Great Indie bundle, you name the price

Haha, the platform statistics are interesting.
The average Linux user gave 13$ while the Windows user gave 7$.
Do not draw conclusions from this raw data.

Also, this bundle seem to rock. I'd gladly take a shot at Penumbra
 
Arr0nax said:
Haha, the platform statistics are interesting.
The average Linux user gave 13$ while the Windows user gave 7$.
Do not draw conclusions from this raw data.
You mean like Windows users think the games are worth less because they can run a larger number and wider variety on their OS than Linux users?
 
Wow, looks pretty neat. I'll probably take a shot and pick this up, nice find.
 
rcorporon said:
I played penumbra for about 15 mins, and it scared the shit out of me...

Definitely, I picked up the Penumbra Trilogy off Steam when they had a sale one day, then was really glad I did. Game is really interesting and creepy, especially with headphones on late at night, the atmosphere is great.
 
Holy shit, some of the games are going Open Source because of this! Too bad World of Goo decided to remain closed, but this is really interesting!

I'm looking forward to messing around with the Gish engine. :)
 
Ok, now this is fucking pathetic. About 25% of the downloads of the Humble Indie Bundle have been pirated. That is low enough but it gets worse, because Child's Play is a charity for hospitalized children. It then gets even worse, because the pirates used the HIB servers to download it, making THEM pay for the pirate. As Cracked.com described it, it's like not paying a street musician, letting him finish his song, and then taking his money. Fucking pirates wonder why everyone hates them.
 
Did you know that... these games existed BEFORE Humble Indie Bundle operation ?
The pirating has nothing to do with Child's Play like you are trying to make it seem. It has been here since these games have been released, like with every single game in the world.
And your reasoning is absurd. No one "pays" for the pirate, the pirate use their own bandwith. They are just copying a product that someone has paid for.

Also, there is no minimum price to buy the game.
So you can pay 0,1$ and get the games. And you know what ? It's the initiators of the operation that decided so. They could pretty well have set a price treshold, but they chose not to.

A last point that you skipped in your dumb rant : four of the five games are going fucking OPEN SOURCE.
That means you can get them if you want without paying ANYTHING.

If anything, this has shown that whatever levels the pirating reach, an indie game can still be profitable by relying on what is basically a donation system. Every game has collected more than 200 000 dollars.
 
Arr0nax said:
And your reasoning is absurd. No one "pays" for the pirate, the pirate use their own bandwith. They are just copying a product that someone has paid for.

He said that they used the HIB's bandwidth to download it, which is kind of shameless, considering they can use Torrents, download sites, etc. I'd like to see the source of those news though.

Also, when is Gish becoming Open Source? :(
 
They are using HIB's bandwidth to download it but the question is whether or not their downloads caused HIB to pay for more bandwidth than they otherwise would have, which I doubt. There's also the points above about the lack of a price threshold and the fact that a number of the games are going open source. Whenever you allow people to pay $.01 for something you should expect a fair number of people to pay that. This really isn't the product to bitch about people "pirating" when it's a pay what you want offer. I haven't bothered to get it yet but the idea of paying $.01 certainly did cross my mind and maybe I'd pay them more after playing the games.
 
Wolfire Studios estimate that 25% of the traceable downloads have come from software piracy by links provided in some forums that bypass the payment screen to access the games; Wolfire further surmises additional piracy occurred through BitTorrent-type peer-to-peer sharing services.[12] Rosen noted they purposely removed much of the DRM associated with games to appeal to those that would otherwise engage in software piracy, through both having the games ship without DRM and by having only limited copy protection on their website.[12] Rosen also stated that for about ten users that emailed Wolfire about being unable to pay for the software, he personally donated on their behalf.[12] Rosen comments that there may be legitimate reasons for those that appear to be pirating the game, including the inability to use the payment methods provided or that they had a made a single large donation for multiple copies.[12] However, he also considered that there are players that would simply forward the download links to "take pleasure in spreading the pirated links to their friends or anonymous buddies for fun".[12] While aware of the presumed software piracy, Rosen says that Wolfire will take no steps to limit it, believing that "making the download experience worse for generous contributors in the name of punishing pirates doesn't really fit with the spirit of the bundle".[13] Rosen noted that by offering the source code of the games as an incentive, they would hope that "the community will help build them up with the same vigor that crackers tear DRM down". David Wong of Cracked, in considering several reasons for the negative stereotypes for video game players, used the Humble Indie Bundle as an example of demonstrating the "sense of entitlement" that some video game players have, pointing to the high rate of piracy and use of bandwidth as alternatives to spending "even one penny".[14]

So it appears : pirates effectively used the bandwith of the site.

It also appears David Wong from cracked likes to rant about shit. It is obvious that if you can get the games by donating one penny, the fact people used pirated links has more to do with the inability to use a payment method than anything else. Because, you see, virtually everyone on the internet has one penny to give away, and no one would bother.

Everyone with a couple of neurones in his head knows youth, kids represent a huge part of the internet population, and everyone who has been a kid surfing the internet know the frustration of the impossibility to pay for anything before you're 18 (porn sites, games or whatever).
Therefore, my best guess is most of the so-called pirates are just young people / people that hadn't access to a credit card or a paypal account.
 
Rosen noted that by offering the source code of the games as an incentive, they would hope that "the community will help build them up with the same vigor that crackers tear DRM down".
I don't see what this has to do with anything. The fact that some of the games are going open-source is great for the community, nothing to do with getting pirates to contribute. :|

the fact people used pirated links has more to do with the inability to use a payment method than anything else.
QFT, Wolfire shouldn't even care about the piracy involved, they probably weren't going to pay for the game.

The only "wrong" thing I see is using the HIB's bandwidth, which seems like practically stealing bandwidth from them, which represents money to them, even if it was some cents.

Again, other people don't even care and use Cracked steam to download games directly from them, stealing bandwidth again, but this time from a "big" company.
 
The only "wrong" thing I see is using the HIB's bandwidth

Yeah, but again, the bundle was downloadable from a static link without any authentification system.
That's the internet equivalent of making a concert inside your house, opening the windows and wondering why people gather outside to listen to it without your consent.
 
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