Hey, I'm wondering if anybody has looked into making it so Goris is always a grey deathclaw, ie) replace his robed proto with his non robed version and then edit ?something? so he doesn't procede through the de/robing animation.
I have modified the .frm responsible for the two animations (marobeag.frm and madeth.frm) and have uploaded them as my fix.
(Admins, could you remove my first version?, I submitted it as a file name with a space and it doesn't have the extension in it thus, kinda useless unless people take the wild stab that it is a zip.)
If I replace Goris' script with anything else, he still robes/derobes.
Is this actually hardcoded or is there something in his prototype that I'm missing?
Now for the Mapper Error/Bug.
If I place Goris on a map, then attach his ocgoris.int script to him, he doesn't talk to me. The "talk to" flag is on but he doesn't respond at all.
Even if I take him in Vault 13, modify his script to something else, then change his script back he won't talk to me. If I reload the mapper after making those changes to his prototype and just F8 into the map then he will talk to me.
Any thoughts?
I have modified the .frm responsible for the two animations (marobeag.frm and madeth.frm) and have uploaded them as my fix.
(Admins, could you remove my first version?, I submitted it as a file name with a space and it doesn't have the extension in it thus, kinda useless unless people take the wild stab that it is a zip.)
If I replace Goris' script with anything else, he still robes/derobes.
Is this actually hardcoded or is there something in his prototype that I'm missing?
Now for the Mapper Error/Bug.
If I place Goris on a map, then attach his ocgoris.int script to him, he doesn't talk to me. The "talk to" flag is on but he doesn't respond at all.
Even if I take him in Vault 13, modify his script to something else, then change his script back he won't talk to me. If I reload the mapper after making those changes to his prototype and just F8 into the map then he will talk to me.
Any thoughts?