Does anyone know how the skills are converted into "real-life stats"
I'll explain: for example... if you've got a small guns skill of 25% how does FO calculate the hitting cahnce, critical chance, etc... IO currently uses a skill-independent (and very lame) conversion, and those things are really need a cleanup... And not only the guns... consider the Lockpick, or Steal skill, or how does the Stength affect your HtH dammage, etc...
Hope you can help me out with this...
I'll explain: for example... if you've got a small guns skill of 25% how does FO calculate the hitting cahnce, critical chance, etc... IO currently uses a skill-independent (and very lame) conversion, and those things are really need a cleanup... And not only the guns... consider the Lockpick, or Steal skill, or how does the Stength affect your HtH dammage, etc...
Hope you can help me out with this...