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This letter was sent in to IGNPS2 and printed in the July 24 update:
[blockquote]hey dave, read this:"The Nintendo GameCube can push more polygons around with higher-resolution textures than PS2," EA's senior producer for Madden 2002, Jeremy Mauser, told NextGen. "We were able to make blockers react more intelligently in pass blocking, run blocking, and open field blocking situations. To see a pulling guard just pancake a cornerback who presses up is a beautiful thing." one word, OUCH! sucks to be ps2. and to think, ps2 was supposed to be oh so much powerful than Gamecube, what a joke.[/blockquote]
I found this part of Dave's response to be especially interesting:
[blockquote]By the way, only a mindless Sony fan boy idiot would think that the PS2 was ever going to be "so much more powerful than GameCube"[/blockquote]
Just though I'd share this with all of you.
[blockquote]hey dave, read this:"The Nintendo GameCube can push more polygons around with higher-resolution textures than PS2," EA's senior producer for Madden 2002, Jeremy Mauser, told NextGen. "We were able to make blockers react more intelligently in pass blocking, run blocking, and open field blocking situations. To see a pulling guard just pancake a cornerback who presses up is a beautiful thing." one word, OUCH! sucks to be ps2. and to think, ps2 was supposed to be oh so much powerful than Gamecube, what a joke.[/blockquote]
I found this part of Dave's response to be especially interesting:
[blockquote]By the way, only a mindless Sony fan boy idiot would think that the PS2 was ever going to be "so much more powerful than GameCube"[/blockquote]
Just though I'd share this with all of you.