Graphic drawing and camera problems

ixin

First time out of the vault
I was hoping someone could tell me how to solve two problems I have.

I am noticing something wierd when I try to make a door with the mapper.

I am using the enclave door and wall tiles (Scenery tile #1570 and Wall tiles #1560-1566) to make a base. The wall tiles are overlapping the door tile, even though should appear underneath it. Is there a way to tell the map editor which graphic should appear on top?

Also, how does one set where the camera appears when a new map level is loaded? My character transitions between maps normally, but the camera is situated at the far end of the map.

Thanks again
 
I am also having a similar problem when loading up different levels on my maps. I want to override the start hexes, which does work, but the camera stays where the start hex is and doesn't follow the player.
 
Hi there Ixin and Chris Parks..
A): You'll notice that those wall sections are aligned with floor tiles. In order to have them align correctly with doors, you must make sure you build the wall close to the "north" side of the tile row. If you build the wall close to the south side, then walls and doors are aligned incorrectly and overlap.
B): As far as I know the only case when the camera is not centered on dude, is when you have dude travel from a given map layer to the SAME map layer.
If you use ladders/exit grid it really should not happen. Remember you don't need to use scripts with them (grids and ladders/stairs, I mean).
Overriding a start hex: start hexes are mandatory, each map must have one.... The point is you don't really need to use it. A start hex is automatically used when you enter a map from the world map. If your maps are accessed from other maps ONLY you really don't need to override it in any way. Just set a hex destination from the exit grid/ladders which leads to the new map, that's it.
This is all I can think of with the info you both gave: if you have more problems with the same maps, or if your maps worked fine and suddenly the problem arose, please state it and tell what you were tinkering with before troubles started. The problem might lie somewhere else than maps/map scripts.
See you.
 
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