Halo 3 multiplayer: what's the "thang"?

victor

Antediluvian as Feck
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I don't get it. Why does everyone love Halo 3 multiplayer to death? What makes it so special? It doesn't have any innovative modes, it's just deathmatch and capture the flag, basically, and you can tweak some rules. What makes it so special compared to Ghost recon Advanced warfighter 2 or rainbow six?
 
:/

The game just plays well.
Fun weaponry, well balanced, vehicles, customization, and most of all, combat is seamless, no jerky movements or awkward physics, it all just feels intuitive and natural.

I personally don't like to play multi player fps games, aside from co-op, but if I did, I'd undoubtedly play halo 3 for that.
 
The Overseer said:
I don't get it. Why does everyone love Halo 3 multiplayer to death? What makes it so special? It doesn't have any innovative modes, it's just deathmatch and capture the flag, basically, and you can tweak some rules. What makes it so special compared to Ghost recon Advanced warfighter 2 or rainbow six?

Nothing. Nothing at all. Just hype these days, in the days of the first one they didn't had anything quite like it on the consoles, so the success made sense, although FPSs on the PC were years ahead.

These days? Nothing. Emptiness. Nada.
 
There are xbox 360 action games with far more innovative multiplayer though. Battlefield 2, Gears of war (at least it's gory and fun), not to mention all Tom Clancy games.
 
My little brother spent his month income on the xbox 360 along with Halo 3.
But since he can't get xbox live he only plays it occasionally with his friends on split screen after finishing the single player mode.
It's still one of the best games eva. At least according to my 15 year old brother who's only game experience is warcraft 3 and WoW
 
What's innovative about it? Not much. So what? When did innovation become the end-all, be-all of what's fun?

Halo 3 multiplayer is a blast. I'm not under the delusion that it's so absolutely new and different and other games don't have "innovative" multiplayer modes, and I doubt many other people (who aren't extreme fan-boy types) would argue that either.

That's not the point. The point is, it's fun, for reasons Darky went over, as well as others. Saying it's hype is kinda ridiculous. "Yeah, the game had a lot of publicity, that's why I find it fun!" Erm, no. Sorry.

If you don't find it fun, hey, great, play something else. Why spend your time worrying about why other people find it fun?
 
its simple for consoles its the peak of good streamlined deathmatch and ctf :) - on pcs i guess this would be the good ol quakeworld / q3arena or Unreal Tornament days - meaning .. theyre ..uh .. 5-10 years behind

its not hype it is honnest to people who have never engaged in this
 
Possibly a modicum of truth, but I've played plenty of UT2k3, Quake Arena, TF Classic, Half-life multiplayer, and the like on my computer, and I still enjoy Halo 3's multiplayer.
 
I actually played it for a bit at the local game arena with some friends last night. I don't get it ethier, i rather play Golden eye for N64 split screen but everyone there seemed to be having a blast. It is really well made but it lack innovation, everyone looks the same is it so hard to switch up the skins instead of having every color of the rainbow+a crest? Quake 3 arena will always be one of my top online FFS
 
CTF and deathmatch have been around on consoles for a really, really long time.

To rephrase my question, why is the Halo 3 multiplayer mode better than the Halo 2 multiplayer mode. It seems to be EXACTLY the same, with a few new vehicles and weapons. Graphics have barely improved.
 
CTF and deathmatch are generally still the funnest modes to play. A lot of the attempts at "innovation," I find, just don't hold up well to replayability. I really did love the Assault maps of the original UT, though (or was it UT2k3? can't recall).

Anyways, yeah, Halo 3's multiplayer is really pretty much an evolution of Halo 2's, with new weapons and revamped old ones, new vehicles, new maps (and updated versions of old ones of course), etc. and so on. Dunno what else to say, really. Oh, I am *very* glad Bungie finally saw the light and made it so you could change crouching to a toggle rather than having to hold down the damn left thumbstick.
 
I'm looking forward to COD4's multiplayer modes, though. Deathmatch and CTF are getting kinda old these days.
 
Well, it's kinda the tactic part, I guess. Wouldn't surprise me if they have Battlefield 2-ish modes or stuff like the Tom Clancy games. I'm not sure though, could just turn out regular.
 
I was disappointed by the demo. Hordes and hordes of respawning enemies aren't my thing.
 
Yeah but that's to be expected from Call of Duty 2 onward. I'm talking about the multiplayer. Kind of seems to be Bf2 with smaller, faster maps and no annoying helicopters.
 
I like very few multiplayer games. I only really liked Counter Strike and Quake 3 arena.

I've been playing Halo 3 a lot lately. I don't like "territories" or the "lonewolf" deathmatch but there are some fun modes and maps. The Bomb is fun, it's kind of like CS bomb levels, capture the flag is fun on a lot of maps, Oddball can be pretty wild as well.

Overall I'm really liking it, the maps and weapons are all lots of fun. What I HATE is that you cannot choose what game to join, that's absolutely ridiculous. I've been playing for a couple of months now and I haven't played on some maps even ONCE yet. The game just randomly chooses some maps for you and it seems to always choose the same few. WTF is up with that?
 
Halo 3 was extremely fun for me the first 2 weeks I had it... then it got incredibly boring.

I wanted this game to have infinite replayability, but the online portion just didn't suck me in.

I can't pinpoint any faults really, the game is very well put together.

If I had to pinpoint something, it would be lack of creativity. There was no real innovation with Halo 3, at all.

I've already played many games just like it, and that is probably why I got bored after 2 weeks.
 
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