What's been posted at the Trinity site:
<blockquote>It's time for another update. As you might have noticed, we've been experiencing server problems. At this point everything is all right and we're hoping it'll remain that way. We've got one more thing to say regarding the website - we've dought a domain recently ant thus you can easily navigate to our site by typing in http://trinity.gzt.pl (or simply http://gzt.pl - until our team main page is up). A Forum is available at http://trinity.gzt.pl/forum and http://gzt.pl/forum. More good news follow - the work on the title has sped up, presently the game skeletal structure is under development, the game physics, the scripting system, the location editor and we've also started work on the AI. Recently, the graphical user interface has been designed. A team of our programmers is taking care of all that. But they're not the only ones to be working; The writers are also doing a great job and we estimate that the storyline is ca 40% ready.
For the time being the only thing that falls behind are the graphics. The reason is a purely human one - we don't have enough skilled graphic artists, both 2D and 3D, animators and concept artists. So I'm encouraging every graphic artists to cooperate. It'll be hard to create anything without you guys, and with you... the postnuclear RPG fans will be bestowed on a game they've been waiting a long time for.
</blockquote>
<blockquote>It's time for another update. As you might have noticed, we've been experiencing server problems. At this point everything is all right and we're hoping it'll remain that way. We've got one more thing to say regarding the website - we've dought a domain recently ant thus you can easily navigate to our site by typing in http://trinity.gzt.pl (or simply http://gzt.pl - until our team main page is up). A Forum is available at http://trinity.gzt.pl/forum and http://gzt.pl/forum. More good news follow - the work on the title has sped up, presently the game skeletal structure is under development, the game physics, the scripting system, the location editor and we've also started work on the AI. Recently, the graphical user interface has been designed. A team of our programmers is taking care of all that. But they're not the only ones to be working; The writers are also doing a great job and we estimate that the storyline is ca 40% ready.
For the time being the only thing that falls behind are the graphics. The reason is a purely human one - we don't have enough skilled graphic artists, both 2D and 3D, animators and concept artists. So I'm encouraging every graphic artists to cooperate. It'll be hard to create anything without you guys, and with you... the postnuclear RPG fans will be bestowed on a game they've been waiting a long time for.
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