Plz, need so me help bevause i will make the Elder in Arroyo to sit up/down when the fight begin/over.
Like Goris but it doesn't work!!! So plz help
Here the command:
procedure combat_is_starting_p_proc begin
inc_local_var(LVAR_First_Combat);
// if (self_visible) then
// art_change_fid_num(self_obj, 25); Taken out per Jesse
end
procedure combat_is_over_p_proc begin
// if (self_visible) then
// art_change_fid_num(self_obj, 99);
end
Whe i add to the Elder script ,or chanche the hole script in mapper to goris nothing happenst and yes i have the animations with the AG ending in my critter folder!
Why it doesn't work PLZ Hel me out!
Like Goris but it doesn't work!!! So plz help
Here the command:
procedure combat_is_starting_p_proc begin
inc_local_var(LVAR_First_Combat);
// if (self_visible) then
// art_change_fid_num(self_obj, 25); Taken out per Jesse
end
procedure combat_is_over_p_proc begin
// if (self_visible) then
// art_change_fid_num(self_obj, 99);
end
Whe i add to the Elder script ,or chanche the hole script in mapper to goris nothing happenst and yes i have the animations with the AG ending in my critter folder!
Why it doesn't work PLZ Hel me out!