How can I view MVE files, extracted with UNDAT.EXE

  • Thread starter Thread starter Guest
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Guest

Guest
Please, tell me how can I view MVE files, extracted with UNDAT.EXE from master.dat file in Fallout2
Thanks!
 
You need to copy a zlib with the movies into a new file. I might upload something like this soon.

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[a href=//www.modsquad.f2s.com/][IMG SRC=//www.modsquad.f2s.com/logo2.jpg" border=0][/a]​

[a href="mailto: Smackrazor@mailandnews.com" style="font-family:arial;font-size: 9pt;color:#008DE6;text-decoration:underline;]Smackrazor[/a]

[font style=font-family:arial;font-size: 9pt;color:#008DE6;]Webmaster: [a href=//www.modsquad.f2s.com/" style="font-family:arial;color:#008DE6;text-decoration:underline;font-size: 9pt;]The Mod Squad[/a]
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>Of course, that's Smack who's mistaken
>:)
>You need the I-don't-remember-the-name.dll, which is
>available at http://fallout.ru/teamx/en/

Oops! It was 2 am or something when I wrote that ;)

Anyway, the file is w32stub.lib which you need to copy into your mve files to convert them into exes.


[TABLE border=5" cellspacing="0" cellpadding="15" bgcolor="#000000" bordercolor="#4B5359" bordercolorlight="#008DE6" bordercolordark="#002FA4][TR][TD]
[a href=//www.modsquad.f2s.com/][IMG SRC=//www.modsquad.f2s.com/logo2.jpg" border=0][/a]​

[a href="mailto: Smackrazor@mailandnews.com" style="font-family:arial;font-size: 9pt;color:#008DE6;text-decoration:underline;]Smackrazor[/a]

[font style=font-family:arial;font-size: 9pt;color:#008DE6;]Webmaster: [a href=//www.modsquad.f2s.com/" style="font-family:arial;color:#008DE6;text-decoration:underline;font-size: 9pt;]The Mod Squad[/a]
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