Hard Coded

EnderWiggin

First time out of the vault
I've decided IanOut isn't going to work for what I want. I'm skeptical of the new Fallout Unlimited, though I haven't downloaded it yet. I'd like to just use the FO2 engine to make a new campaign (though initially, I'm just trying to do one town with my team).

However, I'm wondering how many hard-coded things I'm going to run into. I've already discovered that I need to call the vault suit movie to get the PipBoy, and the suit change (though I'd like to get around this because I don't intend to change suits right in the beginning so I will likely edit the artwork for both outfits to look the same).

What about the meeting with Frank Horrigan early in the game where he wastes the farmers? Is that a script, or is that hard-coded? What about the end-game sequence?

Is there a way I could somehow roll a new movie, and end the game without using Fallout's endgame?
 
But you can change the movie. If you wanted you could make the movie a single frmae black screen perhaps and run it right at the begining of the game.

The exe in this archive will:
- give you the pipboy at the start of the game
- change your character's appearance from tribal to the vault13 suit
- Enable the city patch (allows you to have more, or less, than 49 cities in the game)

To use it, just run it in the FO2 directory, it will launch and patch the game in memory (The exe will
stay intact) it's very small (compared to the game exe) so it's more practical for mods than a patched
exe.

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=522

Sounds like a good way to bypase it, though I'm not really sure if it will work on a new campaign, email the author and maybe he can tell you.
 
Thanks!

I knew there were workarounds for the Pipboy, vault suit.

I'm wondering what hard-coded elements I'm not aware of.
 
Im not a programmer, but heres my idea you could test.


Edit the begining so it instantly triggers something that makes the engine think you have allready defeated the enclave, and done all of the other 'required' movies.

That way, you start out with the pipboy.
 
What about the meeting with Frank Horrigan early in the game where he wastes the farmers? Is that a script, or is that hard-coded? What about the end-game sequence?

You can set "Find the geck" quest global variable, after player have find GECK there are no movies.
Frank Horrigan meeting can be deleted/changed.





Is there a way I could somehow roll a new movie, and end the game without using Fallout's endgame?

Yes :)
 
I was terrified that you wouldn't be able to make a new campaign in FO2, but I'm beginning to have hope....

Thanks for the ideas. I may have to try them.
 
Frank meeting can be changed in this files:

map: gammovie.map
map script: gammovie.int
frank script for this encounter: ecbdygrd.int

This last script controls whole encounter
 
yes you set the default starting hex with the editor when you make the map..

go to "scripts --> set start hex" then click the hex you want to "spawn" on when you enter the map..

of course the map script can overide the start hex and start you in a different place..
 
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