Gry-OnLine video interview with Todd

Per

Vault Consort
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There's a video interview with Todd Howard from E3. Now with 100% more Polish subtitling. Also questions about dialogue instead of explosions!<blockquote>GOL: So what is actually the balance between combat and conversations and story in this game?

Todd: Well, it depends how you play the game, where you're gonna spend your time, if you're out in the wasteland there's a lot more combat, it's a dangerous place, and then when you go to the towns, it's primarily dialogue-focused.

GOL: So is there just more conversations or they are longer? How long do they get actually?

Todd: The conversations get really long, it depends on the character and the situation, if you're meeting a guy for the first time, it's usually about who he is, what town is he in, how are you gonna act toward him, and if you are on a quest and you're trying to get information, we try to branch that as much as possible, so you're using your Speech skills, and then we also have times when we'll use maybe a particular perk, will open up dialogue options, or a particular stat you have that's very very high, will open up dialogue options, 'cause that's a big part of role-playing your character.</blockquote>Thanks to Ausir.
 
Anani Masu said:
"arglebargle" = more

Thanks. I don't know why I couldn't work it out, but I guess it just didn't make sense that more dialogue would mean more conversations when they had just established that there are much fewer people to talk to than in Oblivion.
 
Per said:
Anani Masu said:
"arglebargle" = more

Thanks. I don't know why I couldn't work it out, but I guess it just didn't make sense that more dialogue would mean more conversations when they had just established that there are much fewer people to talk to than in Oblivion.

I thought you had the same conversation with pretty much everybody in Oblivion. He probably means unique conversations?
 
Worst news I've heard so far. Part of the static feeling of Oblivion (and in some ways Morrowind) came from the towns being mostly non combat zones. What is great about the Fallouts by comparison is that there were combat setpieces and scenarios in all of the towns. To me it was a key part of the atmosphere. I just hope there are lots of friendlies in the "wasteland" but it sounds to me like the wasteland will just be a mob filled grind zone.
 
Well "primarily dialogue-focused" doesn't mean there won't be those setpieces. I would say that the towns in FO were "primarily dialogue-focused" too. Were there any non gratuitous violent bits in Shady Sands for instance?
 
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