There's a video interview with Todd Howard from E3. Now with 100% more Polish subtitling. Also questions about dialogue instead of explosions!<blockquote>GOL: So what is actually the balance between combat and conversations and story in this game?
Todd: Well, it depends how you play the game, where you're gonna spend your time, if you're out in the wasteland there's a lot more combat, it's a dangerous place, and then when you go to the towns, it's primarily dialogue-focused.
GOL: So is there just more conversations or they are longer? How long do they get actually?
Todd: The conversations get really long, it depends on the character and the situation, if you're meeting a guy for the first time, it's usually about who he is, what town is he in, how are you gonna act toward him, and if you are on a quest and you're trying to get information, we try to branch that as much as possible, so you're using your Speech skills, and then we also have times when we'll use maybe a particular perk, will open up dialogue options, or a particular stat you have that's very very high, will open up dialogue options, 'cause that's a big part of role-playing your character.</blockquote>Thanks to Ausir.
Todd: Well, it depends how you play the game, where you're gonna spend your time, if you're out in the wasteland there's a lot more combat, it's a dangerous place, and then when you go to the towns, it's primarily dialogue-focused.
GOL: So is there just more conversations or they are longer? How long do they get actually?
Todd: The conversations get really long, it depends on the character and the situation, if you're meeting a guy for the first time, it's usually about who he is, what town is he in, how are you gonna act toward him, and if you are on a quest and you're trying to get information, we try to branch that as much as possible, so you're using your Speech skills, and then we also have times when we'll use maybe a particular perk, will open up dialogue options, or a particular stat you have that's very very high, will open up dialogue options, 'cause that's a big part of role-playing your character.</blockquote>Thanks to Ausir.