Grim's List Of Needful Things

Grimhound

Still Mildly Glowing
Hence in follows is the list of demands that I press upon Bethesda to do with Fallout 3 if they want to preserve the universe and not just use it in a similar manner to the workings of classical nature of Electronic Arts.

#1: Do not trivialize atomic devastation.
Yes, I'm talking about things like the Fatman. Fallout wouldn't be Fallout if it didn't hold the kinda/sorta political message held in its own fiction. Nuclear weapons are not to be used in a wanton fashion, and honestly I feel they're misplaced in any sort of handheld weapon. Fallout isn't a game like Unreal, Doom, or Turok. You can't have uber weapons, as it takes away from the authenticity of the environment in which you're trying to immerse yourself.

#2: Do not drastically change the style of the armor.
Honestly, I'll say this... the design of Advanced Power Armor to me is something that makes me shudder and drool at the very thought of it. I love that insectoid, slightly carapaceous look that the armor has, and would be highly upset if it was not allowed to appear in much its original form in Fallout 3. I can understand if Bethesda wants to press in their own style of weapons and armor, but they have to remember this to keep to the style.

#3: No devas, no elves, no orcs.
This is no magical fantasy world. The screenshots of Orcish super mutants with glistening, well-oiled musculature weilding shiny mithril maces really make me think they're missing the point. I want rust, I want grunge, I want filth and dust and things so horrible it makes me wretch. And by horrible, I mean like the Centaurs and Floaters. The style of John Carpenter's 'The Thing' did so much for Fallout.

#4: Mad Max.
Yes, Mad Max. Max Rockatansky. What are these movies most known for, other than being the height of Mel Gibson's career which afterwards would lead to a steep downhill fall to alcoholism, god addiction, and antisemetism? I'll tell you. Grunge. Leather. A giant wearing a hockey mask and bondage gear. What does this have to do with Fallout 3? ...Nothing.

To clarify, my position on this is as follows. I don't mind that Fallout 3 is on the east coast. I really don't. My one concern is that they'll be able to manage a post-apocalyptic wasteland that isn't a desert environment without it turning into something like I Am Legend. Honestly, I'll admit I've seen very few post-apocalyptic scenarios in temperate climates. Normally, the only finds you'll make in such areas are ones involving the living dead. What Bethesda essentially has to do is to create an entire new subgenre of how this will work. So yeah, there's a high concern they might mess it up due to the difficulty, though if the long-ago-released video shown is right, they're going the correct way. Being able to comb through the infrastructure of ruined cities, as long as it's a lot better than the crap style seen in Hellgate: London, is an interesting new course.

#5: The Art Of Impact.
There are certain areas within both Fallout games that give off a relative feel that I've never seen duplicated. Through a mix of the ambient background music, and the sheer sense of loneliness, areas like The Glow (FO1), and the excavated Mariposa Military Base (FO2) and to a lesser extent the Sierra Army Depot (FO2) gave a unique gaming experience. You didn't need enemies to make the game good in those areas. You didn't need fighting. You didn't even need puzzles. The sheer sense of isolation, of being so utterly alone in an environment which in the case of The Glow, could kill you by itself without you being able to do anything about it. This is the sort of thing I'd love to experience in Fallout 3. The sheer feeling of having your spine tingling through that soft chirring ambience in the background... utterly brilliant on the part of the original develop team of Fallout.

#6: Don't make the Super Mutants on the east coast some sort of dark scheme created through the scientific dabbling of the Enclave into improved handling of the FEV meant to inspire fear and create chaos to allow the Enclave to solidify a base of power via an underground base. Seriously, don't. Don't, Bethesda. DO NOT DO THAT. :evil:

#7: Don't make the mistakes of the genre.
If you make eating necessary, don't make it overly necessary. If you make NPCs as party members, don't make them WHINE at you. If you make weapons, make weapons that are either useful or nostalgic but still reasonably useful.

#8: Don't follow the Fallout Bible religiously.
Honestly, trying to follow the FOB isn't a genuinely good idea. I'll respect the developers, and hell, I'll even respect Avellone, but some things entered in contradict a lot. As a game, I look at Fallout 2 from the stance of the recently released Restoration Project modification that's reintegrating content from the resource files. Fallout 2 wasn't a completed game (yeah, go ahead and flame me about this, but I feel a game with cut off quests and dead ends isn't finished), so the FOB entries on it aren't credible enough in my opinion.

#9: Use creativity, and don't be stupid.
Before I mentioned how I liked the style of The Thing when it came to Centaurs and Floaters. Well, I want to add something to that. If you're adding in those critters for Fallout 3, keep them to the style. Don't give them some EPIC CUT SCENE INTRODUCTION in Doom 3 fashion, or you'll be lynched in the parking lot by your own boot straps. Make it so they're just /there/. Make models of the creatures, and post them in a stop motion environment. Use the stop motion style movement for such creatures. Replicate it in a 3d rendering engine. Stop motion doesn't get enough love these days, and I feel it's the best way to give something the unnatural movement style that's needed to present an utter awkwardness in odd creatures. CG hasn't cut it by itself in movies, so trying to mix old and new technologies for a virtual environment would be interesting.
 
Don't make eating and drinking necessary - it WILL spoil the game. I don't care about realism THAT much. Soon you'll have to worry about pissing and having positive emotions, less you character will have personal issues.

This ain't The Sims, goddamnit.

