Going back in time

Jahakob

First time out of the vault
How about telling F3 from the start instead of continuing from where the last game took of?

How about being the son of someone who survived the nukes. Playing as the father, as some kind of intro of gameplay in the beginning. What happened just before the nukes hit and how your father survived. Then it switches to current time. Your father is laying on his death bed or something like that. Telling you what has happened.
In F2 you play the first heros (F1) descendant, in this game you could play as the father of the first hero (F1). A theme you could say. :)

From there on you will meet BOS, the enclave and other of those kind of groups, when they are young(er) and you can get to know them better and their purposes. There are also room for other factions that can be found in F1 and F2, as the zealots.

How about giving an explanation about tribes? How about getting to know how the war really started and so on. The crisis about this time, what was peoples standpoint to the first mutants, and what has the mutants to tell you (FEV)?

I may be very well be wrong about times and years, as I has not THAT much knowledge of the fallout world. Correct if I am wrong. But what do you think of all this?
 
wrong...wrong...wrong.....

Im tired of these -i don't have any good idea for Fallout so ill just revert everything back- time travel , past reliving, whatever...ugh its horrible.
 
I don't follow you... just because something has happened it is a bad idea?

Personally I think alot of things in the fallout universe could be explained A LOT better and told in a different point of view?

For example, in 'City of god' there are time jumps all the time and that is a very good movie (City of god is the first movie that comes to my mind, I've watched it recently, of course there are many movies that uses time shift). On the other hand there are a lot bad movies that uses time shift. If it is done well a time shift is very interesting.
Complaining about time shifting is like complaining about a genre of something... :roll:
 
sorry, its just become such a cliche as a scenario plot its unbearable.

As an idea, its been done in good ways and in bad, but i did not mean it in that way.

There is always somebody who wants to forcefully push it into Fallout which was essentially about...other things - not time travel.

It does not fit.

It would make it ugly and cheap.

Fallout is a game that needs to go forward not backwards.

In my opinion.
 
Sina: By "time travel", do you mean any kind of non-linear storytelling, or actually what is usually meant by time travel?
 
"How about telling F3 from the start instead of continuing from where the last game took of?", by that I am NOT meaning to go back in time. Non-linear storytelling is exactly what I'm talking about, hope that clears some things up... :D
 
I like the part of playing someone before the nuking and was lucky enough to have entered one of the vaults. I'm interested in what life this person had before the nuking and why and how he got to enter a vault. Most common people probably wouldn't even know of their locations or existence. Or maybe a character that survived without shelter in a vault, like the Shi survivors and their submarine, would be even more interesting.
And even if the reasons for the nuking seem "trivial & pointless", I still want to know what happened.
I think a pre-nuclear setting could be quite interesting. The tremendous excitement and fear people would experience in the last days of modern civilization, as if they were watching a disaster movie knowing it would have a bad ending.
But since it's a game with combat, in the post nuclear wastelands there's enough to fight, but who would your character be fighting in a more civilized pre nuclear world?

I don't like the idea so much of playing someone from the same bloodline again. I would prefere something fresh, maybe something from a different perspective.
I'm not sure if I would like going back and forth into time, I guess it depends and how it would be installed.
 
Per said:
Sina: By "time travel", do you mean any kind of non-linear storytelling, or actually what is usually meant by time travel?

I meant both kind of..... i didn't think he meant direct time travel...but in a sense its going back in time, see.

I would really really like this game to move forward.

Then later, maybe, when shit hits the fan, and Bethesda Devs are drowning beneath mountains of money and hookers... they could make such a prequel which nobody would buy.

Or when we got TES/Fallout you can make that mode yourself.
Or anybody who would want to.

I still think its a lack of new ideas that gets that kind of story going, and fear..... fear of something new.
 
Sina said:
I still think its a lack of new ideas that gets that kind of story going, and fear..... fear of something new.

Why... it's not fear of something new... in fact it's something new actually... Fallout is a living world in itself and we still know little about the past of that world...

I just wonder how the other vaults struggle to survive...

Just came up with a story evolving around the vault beneath Necropolis (what was it's number?)... As we know from FO2 that the shipments have been mixed up and all the waterchips of V13 has been sent to vault at Vault City (can't remember it's number either)... and Vault City's GECK's have been sent to an another vault (was it 13? damn gotta change my memory card... bzzzttt)

Player can control an expedition from Necropolis to find GECK and rescue it's people from the radioactive leak... and get back to find nothing but the zombies stalking the streets of Necropolis...

Well just an idea of a prequel but I really don't want to see FO3 as a prequel even... I'm waiting for years to get hold of this sequel and I'd firstly like to see what has changed since Chosen One...

Hell... Why did I write that anyway...
 
I'd say it could be very interesting to play someone who is living quite soon after the nukes fell. It would be the first remnants of civilization pickig up again, whereas in Fallout 1 (and especially 2) there are already more established civilizations.

Howeve, having the player play someone else as an 'intro' seems rather silly, and useless. I don't really see any use for that.

Lastly, having the game play before the bombs drop would not make it a Fallout game at all. The post-apocalyptic aspect would be completely gone, the atmosphere would be entirely different, n fact, everything would be different.
 
Just graverobbing.
Brainwave said:
I like the part of playing someone before the nuking.
...
but who would your character be fighting in a more civilized pre nuclear world?
The char could be a US soldier on a mission to kill an `evil´ general,
you kill him, he has a bio-sensor that sends the nukes away and the END begins.
 
i don't like the idea of starting before of FO1...them you wouldn't have new weapons and stuff, because they don't appear on the FO1 and FO2
 
Let's retcon the war so that it was the result of some ironic fluke instead of geopolitic tensions! Ya...y?
 
Jarno said:
The char could be a US soldier on a mission to kill an `evil´ general,
you kill him, he has a bio-sensor that sends the nukes away and the END begins.
Jarno said:
Well the ironic fluke is that when you killed the general, you destroyed the world. No one else.

You do realize that this contradicts the entire Fallout stroyline don't you? Or perhaps your memory is a little foggy and you need to play the games again. Watch the introduction a few times, read the Fallout Bible and draw the conclusion on your own.
 
Personally, I think a prequel is the only way to retain the full post-apocalyptic world in the first two games. Depending on your ending, NCR begins spreading, creating a reasonably stable government. Doesn't this ruin the post-apocalyptic feel? The people would be developing and growing, not just surviving.

Just my two cents. Unless the NCR has failed of course, along with the rest of the growing towns. In which case a prequel isn't completely necessary.

Also, a prequel would mean that radiation would play a much bigger part, an aspect which seemed lacking in F1 and F2, considering the setting.
 
Personally i think its excellent that many of you will have nothing to do with story or anything else in Fallout 3.

God, thanks for Bethesda.... and all those lovely professionals.
Keep them from harm, and from ideas like this especialy.
 
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