How does the game determine which level of punches and kicks your character uses?
It seems that the stat and skill requirement checks aren't used when I look in the entity editor, so how the hell does the game figure out that I am able to do a piercing kick?
I don't think level requirements are part of it, it *is* based on either skill and/or stats, as I have had the punch and kick types I can perform in the game change if my character is addicted (stat/skill reduction).
A little while ago I was playing the game and in the middle of battle I un-equipped the powerfist I was using and suddenly the punch and kick attacks I could use were upgraded! I assume this is because my character recently had 'addicted' status and the hth skill was lowered along with stats; The game must do a check when removing weapons in combat to determine what your hth attacks are.
But how does it do it?!
It seems that the stat and skill requirement checks aren't used when I look in the entity editor, so how the hell does the game figure out that I am able to do a piercing kick?
I don't think level requirements are part of it, it *is* based on either skill and/or stats, as I have had the punch and kick types I can perform in the game change if my character is addicted (stat/skill reduction).
A little while ago I was playing the game and in the middle of battle I un-equipped the powerfist I was using and suddenly the punch and kick attacks I could use were upgraded! I assume this is because my character recently had 'addicted' status and the hth skill was lowered along with stats; The game must do a check when removing weapons in combat to determine what your hth attacks are.
But how does it do it?!