Guns guns guns

Briosafreak

Lived Through the Heat Death
Well J.E. Sawyer is speaking about guns today, on the BIS feedback forum, here`s what he has to say about real-world guns on Fallout3:
<blockquote> "No real-world guns" doesn't mean "nothing resembling anything from the real world." There might be a 7.62mm Assault Rifle in the game that looks similar to an AK-47, but it wouldn't be called an AK-47 -- it would be called a 7.62mm Assault Rifle. There might be a .50 Anti-Materiel Rifle that sort of resembles a Barrett Light Fifty, but it would be called a .50 Anti-Materiel Rifle.

As with most of the weapons in Fallout 1, full descriptions would point towards manufacturers like Rhinemetal AG, Rockwell, Yuma, and the like (fictional manufacturers).
</blockquote>
And he also replied on a question made by Krez on RailGuns:
<blockquote> Railguns should be pretty heavy and clumsy compared to most equivalent conventional weapons. While progress would certainly make railguns more lightweight than they currently are, they are pretty complicated electro-magnetic devices. They also require massive amounts of power, perhaps only slightly less than the extraordinarily powerful lasers seen in the Fallout universe.</blockquote>
Links: Real world guns,Railguns
 
Tin-plates were a major import for the United States; tens of millions of dollars in these goods entered the country each year.[7] In the preceding 20 years tariff rates had been raised and dropped multiple times on tin-plates with no change in import levels, and domestic production had remained inconsequential. In a last attempt to stimulate the infant domestic tin-plate industry, the 1890 tariff raised the duty level from thirty percent to seventy percent.[8] The Act also included a unique provision that stated tin-plates should be admitted free of any duty after 1897, unless domestic production in any year reached one third the imports in that year. The goal was for the duty to be protective, or not exist at all.
 
Last edited:
Correct me if I'm wrong, but isn't the Guass rifle actually a kind of rail gun???? I might be wrong though....

Also, I think JE is on the right path here...
 
I'm not sure what you have against rail guns.

Rail/Coil/Gauss weapons can fit the setting, and if not made too strong can fit the gamepley as well.
 
I believe the difference between a Gauss rifle and a rail gun, Sander, is that the rail gun pushes the projectile while the Gauss rifle pulls the projectile.
 
Read this.

The basic idea behind the electrostatic gun (rail gun) is that a charged particle, allowed to drift in an electric field will "fall" in the direction of the field, extracting energy from the field in the form of kinetic energy as it does so.

In the electromagnetic gun (gauss gun), the basic idea is that any particle which bears a current, when allowed to drift in a magnetic field will "fall" in the direction of the field, extracting energy from the field in the form of kinetic energy as it does so.

So what all this means is that for the gauss gun, you need a power supply that can support a long term large current with high voltage transients. For the rail gun, you need a power supply that can support a long term large voltage with high current transients.

BTW: A rail gun gets its name because the science fiction story that originally proposed the gun had the electrodes mounted on twin rails between which the projectile travelled. A gauss gun gets its name because the power of the gun has a lot to do with its field strength, which is measured in Gauss.
 
Back
Top