Give us Vaults. Dead Vaults. Working Vaults. Mega Vault 0. Old military bases. Ruined laboratories and facilities. Let us bring back to life at least one. I always loved the feeling when I repaired an old generator that powered the elevator, and then descend into depths of and old ruined relic of the past like the Sierra Army Depot or Toxic Caves Magazine. Master's Vault, Vaults 12 and 15 were also my favorites. I want places which I can scavange for old technology and knowledge, this was one of the most important things for which I loved Fallout.

I don't need to fight a lot. I don't need to be a complete bad ass \ shining beacon of hope for the Wasteland. Just let me be a typical guy thrown into a hostile and alien world, where decisions aren't clear and old secrets are very hard to get, but as rewarding. Let me wonder how the life before the war could have looked like and what led to it's ruin. Give me people with everyday problems, but attuned to the post apocalyptic world.

That is what I want from Fallout 3.
 
I agree with you both to an extent. I have mentioned in another post that I would not like Bethesda to butcher the Fallout canon into Oblivion (no pun intended), but if they do make it so "UNFALLOUTY" that it doesn't resemble the series, I hope the game is at least deep enough and fun to play. I understand that they are a different developer than the almighty ones who created the series,but damnit, how can they say they are holding true to the series when they add stupid shit like Fatman and blowing up Megaton? I don't get it. Are they really that inept.
I liked Oblivion for about two weeks before I traded it in for something better. Morrowind was so much better than Oblivion in my opinion because of the difficulty level. Oblivion wanted to be a friendly RPG. Morrowind would fuck you up the ass with a level 25 Daedric prince if you went the wrong way. I don't want Fallout 3 to be Oblivion. I want it to be a little more Morrowind. The problem is so many praise Oblivion that Bethesda tells the Oblivion critics to go suck a dick and converts Fallout 3 into a Oblivion clone. No bueno. If there is a fucking compass in the game my overall experience will be severely devastated,but I will drive on and play the game no matter what. I couldn't play through POS all the way due to it's mediocraty,but I will manage to play through Fallout 3 even if it sucks. Worst comes to worst....someone will release a mod for it that rocks. Thats my two cents worth.
 
Grimhound said:
#6: Don't make the Super Mutants on the east coast some sort of dark scheme created through the scientific dabbling of the Enclave into improved handling of the FEV meant to inspire fear and create chaos to allow the Enclave to solidify a base of power via an underground base. Seriously, don't. Don't, Bethesda. DO NOT DO THAT. :evil:

Agree with all the points... except that one. I really like that idea (you may even be slamming me, I posted it the other day). The enclave were bad ass as bad guys, and they were screwing with the FEV virus before. They had bases on the mainland so perhaps they got away with a sample. The east cost move was possibly due to them having a separate headquarters on the east coast (I always wondered why the enclave would be in the west, when Washington was on the east coast, so having some form of area there would be a good idea for them.)

I am not like many of the people on this forum, I like oblivion. I really love it, I played my assassin for ages and finished both add on packs. I liked a lot of it. HOWEVER, if FO3 is like oblivion, I will snap. They shouldn't be anywhere near each other. I hope to see them taking FO3 far away from oblivion, and giving it its own feel.

The fatman is a terrible idea. Fallout = nukes destroy the world, and the radiation 200 years later can kill you.
FO3 = Y4Y! 1 H4Z m1ni nuks!! 101, Pwn7!

Not a good move, bethsoft. (and the cars are worse :( )

As for the look of the super mutants, I want to see the skulls removed (they make little sense) And I want to see them being more than enemies, even if its a small rebel group of them. Markus in FO2 was a smart, fair guy, and hell, he was a super mutant! Why are all these ones looking like they have no idea whats up, and just fight to the death?

Also, canon should come from FO1 and FO2, not the bible. Its a good idea to take whats there, and run with it.

Oh, and yeah, put helmets on all the power armor guys.

PS : as regards point 2, the BOS are all wearing normal power armor, compare their helmets to the icon from FO 1 and 2. That's another reason I want the enclave, they were the only ones with the insectoid advanced power armor :)
 
Things I would like to see:

1: The extreme levels of violence you could find in Fallout 1 and 2. Looks like thats mostly in but exploding heads isnt enough! If you could make it so a machine gun burst could literally anihalate the limbs of a creature (maybe not blow them off a la F1+F2). Blast chunks of flesh off, set people on fire, melt them (could be tought to implament) with the plasma gun, cutting enemies in half with laser weapons etc.

2: Please dont make the Super mutants roaming "I r here 2 kill" enemies. The super mutants in all other fallout games have been organised super soldiers. Some of the toughest enemies, not enemies you run into every square of the map who just happen to be waiting around for somthing to kill. Save the random everywhere battles for normal mutants like Ghouls, rad-scorpions, giant ants anything.

3: Please keep the dark humour. Situations which have no "right answer." times when the player has to be a bit bad (in a funny way) in order to proceed. :)

4: Deathclaws (but not the talking ones!).

5: Please try to keep the game area easy to navigate. Players dont need to be able to wonder into every squat, flat, home or tent that every single person in the waste lives in. A nice easy to navigate layout is good.

As a side note. I dont get why everyone is annoyed with the whole Brotherhood knights not all wearing helmets. Cabbot didnt wear one. I've had encouters in F1 where no brotherhood knights are wearing helmets. I'm not saying have all of them without, but a few is ok.
 
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