Horsemen of the post apocalypse

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Oh. My. Fucking. God.

Who's idea of a sick f'ing joke was THIS?! I had been clearing out the world map for over an hour, had gained several levels, had a humvee full of equipment and was on my way back to base. The quadrent right fucking next to the bunker I get the horsemen encounter, and I hadnt saved for a LONG time. Too many fucking impossible encounters with the reavers to reload my old save.

For those not familiar with this piece of steamy brain fart, the horsemen encounter is what the programmers thought would be a cute crippling joke. What it does is change the order of your party, making one of your other people your main character. Permanently. And since nobody but your original main character can gain rank, you get stuck with a fucking initiate who cant get any equipment, troops, or anything for the rest of the f'ing game. Oh. My. Fucking. God.
 
You CANT kick everyone out but you

You CANNOT kick out the 'new leader'
 
Imagine what went through their minds


"Huhuhuhuh, let's make an encounter that permanently cripples the player!"
 
Actually, it's more like this:

>Imagine what went through their minds
>
>
>
>"Huhuhuhuh, let's make an encounter that
>permanently cripples the player!"

"Huhuhuhuhuh, let's make an encounter that totally and nearly irrevocably cripples the player and gives them yet another reason to throw the waste of disks that this piece of shit is on through a closed window!"


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
RE: Actually, it's more like this:

Wow how, shallow. You do understand this isn't Wasteland rp but a Fallout Tactical squad game right?

Hey as I see it it's what you get for having a 1 luck. I seen the encounter. You don't like it, set your luck to a 2. 4 horsemen won't come up.

And if you don't like the game DON'T play it.

Burn a copy, play for a day and if you turn into a whiney sniviling child well, this game isn't fer you now is it?
 
RE: Actually, it's more like this:

[font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 11:17AM (GMT)[p][font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 11:11 AM (GMT)

[font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 11:08 AM (GMT)

Guess what bucko? I have 6 luck.

My message isnt at all shallow. Shallow would have been "this game suck" and nothing else. I have a damn good reason to be pissed about it, because I was actually enjoying it. Yes, my thoroughly tactful friend, I am fully aware as to what sort of game it is-- I am a jagged alliance veteran, I'm not in unfamiliar territory.

And furthermore, you seem to be delightfully shallow yourself-- IF you'd bothered to read the original message, I was pissed because I -did- like the game but the situation thoroughly crippled that. Don't be so contradictory, eh?
 
RE: Actually, it's more like this:

[font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 12:21PM (GMT)[p]>Wow how, shallow. You do understand
>this isn't Wasteland rp but
>a Fallout Tactical squad game
>right?

What first tipped you off to that, genius?

No shit it's not the RPG, so drop that crap already.

It's not the fucking RPG, but it has Fallout's name on it, right? So it had better be fitting into the Fallout Universe, shouldn't it?

Amazing concept, huh? I guess that passed you by there, Spanky.

>And if you don't like the
>game DON'T play it.
>
>Burn a copy, play for a
>day and if you turn
>into a whiney sniviling child
>well, this game isn't fer
>you now is it?

I'd like to get my motherfucking $44.18 I paid for this game.
I pay for something, I want to be able for it to work as advertised, not crash like a drunken crack-whore.

As for liking the game or not, I can't really tell because it refuses to work. If you're going to adopt a "neener-neener tough shit" attitude, all I have to suggest is that you don't because I'm tired of the prattlings of the bliss ninny's that would buy steaming lumps of dog shit if they had "Fallout: The Dog Turd" carved on them.

As far as a tactical game, this one blows. The ONLY thing it has going for it is multiplayer, and even then it's somewhat of a shrug. IF the editor is released, then it might have more relevence, but this game has only caused some to reminisce about JA2 and then go back to a game that did it before, and did it far better. I really like the manufactured little mice-mazes that fill this game (please note the sarcasm), which are totally unrealistic, and which has been attributed quite well to levels in DOOM 1. From this game, it's kind of curious if any of these folks have even played a real tactical game like JA2 or even X-Com, and then Fallout 1 and 2 as well. The intro is the most illogically-contrived thing I could imagine for a game supposedly set in the Fallout Universe.

So I'd be as pissed about this game being a disgrace to the Fallout name as much as any Star Wars fan would be if they did a re-edit and had Darth Vader say "Luke...I am your mother...years of intense hormone treatments have given me this thick, luxurious voice...show me your Schwartz..."

Interplay/MicroForte owes me $44.18

Bottom line.


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
RE: Actually, it's more like this:

[font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 12:23PM (GMT)[p]And if he had bothered to read more of my messages before trying to lambast me, then he might actually have a point. As such, no.

