Goat_Boy
Still Mildly Glowing
Hi, I'm working on a companion mod and I'm having trouble with an NPCs floats not triggering under conditions I have set with my script.
I've made multiple scripts using the same commands and they work fine so I'm not sure what's causing issues with this script.
The dialogue floats are set in critter_p_proc, map_enter_p_proc and timed_event_p_proc.
They should trigger when the party member enters certain maps (comment on the location) and/or if there are other specific companions in the party. Similar to what the vanilla companions do but by with more lines.
I based these commands on the source script for the Better Miria mod.
I'll upload both the script that isn't working properly (cmangel) and one that works fine (cmmason).
If anybody knows a more efficent way to do this, I'll love to hear it!
I've made multiple scripts using the same commands and they work fine so I'm not sure what's causing issues with this script.
The dialogue floats are set in critter_p_proc, map_enter_p_proc and timed_event_p_proc.
They should trigger when the party member enters certain maps (comment on the location) and/or if there are other specific companions in the party. Similar to what the vanilla companions do but by with more lines.
I based these commands on the source script for the Better Miria mod.
I'll upload both the script that isn't working properly (cmangel) and one that works fine (cmmason).
If anybody knows a more efficent way to do this, I'll love to hear it!