I Must Be Crazy 2
First time out of the vault
Suppose that I wanted to introduce a local variable into a critter's script that will always be remembered by the game when I leave the critter's map or when I save the game and load it again.
How would I go about doing this?
For example, in scmikey.int (the guy who sells iguana-on-a-stick in NCR Bazaar), only local_var(0) through local_var(8 ) are utilized in this script. Would there be a problem if I tried to use a command such as set_local_var(9, 2) or set_local_var(13, 3) in scmikey.int?
Also, when I leave and re-enter NCR, will the game remember that Mikey's local_var(9) is 2 and local_var(13) is 3?
How would I go about doing this?
For example, in scmikey.int (the guy who sells iguana-on-a-stick in NCR Bazaar), only local_var(0) through local_var(8 ) are utilized in this script. Would there be a problem if I tried to use a command such as set_local_var(9, 2) or set_local_var(13, 3) in scmikey.int?
Also, when I leave and re-enter NCR, will the game remember that Mikey's local_var(9) is 2 and local_var(13) is 3?