, loaded a game, and the violence remained the same. On exit, the line violence_level = 2
was back in fallout2.cfg .

Rats! This was exactly the sort of fix I was hoping to find. But thank you.

Change the file to "read only" after the 2 to 0 edit.
Maybe that helps?
 
have you tried asking at GOG forum ?
as far as I know GOG team might have been tweaking game for their purposes with assembler, maybe something went wrong?
 
@lac: I've just got an idea how to solve your problem. It requires an enormous amount of work, and it's very boring, and not so straightforward either, so I don't know if it's worth the effort. But, it's a solution. Here's what to do:

1. Download a DAT extractor (there's a list here) and unpack critter.dat.
2. Backup the folder data/art/critters.
3. Enter data/art/critters (not the backup - the original one). There should be a loooong list of files called HANPWRAA, HANPWRAB, etc.
4. For each type of critter (so HANPWR, HAPOWR, etc.) you need to take the frm file (animation) with the ending of BA, or BB (depending on whether you want your critters to die when falling front, or back), copy it several times and rename (the copies, not the original files!) them as follows:

BD - HOLE_IN_BODY
BE - FALLING_BACK_BURNED
BF - RIPPING_APART
BG - PERFORATED_DEATH
BH - FALLING_BACK_ELECTRIC_BURNED
BI - SLICE_IN_TWO
BJ - FALLING_FRONT_FIRE_BURNED
BK - ELECTRIC_BURNED_TO_ASHES
BL - BLOW_EXPLOSION
BM - MELTDOWN
BN - BURNING_DANCE

BO - BLEEDING_BACK -> this should be made out of BA animation.
BP - BLEEDING_FRONT -> this one from BB.

5. If you have the file patch000.dat (in the main F2 folder), rename it or remove it.

As you can see, it's hell of a lot of work to do, but it will ultimately remove the gory death animations and replace them with the standard fall back/fall front animation, without even the on-death blood.

So if you're really desperate about removing blood and gore, this is one sure method that I can think of.
 
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