GameGuru Mania have gotten an interview with Aleksey Tchetsnikh, writer and the lead designer on newly renamed Hard Truck: Apocalyptic Wars title, here's a fragment:<blockquote>GGMania: What can you tell us about the engine that is being used for the game?
Aleksey: We have a modern engine that supports vertex shaders 2.0, environment-mapping, bump-mapping, so that you will see reflections and shades. Our particle system allows us to create spectacular visual effects, making the combats truly impressive.
GGMania: Will the game have a multiplayer mode? If so, what will it include?
Aleksey: No, but we are negotiating such option with the publisher.</blockquote>Sounds kind of weird they don't have plans for MP drawn up yet, but maybe this will let them improve SP quality... There're also some screens for you to look at.
Link: HT interview at GGMania
Spotted at RPGdot.
Aleksey: We have a modern engine that supports vertex shaders 2.0, environment-mapping, bump-mapping, so that you will see reflections and shades. Our particle system allows us to create spectacular visual effects, making the combats truly impressive.
GGMania: Will the game have a multiplayer mode? If so, what will it include?
Aleksey: No, but we are negotiating such option with the publisher.</blockquote>Sounds kind of weird they don't have plans for MP drawn up yet, but maybe this will let them improve SP quality... There're also some screens for you to look at.
Link: HT interview at GGMania
Spotted at RPGdot.