home sweet home

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
There needs to a homes in fallout. Like an apartment to rent or house with a morgage to pay. But you should be able to choose a place to stay. in small towns, medium towns, large towns, vaults, houses out in the desert, labs, fallout shelters, farms, miltary bases ,caves. you could make anything a home. you would need to caravan or drive out the stuff needed in the places in the wasteland like the caves or a house or building out there. it would be hard to make a home anywhere but i think you should at least have a places where you can rent or buy places to live.

Sean "Minigun" Tomoc
 
i reckon u should be able to make a tribe...
find a GECK, create a city & run it, it would be fun... hard to do but it was what i really wanted to do with the GECK in fallout 2....
also having tribe wars would be fun & taking all of their possessions, raiding neighbouring tribes etc. would be a cool way to get by
 
When will you people learn...

that Fallout is NOT a strategy game but an RPG. So leave the building and controlling a tribe out will ya.

JR
 
You both are straying from the point

i meant a place not a whole CITY. like a room in a building that is your aparment to keep stuff in like gun, equipment, armor , jimmy hats. Whatever that is what i'm talking about not running a tribe or building a city. Living in a house is what most people do in life. Everyone normally when they move out they find somewhere to live. That is what im talking about. I can't believe you people the first time i talk about having a place to live the immediate assumption im talking about building citys and tribes. Im talking about buying or rent some SPACE to come home to after a night of (Theiving, Killing, Pimping, Adventuring, etc.)
NOT BUILDING-NOT GOVERNING-NOT ANYTHING TO DO WITH STRATGETY. Is that CLEAR?

Sean "The Babbling Fool" Tomoc
 
RE: You both are straying from the point

he wasn't talking to you, he was talking to me.
dunno why your getting annoyed
 
RE: When will you people learn...

>that Fallout is NOT a strategy
>game but an RPG. So
>leave the building and controlling
>a tribe out will ya.
>
>
>JR

creating a tribe with the GECK would not turn the game into a strategy game. it would still be an rpg but you would be able to go back to your tribe, hunt with them, fight with them etc.
it would be like having extended party members.
when you get into a fight near your home, some tribe members might turn up & help you out.
with the GECK you would only create the start of a city, it's not like you would place builing down, make units etc.
you would still have your freedom but i reckon this would give you a life.
 
Well Then

Ok didn't know if was talking us both or not. I have been tired with a this bickering about ideas and them being to un-rgp like.

Sean "Minigun" Tomoc
 
gotta have somewhere to go.

Yes, the idea has already crossed my mind on several occassions before. I think that you should be able to have a place go. It doesn't even have to be a building or room, but maybe a cave (north of map, Fo2, route Den-VC), a ruin of a building in a deserted destroyed city (you know, like what the cathedral was build in) or an abandoned mine in the middle of the wastes (that would recuire an option to mark locations on your map).

A normal rented room in a big building, or an entire home, of course is somewhat protected by the law of the city it's in, but has a bigger treat of becoming the victim of ordinary burglary. You would have to hire guards, and weither you can trust them... Or leave one of your NPC's behind.

A Cave, Ruin or Mine in the wastes is better hidden, often bigger (size can varie) and poses a smaller treat of being robbed, but if someone that doesn't like you find out where it is they will probably plunder it. So you would have to leave somekind of protection.

For these bases you should be able to hire 'staff', like a doctor, security and maintenance
(will be explained) and buy accessoires like infirmary beds, lockers and tools.
If you would have multiple means of transportation (like motorbikes, desertbuggy's, pickup's and/or normal cars; each with their won advantages of course.) they could be safely parked inside or nearby one of the bases. That's what the maintenance was for, upgrading your equipment while your gone.

You could also, perhaps in industrial cities/settlements hire storage buildings, containers and or garages. just for storage.

to be continued (by someone else I hope).
 
You had a room in both F1 and F2. The BOS gave you one if you bothered to join them in F1. In F2, you had multiple places where you could store stuff, any one of the BOS outposts, the trunk of your car, the Rangers base, you could also take over Laura's former hideout in the Den.
I'd also like to take a moment to point out that a "house" or something would kinda be impractical. One thing about F1 & F2 is that you are a wanderer. You go from point A to point B to point C yadda yadda yadda, and then finish the game. Without having some sort of transportation, i.e. the car (with the trunk to hold all your stuff), going back is a pain. So having a "U-Store-It" kinda defeats the purpose of wandering around with nothing but a gun at your side and the clothes on your back.
Heh.
Yeah.
Whatever.
 
[font size=1" color="#FF0000]LAST EDITED ON May-10-00 AT 04:48PM (GMT)[p]i think that the base idea would be kind of extreme having doctors and guards. might work if this game was stragety. Be off the point too much. You would spend to much time working on the place you lived. I am not saying that you must rent or buy a home in fallout 3. Im just saying you should have the choice to do so.

