>Deus...was that a very horrible First
>Person Shooter?????? If so then
>that game sucked royal chocolate
>salty donkey balls.
>
>Disease and hunger I can understand
>but let's not get too
>micro-managerial here...if there's anything that
>kills a game is too
>much damn realism. If there
>was that much realism in
>the first two Fallouts then
>I bet some of us
>would still be finishing it
>only for the first time.
>Why?? Lets examine this step
>by step...
>
>1. Every time you travel the
>Wasteland between towns, the computer
>stops you to remind you
>oh so cheerfuckly that you
>are thirsty/hungry/horny. And there's no
>town nearby so you starve
>to death because of lack
>of food...Can't use a create
>food spell since this is
>Fallout.
>
>2. Same thing with disease.
>
>3. Same thing with horniness
.
>
>
>Personally, I like the way BIS/Interplay
>handled the hunger/thirst thing. They
>made it seem as if
>you "scrounged the land" for
>food and water but without
>you having to micromanage such.
>Reality can be great in
>a game but we have
>enough of it in the
>"real world" already. Ideas...???
Instead of that kind of "micromanagement", you could just have it where you have to buy supplies in town, or if your outdoorsman skill was high enough (plus traps skill), you could possibly forage. Or you could eat geckos for food....mmm....I think there was a recipe for them in the manual....