Hostiles?

Litterbox

First time out of the vault
Yo.

I've been playin' Fallout since the begining (on and off) but I've only dabbled in map making. I'm working on a map for myself (which I may release if I deem it worthy) that's been slaughtered. In this map, I'm looking to critters that will go hostile when they are approached.

I've figured out how to add generic dialog, inventory, and other such things. But I can't seem to get NPCs to hostile automatically. Any help would be nice.
 
I don't completely understand what you are trying to do. You want to accomplish this through the mapper only? Or are you actually willing to dive into scripting?
 
I don't know. Whatever it takes, I guess. I'd like to make this as painless as possible obviously, but if I must jump into scripting, I'm willing if I can get the help needed to figure it out. I read a few guides, but I had trouble making sense of it. The characters don't really need to say anything, or do anything special at the moment. I'm simply looking to have them agro when they see the player.
 
If that is the case, then just give them a script like zclrat or something like that.
 
That doesn't seem to work. I've tried putting that script on a couple different people, and when I run around them, they still just stand there. I have to attack them for them to innitiate combat, and that's not what I'm after.

Maybe I'm doing it wrong. What I do is I set my critter on the map. Press M to get the cursor. Click them, press E. Click their script. Scroll down to the z's, and put the zclrat. Once that's done. I click done, and I hit f8 to try it out.
 
Things act differently in the mapper and in game. Those same critters will attack you in game, but not if you are testing this only with the mapper.
 
Oh, okay, I see. Thanks.

What's the easiest way to check out my map in the actual game? Is there a developers console type thing I can access to start up in my map? Or will I need to fully impliment the map, scripts and all, to get the thing working?
 
Litterbox said:
What's the easiest way to check out my map in the actual game?

Play the game! Sorry, couldn't resist! :)

Litterbox said:
Is there a developers console type thing I can access to start up in my map? Or will I need to fully impliment the map, scripts and all, to get the thing working?

You could change the map name to artemple.map or arcaves.map. You could also try browsing through the files section here. I think there is a program that allows you to load up different maps at startup.
 
Can't you just do the Ctrl and R thing (someone correct me here - i think i'm wrong). However, i'm positive there is a keyboard short cut that allows you to go directly to any map in your directory. Search for the holy hand grenade encounter in per's guide if no-one can tell you. I'm almost sure its in there.
 
Hotel California said:
Can't you just do the Ctrl and R thing (someone correct me here - i think i'm wrong). However, i'm positive there is a keyboard short cut that allows you to go directly to any map in your directory. Search for the holy hand grenade encounter in per's guide if no-one can tell you. I'm almost sure its in there.

Ctrl + R did the trick. Thanks a bunch. :D
 
If critters just stand with scripts attached to them(zclrat...) then you have to enable you mapper to run scripts. In "C:\Program Files\BlackIsle\Fallout 2 Mapper\mapper2.cfg" set "run_mapper_as_game=1" and you'll be just fine.When you install mapper some options are disabled, like editing protos (librarian=0)... Mapper is a powerful stuff, if you know how to use it :)
 
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