Gothic 3 patches

Morbus

Sonny, I Watched the Vault Bein' Built!
Ok, now that I got a sweet little ride for myself, I can finally play gothic 3... My only problem is the bugs. I already downloaded the 1.12 official patch, but are there any unofficial ones of some sort? Also, will JoWooD or PirañaBites keep on supporting G3?
 
No, there will be no more offical support for Gothic 3, as Piranha Bytes and JoWood have parted ways.

IIRC, there are some unofficial patches about, but they only fix a small number of the problems that still plague Gothic 3.
 
There is an unofficial patch out for Gothic 3. Currently they are at version 1.4 but 1.5 should be out in a few weeks.

The current log for 1.4 can be found here

A link to the forum discussing the patch as well as providing links can be found here

1.5 should be quite nice as it will address more of the hard core bugs such as perks, etc. If you are able to hold off for a few weeks, I would wait out for this release. Here is a list of a few items the developers of the patch posted that will be included in the upcoming version:

Code:
    * Ingame time can be seen in the quest menu
    * Post processing options were "detached", so you can choose depth of field without bloom
    * You can see the saving date and time of quicksaves
    * "End option in dialogues missing" bug fixed
    * Headknock arrows fixed (no fire effects anymore; humanoid victims will drop down; animals and monsters will die instead of freeze)
    * Golems won't be harmed by "normal" arrows or bolt
    * Fire arrows now work depending on how fast they were shot and not depending on how much health points the "victim" has left
    * Skeletons will be damaged by fire arrows
    * Perk "Improve robes" fixed
    * Perk "Improve armor" cautiously enforced
    * Perk "Make excuses" improved
    * Perk "Resistance to cold" fixed
    * Exploit at the Alchemist's bench fixed
    * Transformation into bloodfly improved (can travel faster, won't die when falling down from great hights, "climbing" improved)
    * When you can't learn a perk or spell, the missing requirements will be displayed on screen
    * You can barbecue raw meatbug
    * The rebels in Gotha won't accuse you to be a thief when you robbed the city before the rebuilding of Gotha began
    * The rebels in the "inner castle" of Faring won't react aggressive on you
    * It's not possible to open an inventory while swimming, talking or performing magic anymore
    * Exploit of the scroll "Summon flaming sword" fixed
    * Summoned creatures are more powerful again (the official patch 1.12 unintentionally reduced that)
    * Grafic bug when starting Gothic without any logo video fixed
    * Thorald will accompany the hero to the mine
    * Also ranged weapons can be activated by pressing the space bar
    * Music can be turned off completely
    * "Scripted state is not registered: ZS_Spectator!" bug fixed
 
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