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[font size=1" color="#FF0000]LAST EDITED ON Aug-29-00 AT 04:44AM (GMT)[p]Allright, maybe im the only one, but hit-points are dumb. Please feel free to flame me at will.
When was the last time you heard of someone in the *real world* gettin pegged by a .223 round in the head, only to walk at you and blast back with his desert eagle??? seems at least he should stand there for a second dazed... those .223 carry a helluva kick.
seems like a much better way to show the results of wounds would be something akin to what is in the MW3 role-play book. For those unfamiliar with the system (as im sure the majority of you are) each weapon still has a damage rating (ex. 4-3d6) where the first number is its AP value, and the second determines the damage. the severity of the wound is based on the result of the 3d6. say the weapon does 12 damage, that would be equivalent to a level 3 wound... aka a moderate flesh wound the bleeds, and impaires use. depending on where hit, each level of wounds carries a certain set of results.
A moderate flesh wound in the head might be gettin shot in the mouth... teeth shatter and bullet exits through your cheek, whereas a moderate flesh wound to the leg would greatly impair movement. each set of armor has its armor value, say for combat armor lvl 5 againts ballistic weapons (6 againt melee, 2 against energy and explosions etc). since the weapon only has a AP of 4 (5 - 4 = 1) the wound would be downgraded from a lvl 3 to a lvl 2.
its kinda complex to relate the intriquicies of a new combat damage system in a single post, but needless to say, if you get shot with a shotgun at point-blank, in the face, without some seriously thick polymer-plexi glass you will be really fucked up. this didnt happen at all in FO and it pissed me off... i mean how the fuck does a deathclaw survive getting shot by a HE rocket? and you pop some unsuspecting NCR guard in the eye balls, and hes still fighting back?
anyways this would better show the reality of combat and help keep fallout from becoming a BOZAR ground... if it takes 1 or 2 shots from that un-armored civilians .50 desert eagle you wont go raping his wife or stealing his purse.
to summarize, almost all CRPGs use hitpoints, they are stupid. it wouldnt be much harder to implement a WV (wound value) system than it would be a HP system in a CRPG, and they should seriously question why they are still using HPs. Who thought of the dumb things anyways??
p.s. fallout kicks ass, even if they stick with HP it will be a great game, but it would revolutionize the RPG market, and draw a lot of new fans im sure. ~> so dont tell me its not profitable Xotor, CRPGs should be evolving, and this is a step in the right direction.
When was the last time you heard of someone in the *real world* gettin pegged by a .223 round in the head, only to walk at you and blast back with his desert eagle??? seems at least he should stand there for a second dazed... those .223 carry a helluva kick.
seems like a much better way to show the results of wounds would be something akin to what is in the MW3 role-play book. For those unfamiliar with the system (as im sure the majority of you are) each weapon still has a damage rating (ex. 4-3d6) where the first number is its AP value, and the second determines the damage. the severity of the wound is based on the result of the 3d6. say the weapon does 12 damage, that would be equivalent to a level 3 wound... aka a moderate flesh wound the bleeds, and impaires use. depending on where hit, each level of wounds carries a certain set of results.
A moderate flesh wound in the head might be gettin shot in the mouth... teeth shatter and bullet exits through your cheek, whereas a moderate flesh wound to the leg would greatly impair movement. each set of armor has its armor value, say for combat armor lvl 5 againts ballistic weapons (6 againt melee, 2 against energy and explosions etc). since the weapon only has a AP of 4 (5 - 4 = 1) the wound would be downgraded from a lvl 3 to a lvl 2.
its kinda complex to relate the intriquicies of a new combat damage system in a single post, but needless to say, if you get shot with a shotgun at point-blank, in the face, without some seriously thick polymer-plexi glass you will be really fucked up. this didnt happen at all in FO and it pissed me off... i mean how the fuck does a deathclaw survive getting shot by a HE rocket? and you pop some unsuspecting NCR guard in the eye balls, and hes still fighting back?
anyways this would better show the reality of combat and help keep fallout from becoming a BOZAR ground... if it takes 1 or 2 shots from that un-armored civilians .50 desert eagle you wont go raping his wife or stealing his purse.
to summarize, almost all CRPGs use hitpoints, they are stupid. it wouldnt be much harder to implement a WV (wound value) system than it would be a HP system in a CRPG, and they should seriously question why they are still using HPs. Who thought of the dumb things anyways??
p.s. fallout kicks ass, even if they stick with HP it will be a great game, but it would revolutionize the RPG market, and draw a lot of new fans im sure. ~> so dont tell me its not profitable Xotor, CRPGs should be evolving, and this is a step in the right direction.