Armor Alpha
Do not bother. Bethesda disabled the armor alphas for the texture files. They still work for all the others file types (displacement, specularity etc), but not for the armor texture itself. It took a few days of testing, but it looks like they are preventing it from being loaded via their .nif (mesh) files.
This must have really pi$$ed some of their texture people off, since many of the Vanilla files had Alphas. If you want to test, just make a striped alpha of white and black (100%). When you get into the game, it will be as if you had a perfectly white alpha.
I probably wasted about a day enhancing the stock Alphas and putting them into files where I assumed that they had forgotten them. Now I understand why they were missing from over half the armor files, and why the armor looks so bad compared to the other textures.
I hope someone fixes this soon (I am not a hex warrior). I am about 30% of the way to a total texture upgrade (going to release as a .bsa) and should be done by the end of next week. I would hate to release it without the same improvement to the armor that I am getting from the rest of the textures (their alphas work).