The game is shoddily put together, and QA is evidently just a couple of odd letters to put together for MF and IP. Not only does it have rampant bugs, it also is lacking quite well in something called 'tactics'.

I'm a JA2 vet as well, and it's good to see that it's still being proven as the best tactical game available. If I had known that Tactics would have been this incompetently put-together, I would have just forgotten this and spent the money on better games. Like the expansion pack for JA2.


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
RE: Actually, it's more like this:

JA2's expansion would've been great, but it seems to have been plagued by one really obscure bug by everyone; Whenever an enemy fires, the game slows down to a crawl while it tracks the shot in slow motion--- everything else is perfectly fine. I tried, I really tried to live with it, but its just so aggravating after a while.
 
Oh yes that sucks! I didnt think to much of it until I got to the last bunker in the game and then had EVERY char I had ever taken out of the recruit pool IN DOUBLES!!! stand at the recruit master. So...ok...I thought.. I every one out of group but my new freaking recruit leader....and guess what! my freaking character and every one above the level of a recruit was GONE!! I would like to personaly bitch slap the idiot who put that one in there...nice to pay $40+ bucks for a freaking ALPHA test
 
RE: Actually, it's more like this:

Odd thing is, I know about that bug. And I've heard there was a fix for it. But at least the game doesn't try to crash and take the whole OS with it, right?

With the announced patch, the fixes they list are only about half, perhaps a little bit less, than the problems numerous people are experiencing.

Namely the BOS.EXE page faults that scream incompetent programming.


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
RE: Actually, it's more like this:

Hell, I am having such fond memories of FO2's epic storyline... I wish they'd made an RPG, really... FOT is fun to play (for me, anyway, probably because I haven't encoutnered horsemen yet), as full install has stopped my crashing, which was probably because some morons chopped everything up and told the first two install options to install the wrong stuff.

I haven't played either of the JA's but from what I'm hear I've become very eager to do so... I'd go buy JA2 but I'm a story freak and want JA1 first.

Anyway, I just wish I hadn't taken the marvels of gaming that were Fo1 and Fo2 for granted... they really were, in my opinion, some of the best games ever made and I'll never forget their epic storylines and engineering that never failed to delight me. I loved every second of Fo1 and Fo2 (see, I bought it AFTER they'd done the patching)... FoT, I like, but it'll never be the same. FO's universe is gone. FOOL would, yes, ruin all of it, I agree with Rosh on that now, but it's too late for FOOL to do any more damage. Still, I'm just happy to be playing Fallout again... I've longed for the oppurtunity for so long. Now, if I was playing another Fallout, with the same graphics engine as Fo's 1 and 2, just a storyline as big as or bigger than Fo2's, I'd be even happier... those were such happy times, such happy times... those FO's seemed to have everything. I loved exploring the huge maps, and I loved even more the fact that they were so masterfully engineered that I didn't have to go random-encounter-hunting at all, I just freely played through everything and there was never too frustrating a moment or too hard a challenge... well, I'm raving, but tonight I will go back to sleep dreaming of that one moment that keeps haunting my memory.

I see a man in advanced powered armor standing outside a tanker in the SF Docks. I hear seagulls and a quiet breeze. I've just completed Fallout 2; I've journeyed from native village to backwater town to desolate wasteland to police state to, military installation to oil rig. The breeze seems to leap out of the screen and I can even feel it touching me. I'm filled with joy but I take a moment to admire the serenity of the sight of that character that I steered through the game standing there... the game asks me if I want to stop, I tell it "no." I never wanted FO2 to stop, the storyline could have gone on forever and I'd be perfectly content... it was so, so... perfect, you might say. And FO1, those final hours in the Cathedral, half a mile above the surface I could see desolate ruins from a high-up floor... I could see myself battling mutants left and right... ah, those two games here SUCH fun experiences and I don't think I'll ever forget them. FOT isn't to blame for losing such future types of experiences, the new target crowd wouldn't like that... I feel like we've been abandoned. If FO3 can regain what FOT lost, I'll be happy to see RPG's in the fashion of Fallout and Fallout: 2 entertain me week after week...

They were the good ol' days. I'll miss 'em.
 
RE: Actually, it's more like this:

[font size=1" color="#FF0000]LAST EDITED ON Mar-28-01 AT 05:21AM (GMT)[p]You're starting to run into what I call Rosh's First Rule of Gaming (also called the Nostalgic Occurance of Gaming), which states:

No matter how many times you've played a game you enjoy, for all it's good traits and bad, the second you ask for something more and recieve something less, will be the moment you truly understand and appreciate the original.

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
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