Hmmm, I seem to be stuck in the Scott City mission: All entrances to the room (on 2nd floor) in which, I believe, the merchant is, are blocked by locked doors, all of which I am unable to open because the highest Lockpick-skill in my team is 27%...
So: Are there alternative entrances or ways to get into the brown 'bunker', hidden electronic lockpicks somewhere, or do I have to start the mission over with a lockpicker in my team. And if so - what is the required skill to open the doors.. Now when I try, it says: It looks difficulft, as if I have to use a key/card or something?
Help me - Fallouters, You're my only hope...
So: Are there alternative entrances or ways to get into the brown 'bunker', hidden electronic lockpicks somewhere, or do I have to start the mission over with a lockpicker in my team. And if so - what is the required skill to open the doors.. Now when I try, it says: It looks difficulft, as if I have to use a key/card or something?
Help me - Fallouters, You're my only hope...