Sean "Minigun" Tomoc
 
[font size=1" color="#FF0000]LAST EDITED ON May-11-00 AT 02:11AM (GMT)[p]i liked williams ideas.he had a few problems but it was cool at least hes thinking of a better game thinking of ways to make it seem like its a bit realer.hell yall know the raiders base in F2 well i set my home up there because it was a place to store all my shit.hell if we could buy shit like lockers and chests and guards i would love it.hell i've almost filled up my lockers chests shelves,and crates in my home.he has a hell of an idea yall want to stay oringnal while we want to progress.u guys oughta think about what u said.and another point a car trunk is nice but after awhile it fills up.now remeber that.in F1 and F2 were about progressing things getting better well it seems to me u guys don't want to progress.william u have some kick ass ideas if they don't agree with us fuck em.
pyro
 
i totally understand your point on having a point i made a home out of the Miltary Base and used the lockers there as a place to store my stuff that is the kind of thing i want. I think that getting guards and stuff is to much work.

Sean "Minigun" Tomoc
 
You did have a home.

In FO1, Vault 13 was your home. While you weren't given the specific location of where you slept, it was still your home. When you left V-13 you didn't move out, you left on a quest to save your home. To set out and make a home for yourself elsewhere seems a bit off. I suppose if you wanted to roleplay it that you didn't care what happened to your vault would make sense, but then your game just ends with V-13 running out of water. What happens from there is left to your imagination. <shrug>

In Fallout 2 it's basically the same thing, only your village is your home.

All in all, it's not really practical for a character to set up a home somewhere else.

On a side note, one of the things I didn't really like about FO2 was a lack of urgency to save your village.

Skie
 
Sim-Fallout??

<< i reckon u should be able to make a tribe...
find a GECK, create a city & run it, it would be fun... hard to do but it was what i really wanted to do with the GECK in fallout 2.... >>

It would be interesting, but a bit much to incorperate and still have a solid RPG.

Skie
 
RE: You did have a home.

yeah the fact that it gave you ample time to walk around sniffing the flowers & you still have enuff time to grab the GECK on a roundtrip home...
& then find out there's no point
 
RE: You did have a home.

im saying that i dont think that you are going to have to go and get something. that would be the same old same old they need to have different paths to end the game. not the same path with different endings. Like you could get should for someone to end the game, or kill off a certain group, or get a treaty signed. But there needs to be sporadic things in the game. Like you need to do this but we don't know which way is the best, we leave that to you.

Sean "Minigun" Tomoc
 
I actually think this would be a great idea. Not taking it so far as becoming strategy, but in many old RPG's you could by a place to live. In Fallout, it would have a much more practical use, such as leaving unneeded NPC's there. What I think should happen is there should be random encounters that say "This would be a good place to build a home" or buying a house on the outskirts of NCR or something. You could hire people to build add-ons, add security systems (Hey burglars! Try this dual plasma cannon on for size!), and buy furniture. You could maybe start with a shack, and then add on as you got more money. If any of you kept on playing after beating Fallout 2, you might remember it got kinda boring... maybe a home could keep you occupied. After all, you always end up forsaken by your people anyways. Also, maybe you could start a family or something. Have Miria stay at home with the little Chosen Ones while you, Marcus, and Cassidy do a little adventuring. Hell, Goris could babysit! With the added disadvantage of mentally scarring your kids for life, though... Also, maybe you could change your small little wooden house into a gigantic mansion built out of steel! Would cost a hell of a lot, materials, etc. Maybe 75K, 100K, somewhere around there. You could have a storage room, a kitchen where you could make Iguana-on-a-stick, a medical ward, etc. And your NPC's could have uses around the home, Vic could help building, Marcus could guard, Lenny could provide medical assistance. Sulik would just hang out in the bathroom for all eternity, though. All in all, it'd be a great place. You could build up a harem, take those poor prostitues of the streets of New Reno, give em a nice home... heehehee... anyways, it'd pretty cool.

Thanks for letting me rant and rave...
 
A real house(not Vault13 or Arroyo)would completly destroy the feeling of Fallout.The whole game is based on your role as a wanderer in the wasteland.You travel from city to city with nothing but your gun at your side and your clothes on your body(or your armor ;-)).What sense would it make to have a other home???You actually HAVE a home in both Fallout-gmaes,and your mission is to save them.
Thank you for listening
Richard grey "the master"
 
as ive said the feel of game is up to the person and how he feels about the game.

Sean "Minigun" Tomoc
 
Hay i'm new here and i've been looking through lots of peoples ideas and i think this is on eof the best i've seen.

yeah sure your a wanderer but it's not as if your gonna buy a fortress in the first town (take Klamath for example). it wouldn't be a permanent always stay here never leave home. it would be an added bonus to visit the city where your outpost is. Call it what you want home, base, outpost whatever.It is a safe place to visit.

And the make a tribe sort of thing is also a good idea. But it isn't like a whole tribe. it could 12 men several women a shaman and an eldar that would make you healing powder and that sort of thing.


Course they wouldn't be a tribe for too long imagine a tribe that aint even able to talk proper!! And there founder has MKII power armour and has some of the best guns in the world. Wouldn't make sense. But then the more we ask for the longer the game will take.
 
Back
Top